Play --> multiplayer --> load --> load save --> crash
log file
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0.002 2015-07-18 21:03:21; Factorio 0.12.0 (Build 103, win64)
0.002 Operating system: Windows 7 Service Pack 1
0.002 Read data path: C:/Program Files/Factorio/data
0.002 Write data path: C:/Users/Jamie Thepass/AppData/Roaming/Factorio
0.002 Binaries path: C:/Program Files/Factorio/bin
0.675 Initialised Direct3D: Intel(R) HD Graphics 3000; driver: nvumdshimx.dll 9.18.13.5306
0.723 Graphics options: [FullScreen: false] [VSync: false] [UIScale: 100%] [MultiSampling: X 2] [Graphics quality: normal] [Video memory usage: all]
0.811 Loading mod core 0.0.0 (data.lua)
0.815 Loading mod base 0.12.0 (data.lua)
1.679 Initial atlas bitmap size is 16384
1.683 Created atlas bitmap 16384x7658
13.456 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=jamiewwer1&token=<private>&apiVersion=2
14.414 0 packages available to download (experimental updates enabled).
14.450 Factorio initialised
35.866 Info Router.cpp:405: Router peerID(8293) shutting down.
35.866 Info Router.cpp:432: Router state -> Disconnected
35.866 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
35.866 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
35.867 Loading map
35.868 Info Scenario.cpp:160: Map version 0.12.0-36
35.915 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
35.916 Info Router.cpp:432: Router state -> Connected
35.916 Info Synchronizer.cpp:55: NetworkTick(0) initialized Synchronizer local peer(0) latency(15).
35.916 Hosting game at port 34197, peerID 0, session magic 2749
35.916 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(0) changing state from(CreatingGame) to(InGame)
35.916 Info NetworkInputHandler.cpp:40: mapTick(0) networkTick(0) initialized NetworkInputHandler local peer(0).
36.166 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(jamiewwer1).
36.166 Info MultiplayerManager.cpp:989: networkTick(15) mapTick(16) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
36.166 Info MultiplayerManager.cpp:989: networkTick(15) mapTick(16) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
36.183 Info NetworkInputHandler.cpp:703: mapTick(18) networkTick(17) connecting to player(jamiewwer1).
36.183 Info NetworkInputHandler.cpp:561: assigning playerIndex(0) to peer(0)
36.183 Info GameActionHandler.cpp:1913: MapTick(18) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create)
70.764 Connection request from 192.168.2.111:34197
70.764 Info Router.cpp:497: NetworkTick(2091) replying to connectionRequest for address(192.168.2.111:34197).
71.015 Info Router.cpp:648: networkTick(2106) adding peer(1) address(192.168.2.111:34197) sending connectionAccept(true)
71.015 Info Router.cpp:520: networkTick(2106) sending connectionAccept to address(192.168.2.111:34197) connectionRequestID(63734) newPeerID(1)
71.015 Info Synchronizer.cpp:491: networkTick(2106) adding peer(1) success(true).
71.148 Connection request from 192.168.2.111:34197
71.148 Info Router.cpp:497: NetworkTick(2107) replying to connectionRequest for address(192.168.2.111:34197).
71.648 Connection request from 192.168.2.111:34197
71.648 Refusing connection for address(192.168.2.111:34197). Another connection from this peer is in progress.
72.665 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2092) from peer(1). Drop detection state(100/600).
72.665 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2093) from peer(1). Drop detection state(100/600).
72.665 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2094) from peer(1). Drop detection state(100/600).
72.665 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2095) from peer(1). Drop detection state(100/600).
72.665 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2096) from peer(1). Drop detection state(100/600).
72.665 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2097) from peer(1). Drop detection state(100/600).
72.665 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2098) from peer(1). Drop detection state(100/600).
72.665 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2099) from peer(1). Drop detection state(100/600).
72.665 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2100) from peer(1). Drop detection state(100/600).
74.332 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2092) from peer(1). Drop detection state(200/600).
74.332 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2093) from peer(1). Drop detection state(200/600).
74.332 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2094) from peer(1). Drop detection state(200/600).
74.332 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2095) from peer(1). Drop detection state(200/600).
