Thanks man! I never looked how fast (or slow) the trees are growing. Just put a random higher number in there. I think the growing time is 5 or 10 times of the normal tree.British_Petroleum wrote:Hey thanks for making this mod I really like it. I found having to repeatedly go out and destroy spawners/queens to get the later techs was one of the most annoying/tedious things about this game. This is a really nice alternative. Trees could still grow a bit slower though imo.
[discontinued][0.11.x - TreeFarm - Addon] AlienPlant
- SuperSandro2000
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Re: [0.11.x - TreeFarm - Addon] AlienPlant
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
Re: [0.11.x - TreeFarm - Addon] AlienPlant
any plans to update to .12? Any news about it will be nice and thanks for the nice mod
- SuperSandro2000
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Re: [0.11.x - TreeFarm - Addon] AlienPlant
I don't play Factorio at the moment but if I return to it sure. Currently I play Modded Minecraft all the time.
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
Re: [0.11.x - TreeFarm - Addon] AlienPlant
I did an unofficial update. Hope I don't step on any toes I just wanted it to work for 0.12.X
https://forums.factorio.com/forum/vie ... 20&t=13940
https://forums.factorio.com/forum/vie ... 20&t=13940
Re: [0.11.x - TreeFarm - Addon] AlienPlant
Topic moved to Mods for 0.12 ‹ Unofficial Updated Mods / Unofficial Patches (0.12) until OP officially updates .
Koub - Please consider English is not my native language.
- SuperSandro2000
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Re: [0.11.x - TreeFarm - Addon] AlienPlant
Thanks Phe0n1x!
I do not plan to update the mod currently because I love the combat and I have enough artifacts. I have no plan how modding works in 0.12.X, too. Maybe sometime when I'm back into Factorio I update it when I feel I need more artifacts.
I do not plan to update the mod currently because I love the combat and I have enough artifacts. I have no plan how modding works in 0.12.X, too. Maybe sometime when I'm back into Factorio I update it when I feel I need more artifacts.
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here