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0.000 2015-07-20 19:50:07; Factorio 0.12.0 (Build 103, win64)
0.001 Operating system: Windows 7 Service Pack 1
0.001 Read data path: I:/Zed/Factorio/data
0.001 Write data path: C:/Users/Wolfwaffe/AppData/Roaming/Factorio
0.001 Binaries path: I:/Zed/Factorio/bin
0.035 Initialised Direct3D: NVIDIA GeForce GTX 580; driver: nvd3dumx.dll 10.18.13.5330
0.066 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
0.109 Loading mod core 0.0.0 (data.lua)
0.111 Loading mod base 0.12.0 (data.lua)
0.169 Loading mod RailTanker 1.0.1 (data.lua)
0.665 Initial atlas bitmap size is 16384
0.668 Created atlas bitmap 16384x8632
8.921 Factorio initialised
29.073 Info Router.cpp:405: Router peerID(999) shutting down.
29.074 Info Router.cpp:432: Router state -> Disconnected
29.074 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
29.074 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
29.074 Loading map C:/Users\Wolfwaffe\AppData\Roaming\Factorio\saves\bl.zip
29.122 Info Scenario.cpp:160: Map version 0.11.20-0
29.125 Info PrototypeMigrationList.cpp:94: Activating migration base/2015-06-01_Factorio_0.12.0.json
29.253 Applying migration: Base Mod: 2015-07-02_Factorio_0.12.0.lua
29.290 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
29.290 Info Router.cpp:432: Router state -> Connected
29.290 Info Synchronizer.cpp:55: NetworkTick(0) initialized Synchronizer local peer(0) latency(2).
29.290 Hosting game at port 34197, peerID 0, session magic 1813
29.290 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(287674) changing state from(CreatingGame) to(InGame)
29.290 Info NetworkInputHandler.cpp:40: mapTick(287674) networkTick(0) initialized NetworkInputHandler local peer(0).
29.321 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(Zed).
29.321 Info MultiplayerManager.cpp:989: networkTick(2) mapTick(287674) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
29.321 Info MultiplayerManager.cpp:989: networkTick(2) mapTick(287674) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
29.321 Error NetworkInputHandler.cpp:431: Cannot deduce player for input action.
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\temp\factorio-5829127a\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\temp\factorio-5829127a\src\util\logger.cpp (283): Logger::writeStacktrace
c:\temp\factorio-5829127a\src\util\logger.cpp (337): Logger::logStacktrace
c:\temp\factorio-5829127a\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace
c:\temp\factorio-5829127a\src\util\crashhandler.cpp (137): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winsig.c (587): raise
f:\dd\vctools\crt\crtw32\misc\abort.c (82): abort
c:\temp\factorio-5829127a\src\net\networkinputhandler.cpp (431): NetworkInputHandler::sendToListeners
c:\temp\factorio-5829127a\src\scenario\scenario.cpp (743): Scenario::update
c:\temp\factorio-5829127a\src\mainloop.cpp (250): MainLoop::gameUpdateStep
c:\temp\factorio-5829127a\src\mainloop.cpp (351): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\temp\factorio-5829127a\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000001400CB163)
00000001400CB163 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000776C652D)
00000000776C652D (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000778FC521)
00000000778FC521 (ntdll): (filename not available): RtlUserThreadStart
30.309 Error Util.cpp:45: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.