74.332 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2096) from peer(1). Drop detection state(200/600).
74.332 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2097) from peer(1). Drop detection state(200/600).
74.332 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2098) from peer(1). Drop detection state(200/600).
74.332 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2099) from peer(1). Drop detection state(200/600).
74.332 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2100) from peer(1). Drop detection state(200/600).
75.998 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2092) from peer(1). Drop detection state(300/600).
75.998 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2093) from peer(1). Drop detection state(300/600).
75.998 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2094) from peer(1). Drop detection state(300/600).
75.998 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2095) from peer(1). Drop detection state(300/600).
75.998 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2096) from peer(1). Drop detection state(300/600).
75.998 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2097) from peer(1). Drop detection state(300/600).
75.998 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2098) from peer(1). Drop detection state(300/600).
75.998 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2099) from peer(1). Drop detection state(300/600).
75.998 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2100) from peer(1). Drop detection state(300/600).
77.665 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2092) from peer(1). Drop detection state(400/600).
77.665 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2093) from peer(1). Drop detection state(400/600).
77.665 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2094) from peer(1). Drop detection state(400/600).
77.665 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2095) from peer(1). Drop detection state(400/600).
77.665 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2096) from peer(1). Drop detection state(400/600).
77.665 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2097) from peer(1). Drop detection state(400/600).
77.665 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2098) from peer(1). Drop detection state(400/600).
77.666 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2099) from peer(1). Drop detection state(400/600).
77.666 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2100) from peer(1). Drop detection state(400/600).
79.332 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2092) from peer(1). Drop detection state(500/600).
79.332 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2093) from peer(1). Drop detection state(500/600).
79.332 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2094) from peer(1). Drop detection state(500/600).
79.332 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2095) from peer(1). Drop detection state(500/600).
79.332 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2096) from peer(1). Drop detection state(500/600).
79.332 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2097) from peer(1). Drop detection state(500/600).
79.332 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2098) from peer(1). Drop detection state(500/600).
79.332 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2099) from peer(1). Drop detection state(500/600).
79.332 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2100) from peer(1). Drop detection state(500/600).
80.999 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2092) from peer(1). Drop detection state(600/600).
80.999 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2093) from peer(1). Drop detection state(600/600).
80.999 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2094) from peer(1). Drop detection state(600/600).
80.999 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2095) from peer(1). Drop detection state(600/600).
80.999 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2096) from peer(1). Drop detection state(600/600).
80.999 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2097) from peer(1). Drop detection state(600/600).
80.999 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2098) from peer(1). Drop detection state(600/600).
80.999 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2099) from peer(1). Drop detection state(600/600).
80.999 Info Synchronizer.cpp:455: NetworkTick(2107) Requesting heartbeat for networkTick(2100) from peer(1). Drop detection state(600/600).
81.015 Info Synchronizer.cpp:585: NetworkTick(2107) peer(1) peerHeartbeatsEmpty(true) is not responding, dropping.
81.264 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(jamiewwer1).
81.264 Info MultiplayerManager.cpp:989: networkTick(2121) mapTick(2126) received stateChanged peerID(0) oldState(InGame) newState(InGame)
81.281 Info Router.cpp:626: Received onPeerConnected for already connected peer(1)
81.281 Info MultiplayerManager.cpp:1362: Peer dropout for peer (1) by peer (0) -- removing now
81.281 Info MultiplayerManager.cpp:935: networkTick(2122) mapTick(2127) removing peer(1) dropout(true)
81.281 Info Synchronizer.cpp:507: networkTick(2122) removing peer(1) success(false).
81.281 Info MultiplayerManager.cpp:848: networkTick(2122) mapTick(2127) changing state from(InGame) to(InGameAligning)
81.281 Info MultiplayerManager.cpp:1582: networkTick(2122) mapTick(2127) starting mapAlign
81.281 Info MultiplayerManager.cpp:1496: networkTick(2122) mapTick(2127) adding mapAlignTask(RemovePlayerAlignTask)
81.531 Info MultiplayerManager.cpp:989: networkTick(2137) mapTick(2127) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
81.531 Info MultiplayerManager.cpp:1516: networkTick(2137) mapTick(2127) sending mapAlignAction
81.782 Info MultiplayerManager.cpp:1204: networkTick(2152) mapTick(2127) received MapAlignAction from peer(0), mapAlignTick(2128) appliedTickClosuresCount(0)
81.782 Info MultiplayerManager.cpp:1598: networkTick(2153) mapTick(2127) mapAlign finished targetTick(2128) updating map and running the tasks ...
