[Public/Europe] Dedicated Server
Re: Multiplayer Testserver 0.12 [Dedicated/headless]
Thanks for reporting that.
I've experienced the same desync-loop right now after reading your post and connecting, I've restarted the server with the second-to-last autosave and it's working fine again.
I've experienced the same desync-loop right now after reading your post and connecting, I've restarted the server with the second-to-last autosave and it's working fine again.
Re: Multiplayer Testserver 0.12 [Dedicated/headless]
I guess the server crashed :/
Re: Multiplayer Testserver 0.12 [Dedicated/headless]
There needs to be a protection from the people, who's ping is higher than settings set. Playing a public server like this is impossible, because there are always people connecting and crashing it Crashed again now.
Re: Multiplayer Testserver 0.12 [Dedicated/headless]
good idea, suggest it in the suggestions section? Something like:psihius wrote:There needs to be a protection from the people, who's ping is higher than settings set. Playing a public server like this is impossible, because there are always people connecting and crashing it Crashed again now.
- A config option which prevents players from joining if ping to any of the connected peers is above a configurable limit. (including to the headless client)
- Possibly even an option to automatically kick peers who are above a configurable limit for to long
Hosting a factorio server? Take a look at this || init script ||.
Re: Multiplayer Testserver 0.12 [Dedicated/headless]
Is it offline>?
Please could you restart it?
Please could you restart it?
Re: Multiplayer Testserver 0.12 [Dedicated/headless]
The server crashed, I've created a bug report here: https://forums.factorio.com/forum/vie ... =7&t=13757 and restarted the server.
I'm thinking of writing a script that saves the log files and restarts the server after it crashed, but at the moment I haven't had the time needed for that.
I'm thinking of writing a script that saves the log files and restarts the server after it crashed, but at the moment I haven't had the time needed for that.
Re: Multiplayer Testserver 0.12 [Dedicated/headless]
That could have been me, I jumped out of a car on a belt and the game crashed, couldnt connect after that =(daniel34 wrote:The server crashed, I've created a bug report here: https://forums.factorio.com/forum/vie ... =7&t=13757 and restarted the server.
I'm thinking of writing a script that saves the log files and restarts the server after it crashed, but at the moment I haven't had the time needed for that.
(ur running on ubuntu or something right? is that systemctl or plain old "service factorio start")
Hosting a factorio server? Take a look at this || init script ||.
Re: Multiplayer Testserver 0.12 [Dedicated/headless]
I'm running on Debian 8.1 x64 (it's essentially the same as ubuntu)Bisa wrote:ur running on ubuntu or something right? is that systemctl or plain old "service factorio start
the server runs in a "screen" session, it is the same as if you would run factorio directly from the command line.
The actual line I use is: ./factorio --start-server _autosave2.zip --autosave-interval 10 (it is started from the /factorio/bin/x64 directory)
The autosave depends on which of the three saves saved last, so I look at the timestamp in /factorio/saves and determine which one I want to use.
The advantage of this method is that I can connect my command line to the screen after reconnecting to the server and see what's going on.
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Re: Multiplayer Testserver 0.12 [Dedicated/headless]
Dammit I almost got the materials to secure your south-west wall against all those illegal immigrants. What happens when you are disconnected? Do all the materials disappear?
I protected the South-west border against those immigrants and got our mines working again.
I protected the South-west border against those immigrants and got our mines working again.
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Re: Multiplayer Testserver 0.12 [Dedicated/headless]
Depends on how long the autosave is back with which the server gets restarted. All things between the save and the crash are lost, all things from before the save are still there.Darthlawsuit wrote:... What happens when you are disconnected? Do all the materials disappear? ...
Re: Multiplayer Testserver 0.12 [Dedicated/headless]
I had the time to write a init script at leastdaniel34 wrote:I'm thinking of writing a script that saves the log files and restarts the server after it crashed, but at the moment I haven't had the time needed for that.
Please give this one a go: https://github.com/Bisa/factorio-init
Working on the restart detection next.
Hosting a factorio server? Take a look at this || init script ||.
