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0.001 2015-07-22 20:01:56; Factorio 0.12.0 (Build 103, win64)
0.001 Operating system: Windows 7 Service Pack 1
0.001 Read data path: C:/Enter/Factorio/data
0.001 Write data path: C:/Users/****/AppData/Roaming/Factorio
0.001 Binaries path: C:/Enter/Factorio/bin
0.422 Initialised Direct3D: NVIDIA GeForce GTX 680; driver: nvd3dumx.dll 9.18.13.5012
0.459 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: X 8] [Graphics quality: normal] [Video memory usage: all]
0.588 Loading mod core 0.0.0 (data.lua)
0.590 Loading mod base 0.12.0 (data.lua)
1.045 Initial atlas bitmap size is 16384
1.047 Created atlas bitmap 16384x7658
7.440 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=****&token=<private>&apiVersion=2
8.119 0 packages available to download (experimental updates enabled).
8.140 Factorio initialised
13.801 Loading map C:/Users\****\AppData\Roaming\Factorio\saves\_autosave1.zip
13.900 Info Scenario.cpp:160: Map version 0.12.0-36
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\temp\factorio-5829127a\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\temp\factorio-5829127a\src\util\logger.cpp (283): Logger::writeStacktrace
c:\temp\factorio-5829127a\src\util\logger.cpp (337): Logger::logStacktrace
c:\temp\factorio-5829127a\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace
c:\temp\factorio-5829127a\src\util\crashhandler.cpp (88): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000774AB9B0)
00000000774AB9B0 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000776B99C8)
00000000776B99C8 (ntdll): (filename not available): EtwEventSetInformation
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077647FA8)
0000000077647FA8 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000776591AD)
00000000776591AD (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077648BAF)
0000000077648BAF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007767DB38)
000000007767DB38 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\temp\factorio-5829127a\src\ai\commander.cpp (104): Commander::setMultiCommand
c:\temp\factorio-5829127a\src\script\luasurface.cpp (456): LuaSurface::luaSetMultiCommand
c:\temp\factorio-5829127a\src\script\luabinder.hpp (300): LuaBinder<LuaSurface>::callWrapper
c:\temp\factorio-5829127a\libraries\lua\ldo.c (320): luaD_precall
c:\temp\factorio-5829127a\libraries\lua\lvm.c (723): luaV_execute
c:\temp\factorio-5829127a\libraries\lua\lapi.c (920): f_call
c:\temp\factorio-5829127a\libraries\lua\ldo.c (133): luaD_rawrunprotected
c:\temp\factorio-5829127a\libraries\lua\lapi.c (946): lua_pcallk
c:\temp\factorio-5829127a\src\script\luagamescript.cpp (1751): LuaGameScript::signallingPCall
c:\temp\factorio-5829127a\src\script\luagamescript.cpp (523): LuaGameScript::runEventHandler
c:\temp\factorio-5829127a\src\script\luaeventdispatcher.cpp (164): LuaEventDispatcher::run
c:\temp\factorio-5829127a\src\script\luacontext.cpp (111): LuaContext::update
c:\temp\factorio-5829127a\src\scenario\scenario.cpp (731): Scenario::update
c:\temp\factorio-5829127a\src\mainloop.cpp (250): MainLoop::gameUpdateStep
c:\temp\factorio-5829127a\src\mainloop.cpp (351): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\temp\factorio-5829127a\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013F61B163)
000000013F61B163 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000774259CD)
00000000774259CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007765B981)
000000007765B981 (ntdll): (filename not available): RtlUserThreadStart
Just on Topic a quote from an article on PDBs: http://www.wintellect.com/devcenter/jro ... ly-contain
Native binary PDB files are extremely sensitive. Native PDB files contain the following data (if they are not stripped):
If you hand those over to a customer, you’ve given them everything short of source files. In fact, armed with the full native PDB file, it’s not too hard to write a tool with the public DBGHELP symbol API to write a tool that recreates your header files. If you value your job, you never want to let your native PDB files find their way outside your firewall.
- Public, private, and static function addresses
- Global variable names and addresses
- Parameter and local variable names and offsets where to find them on the stack
- Type data consisting of class, structure, and data definitions
- Frame Pointer Omission (FPO) data, which is the key to native stack walking on x86
- Source file names and their lines