81.782 Info MultiplayerManager.cpp:1470: networkTick(2153) mapTick(2127) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(2128))
)
81.783 Info MultiplayerManager.cpp:1619: maptick(2128) crc before applying all ticks: 202300120
81.783 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(2128) lastTickApplied(2110) referenceMapTick(2128) networkTick(2153)
81.783 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(2112) inputActions((SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) ) ) for peer(0)
81.783 Info MultiplayerManager.cpp:1630: maptick(2128) crc after applying all ticks: 202300120
81.783 Info MultiplayerManager.cpp:848: networkTick(2153) mapTick(2128) changing state from(InGameAligning) to(InGameAligned)
82.047 Info MultiplayerManager.cpp:989: networkTick(2168) mapTick(2128) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
82.048 Info MultiplayerManager.cpp:848: networkTick(2168) mapTick(2128) changing state from(InGameAligned) to(InGameWaitingForOthers)
82.297 Info MultiplayerManager.cpp:989: networkTick(2183) mapTick(2128) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
82.297 Info MultiplayerManager.cpp:1160: networkTick(2183) mapTick(2128) stopping mapAlign
82.297 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
82.297 Info MultiplayerManager.cpp:1679: networkTick(2183) mapTick(2128) finishing removing peer(1) hasPeer(false)
82.297 Info NetworkInputHandler.cpp:506: expectedMapTick(2128) removing peer(1) success(false).
82.297 Info Synchronizer.cpp:507: networkTick(2183) removing peer(1) success(false).
82.297 Info MultiplayerManager.cpp:848: networkTick(2183) mapTick(2128) changing state from(InGameWaitingForOthers) to(InGame)
82.297 Info MultiplayerManager.cpp:1470: networkTick(2183) mapTick(2128) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
82.548 Info MultiplayerManager.cpp:989: networkTick(2198) mapTick(2143) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
110.946 Connection request from 192.168.2.111:34197
110.946 Info Router.cpp:497: NetworkTick(3902) replying to connectionRequest for address(192.168.2.111:34197).
111.196 Info Router.cpp:648: networkTick(3917) adding peer(2) address(192.168.2.111:34197) sending connectionAccept(true)
111.196 Info Router.cpp:520: networkTick(3917) sending connectionAccept to address(192.168.2.111:34197) connectionRequestID(31876) newPeerID(2)
111.196 Info Synchronizer.cpp:491: networkTick(3917) adding peer(2) success(true).
111.463 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(jamiewwer1).
111.463 Info MultiplayerManager.cpp:989: networkTick(3932) mapTick(3878) received stateChanged peerID(0) oldState(InGame) newState(InGame)
111.463 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(jamiewwer1).
111.463 Info MultiplayerManager.cpp:989: networkTick(3932) mapTick(3878) received stateChanged peerID(2) oldState(Ready) newState(Connecting)
111.463 Info NetworkInputHandler.cpp:482: expectedMapTick(3878) adding peer(2).
111.463 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(jamiewwer1).
111.463 Info MultiplayerManager.cpp:989: networkTick(3932) mapTick(3878) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
111.463 Info MultiplayerManager.cpp:989: networkTick(3932) mapTick(3878) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection)
111.980 Info MultiplayerManager.cpp:989: networkTick(3963) mapTick(3879) received stateChanged peerID(2) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
111.980 Info MultiplayerManager.cpp:848: networkTick(3963) mapTick(3879) changing state from(InGame) to(InGameAligning)
111.980 Info MultiplayerManager.cpp:1582: networkTick(3963) mapTick(3879) starting mapAlign
112.230 Info MultiplayerManager.cpp:989: networkTick(3978) mapTick(3879) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
112.230 Info MultiplayerManager.cpp:1516: networkTick(3978) mapTick(3879) sending mapAlignAction
112.480 Info MultiplayerManager.cpp:1204: networkTick(3993) mapTick(3879) received MapAlignAction from peer(0), mapAlignTick(3880) appliedTickClosuresCount(0)
112.480 Info MultiplayerManager.cpp:1598: networkTick(3994) mapTick(3879) mapAlign finished targetTick(3880) updating map and running the tasks ...