Re: Multiplayer Testserver 0.12 [Dedicated/headless]
Im no longer able to join the server
- Darthlawsuit
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Re: Multiplayer Testserver 0.12 [Dedicated/headless]
Rejoined and started with nothing again. Only saved items were in the tank I was driving. I was playing for about an hour and had a bunch of alien artifacts.Phillip_Lynx wrote:Depends on how long the autosave is back with which the server gets restarted. All things between the save and the crash are lost, all things from before the save are still there.Darthlawsuit wrote:... What happens when you are disconnected? Do all the materials disappear? ...
Re: Multiplayer Testserver 0.12 [Dedicated/headless]
This should only happen if you changed your in-game nick.Darthlawsuit wrote:Rejoined and started with nothing again. Only saved items were in the tank I was driving. I was playing for about an hour and had a bunch of alien artifacts.
Re: Multiplayer Testserver 0.12 [Dedicated/headless]
lol its really horrible to play when so many people is trying to join all the time. I think it would be nice if the game didnt pause while people is joining anyone know if thats on the roadmap for the game?
EDIT:
A special thanks to Biomass and tmr2000 i really hate you two guys right now
EDIT:
I can confirm that it is possible to lose everything you had in your inventory, ive been kicked out of the server 4 times in a row and when i got back in the 4th time my inventory was empty
EDIT:
A special thanks to Biomass and tmr2000 i really hate you two guys right now
EDIT:
I can confirm that it is possible to lose everything you had in your inventory, ive been kicked out of the server 4 times in a row and when i got back in the 4th time my inventory was empty
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Re: Multiplayer Testserver 0.12 [Dedicated/headless]
Lucky I lost it the first time assuming keeping the same username would keep my gear. After I lost it all I changed username. I built 40 laser turrents too and only used up about 20.Okeanos wrote: I can confirm that it is possible to lose everything you had in your inventory, ive been kicked out of the server 4 times in a row and when i got back in the 4th time my inventory was empty
What happened was I went into inventory then most of the game stopped responding. I could highlight and click stuff in inventory but only the effect of clicking it worked. Clicking an item did nothing nor could I exit inventory or go to the main menu. I had to end the process.
Re: Multiplayer Testserver 0.12 [Dedicated/headless]
The only bad thing about it is you lose your power armor which might take a couple of minuts to get putted back together, there is already a automatic production of everything else online so you can just request 50 laserturrets etc. and the bots will deliver them to youDarthlawsuit wrote:Okeanos wrote: Lucky I lost it the first time assuming keeping the same username would keep my gear. After I lost it all I changed username. I built 40 laser turrents too and only used up about 20.
What happened was I went into inventory then most of the game stopped responding. I could highlight and click stuff in inventory but only the effect of clicking it worked. Clicking an item did nothing nor could I exit inventory or go to the main menu. I had to end the process.
Re: Multiplayer Testserver 0.12 [Dedicated/headless]
Right now the server is offline due to time constraints on my end and because the game was won, it will be hopefully back for 0.12.2 next week with a new map. Thank you all for playing, I actually didn't expect we'd make it to the end so fast.
More info in the first post.
More info in the first post.
Re: Multiplayer Testserver 0.12 [Dedicated/headless]
Maybe you should try to increase the amount of water and the terrain segmentation too. I guess that would mean you would end up with a lot of small bodies of water which would make it easier to join the server and create a well defended outpost/ore mine somewhere and leave game alone again.
I guess that is problably going to make the game easier but if you are going to reduce the richness of the iron ore i think its needed
I guess that is problably going to make the game easier but if you are going to reduce the richness of the iron ore i think its needed
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Re: Multiplayer Testserver 0.12 [Dedicated/headless]
Hi Bisa, tried to setup a linux based server (CentOS) on my VPS but i get errorBisa wrote:I had the time to write a init script at leastdaniel34 wrote:I'm thinking of writing a script that saves the log files and restarts the server after it crashed, but at the moment I haven't had the time needed for that.
Please give this one a go: https://github.com/Bisa/factorio-init
Working on the restart detection next.
Code: Select all
could not find a pid with invocation:
as you can see linkswere setup correctly and points to the binary file.. any advice?
many thanks