112.480 Info MultiplayerManager.cpp:1470: networkTick(3994) mapTick(3879) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(3880))
((peerID(2) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
112.480 Info MultiplayerManager.cpp:1619: maptick(3880) crc before applying all ticks: 749313617
112.480 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(3880) lastTickApplied(3862) referenceMapTick(3880) networkTick(3994)
112.480 Info MultiplayerManager.cpp:1630: maptick(3880) crc after applying all ticks: 749313617
112.480 Info MultiplayerManager.cpp:848: networkTick(3994) mapTick(3880) changing state from(InGameAligning) to(InGameAligned)
112.481 Info MultiplayerManager.cpp:848: networkTick(3994) mapTick(3880) changing state from(InGameAligned) to(InGameSavingMap)
112.563 Info MultiplayerManager.cpp:848: networkTick(3999) mapTick(3880) changing state from(InGameSavingMap) to(InGameSendingMap)
112.572 Info MultiplayerManager.cpp:1089: MapTick(3880) Serving map(C) for peer(2) size(334475) crc(-937048572)
112.746 Info MultiplayerManager.cpp:989: networkTick(4009) mapTick(3880) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
112.746 Info MultiplayerManager.cpp:989: networkTick(4009) mapTick(3880) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
112.830 Info MultiplayerManager.cpp:989: networkTick(4014) mapTick(3880) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
113.079 Info MultiplayerManager.cpp:989: networkTick(4029) mapTick(3880) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
113.213 Info MultiplayerManager.cpp:989: networkTick(4037) mapTick(3880) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
113.214 Canceling serving for peer 2
113.214 Info MultiplayerManager.cpp:848: networkTick(4037) mapTick(3880) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
113.296 Info MultiplayerManager.cpp:989: networkTick(4042) mapTick(3880) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
113.463 Info MultiplayerManager.cpp:989: networkTick(4052) mapTick(3880) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
113.463 Info MultiplayerManager.cpp:1160: networkTick(4052) mapTick(3880) stopping mapAlign
113.463 Info MultiplayerManager.cpp:848: networkTick(4052) mapTick(3880) changing state from(InGameWaitingForOthers) to(InGame)
113.463 Info MultiplayerManager.cpp:1470: networkTick(4052) mapTick(3880) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
)
113.713 Info MultiplayerManager.cpp:989: networkTick(4067) mapTick(3895) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
113.713 Info MultiplayerManager.cpp:989: networkTick(4067) mapTick(3895) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
113.746 Info NetworkInputHandler.cpp:561: assigning playerIndex(1) to peer(2)
113.746 Info GameActionHandler.cpp:1913: MapTick(3898) processed PlayerJoinGame peerID(2) playerIndex(1) mode(create)
335.871 Info MultiplayerManager.cpp:1470: networkTick(17377) mapTick(16559) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(2) state(InGame) mapAlignTick(-1))
)
635.875 Info MultiplayerManager.cpp:1470: networkTick(35378) mapTick(34119) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(2) state(InGame) mapAlignTick(-1))
)
935.881 Info MultiplayerManager.cpp:1470: networkTick(53379) mapTick(51489) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(2) state(InGame) mapAlignTick(-1))
)
1235.886 Info MultiplayerManager.cpp:1470: networkTick(71380) mapTick(68967) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(2) state(InGame) mapAlignTick(-1))
)
1535.890 Info MultiplayerManager.cpp:1470: networkTick(89381) mapTick(86573) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(2) state(InGame) mapAlignTick(-1))
)
1835.895 Info MultiplayerManager.cpp:1470: networkTick(107382) mapTick(104194) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(2) state(InGame) mapAlignTick(-1))
)
2135.899 Info MultiplayerManager.cpp:1470: networkTick(125383) mapTick(121706) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(2) state(InGame) mapAlignTick(-1))
)
2435.903 Info MultiplayerManager.cpp:1470: networkTick(143384) mapTick(139241) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(2) state(InGame) mapAlignTick(-1))
)
2735.909 Info MultiplayerManager.cpp:1470: networkTick(161385) mapTick(156652) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(2) state(InGame) mapAlignTick(-1))
)
3035.913 Info MultiplayerManager.cpp:1470: networkTick(179386) mapTick(174241) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(2) state(InGame) mapAlignTick(-1))
)
3335.918 Info MultiplayerManager.cpp:1470: networkTick(197387) mapTick(191516) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(2) state(InGame) mapAlignTick(-1))
)
3599.590 Info MultiplayerManager.cpp:127: NetworkTick(213208) disconnecting multiplayer connection.
3599.590 Info NetworkInputHandler.cpp:59: expectedMapTick(206897) sending PlayerLeaveGame
3599.840 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (0)
3599.840 Info MultiplayerManager.cpp:935: networkTick(213223) mapTick(206912) removing peer(0) dropout(false)
3599.841 Info MultiplayerManager.cpp:848: networkTick(213223) mapTick(206912) changing state from(InGame) to(InGameAligning)
3599.841 Info MultiplayerManager.cpp:1582: networkTick(213223) mapTick(206912) starting mapAlign
3599.841 Info MultiplayerManager.cpp:1496: networkTick(213223) mapTick(206912) adding mapAlignTask(RemovePlayerAlignTask)
3600.090 Info MultiplayerManager.cpp:989: networkTick(213238) mapTick(206912) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
3600.091 Info MultiplayerManager.cpp:989: networkTick(213238) mapTick(206912) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
3600.091 Info MultiplayerManager.cpp:1516: networkTick(213238) mapTick(206912) sending mapAlignAction
3600.340 Info MultiplayerManager.cpp:1204: networkTick(213253) mapTick(206912) received MapAlignAction from peer(0), mapAlignTick(206913) appliedTickClosuresCount(0)
3600.341 Info MultiplayerManager.cpp:1204: networkTick(213253) mapTick(206912) received MapAlignAction from peer(2), mapAlignTick(206912) appliedTickClosuresCount(36)
3600.341 Info MultiplayerManager.cpp:1598: networkTick(213254) mapTick(206912) mapAlign finished targetTick(206913) updating map and running the tasks ...
3600.341 Info MultiplayerManager.cpp:1470: networkTick(213254) mapTick(206912) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(206913))
((peerID(2) state(InGameAligning) mapAlignTick(206912))
)
3600.341 Info MultiplayerManager.cpp:1619: maptick(206913) crc before applying all ticks: -1970983799
3600.341 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(206913) lastTickApplied(206895) referenceMapTick(206913) networkTick(213254)
3600.341 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(206897) inputActions((PlayerLeaveGame) ) ) for peer(0)
3600.341 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(206898) inputActions((ChangeWalkingState) ) ) for peer(2)
3600.341 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(206901) inputActions((ChangeWalkingState) ) ) for peer(2)
3600.341 Info NetworkInputHandler.cpp:506: expectedMapTick(-1) removing peer(0) success(true).
3600.341 Info GameActionHandler.cpp:1927: MapTick(206913) processed PlayerLeaveGame peerID(0) playerIndex(0)
3600.341 Info MultiplayerManager.cpp:1630: maptick(206913) crc after applying all ticks: -1174854876
3600.341 Info MultiplayerManager.cpp:848: networkTick(213254) mapTick(206913) changing state from(InGameAligning) to(InGameAligned)
3600.608 Info MultiplayerManager.cpp:989: networkTick(213269) mapTick(206913) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
3600.608 Info NetworkInputHandler.cpp:482: expectedMapTick(-1) adding peer(0).
3600.608 Info MultiplayerManager.cpp:989: networkTick(213269) mapTick(206913) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
3600.608 Info MultiplayerManager.cpp:848: networkTick(213269) mapTick(206913) changing state from(InGameAligned) to(InGameWaitingForOthers)
3600.858 Info MultiplayerManager.cpp:989: networkTick(213284) mapTick(206913) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
3600.858 Info MultiplayerManager.cpp:989: networkTick(213284) mapTick(206913) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
3600.858 Info MultiplayerManager.cpp:1160: networkTick(213284) mapTick(206913) stopping mapAlign
3600.858 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
3600.858 Info MultiplayerManager.cpp:848: networkTick(213284) mapTick(206913) changing state from(InGameWaitingForOthers) to(Disconnecting)
3600.858 Info MultiplayerManager.cpp:1470: networkTick(213284) mapTick(206913) peerID(0) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
)
3601.624 Info MultiplayerManager.cpp:848: networkTick(213299) mapTick(206913) changing state from(Disconnecting) to(QuitScheduled)
3601.640 Info MultiplayerManager.cpp:154: NetworkTick(213299) quitting multiplayer connection.
3601.640 Info MultiplayerManager.cpp:848: networkTick(213299) mapTick(206913) changing state from(QuitScheduled) to(Disconnected)
3601.640 Info NetworkInputHandler.cpp:720: mapTick(-1) networkTick(213299) disconnecting from player.
3602.176 Info Router.cpp:405: Router peerID(0) shutting down.
3602.176 Info WindowsUDPSocket.cpp:161: Socket closed
3602.176 Info Router.cpp:432: Router state -> Disconnected
3609.674 Info Router.cpp:405: Router peerID(32) shutting down.
3609.674 Info Router.cpp:432: Router state -> Disconnected
3609.675 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
3609.675 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
3609.675 Loading map C:/Users\Jamie Thepass\AppData\Roaming\Factorio\saves\1set.zip
3609.751 Info Scenario.cpp:160: Map version 0.12.0-36
3612.348 Info LocaleProvider.cpp:127: Using locale files from the pre 0.11.0 structure (C:/Users/Jamie Thepass/AppData/Roaming/Factorio/temp/currently-playing/locale/en.cfg)
3612.352 Info LocaleProvider.cpp:127: Using locale files from the pre 0.11.0 structure (C:/Users/Jamie Thepass/AppData/Roaming/Factorio/temp/currently-playing/locale/en.cfg)
3612.392 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
3612.392 Info Router.cpp:432: Router state -> Connected
3612.392 Info Synchronizer.cpp:55: NetworkTick(0) initialized Synchronizer local peer(0) latency(15).
3612.392 Hosting game at port 34197, peerID 0, session magic 3696
3612.393 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(36463071) changing state from(CreatingGame) to(InGame)
3612.393 Info NetworkInputHandler.cpp:40: mapTick(36463071) networkTick(0) initialized NetworkInputHandler local peer(0).
3615.773 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(jamiewwer1).
3615.773 Info MultiplayerManager.cpp:989: networkTick(15) mapTick(36463071) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
3615.773 Info MultiplayerManager.cpp:989: networkTick(15) mapTick(36463071) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
3615.781 Error NetworkInputHandler.cpp:431: Cannot deduce player for input action.
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\temp\factorio-5829127a\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\temp\factorio-5829127a\src\util\logger.cpp (283): Logger::writeStacktrace
c:\temp\factorio-5829127a\src\util\logger.cpp (337): Logger::logStacktrace
c:\temp\factorio-5829127a\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace
c:\temp\factorio-5829127a\src\util\crashhandler.cpp (137): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winsig.c (587): raise
f:\dd\vctools\crt\crtw32\misc\abort.c (82): abort
c:\temp\factorio-5829127a\src\net\networkinputhandler.cpp (431): NetworkInputHandler::sendToListeners
c:\temp\factorio-5829127a\src\scenario\scenario.cpp (743): Scenario::update
c:\temp\factorio-5829127a\src\mainloop.cpp (250): MainLoop::gameUpdateStep
c:\temp\factorio-5829127a\src\mainloop.cpp (351): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\temp\factorio-5829127a\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000014011B163)
000000014011B163 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076DC59CD)
0000000076DC59CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076FFB981)
0000000076FFB981 (ntdll): (filename not available): RtlUserThreadStart
3617.553 Error Util.cpp:45: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
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