[MOD 0.12.x] Ore Expansion

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Rseding91
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[MOD 0.12.x] Ore Expansion

Post by Rseding91 »

Description: this makes ore denser the further from spawn you go. It's meant to encourage exploring deep into biter land instead of just sitting < 1000 tiles from the spawn the entire game. It should work with any mod-added ore without any changes required.

Every 3500 distance from spawn (roughly 109 chunks) the ore density doubles. You can change the rate it doubles in the control.lua file - just change 3500 to how ever many tiles you want it to double after. The ore rate scales as the distance does (it's not 1x ore at 3499 and then 2x at 3500).


Note: it doesn't effect existing generated ore (only new chunks after it's added) and there's no way to reverse the effect so removing the mod just makes future ore gen the standard density.


Current version: 1.0.2
Download [>=0.12.11]:
Ore Expansion_1.0.2.zip
(738 Bytes) Downloaded 3743 times
Last edited by Rseding91 on Sat Nov 01, 2014 4:34 pm, edited 1 time in total.
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Re: [MOD 0.10.x] Ore Expansion

Post by Devildog »

Trying it out!
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Re: [MOD 0.12.x] Ore Expansion

Post by CorrettoSambuca »

How does it integrate with RSO?

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Re: [MOD 0.12.x] Ore Expansion

Post by orzelek »

CorrettoSambuca wrote:How does it integrate with RSO?
AFAIK you are looking for interesting effects if you try :D Or plain nothing since there will be no ore to modify if mod triggers before RSO.
RSO supports increasing density from config file.

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Re: [MOD 0.12.x] Ore Expansion

Post by jockeril »

To me, this mod sounds more reasonable then what I've seen about RSO, but that remains to be seen... :geek:
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Re: [MOD 0.12.x] Ore Expansion

Post by DaveMcW »

3500 is very far if you expand in a circle around your spawn. But I guess targeted expansion in one direction might make it more useful.

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Re: [MOD 0.12.x] Ore Expansion

Post by Vin »

EDIT: Never mind, I misunderstood the math. Chalk it up to it being before noon when I attempted to do anything useful. :D

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Re: [MOD 0.12.x] Ore Expansion

Post by AnarCon »

i assume this includes boost to oil patches as well?

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Re: [MOD 0.12.x] Ore Expansion

Post by Xerrass »

what is the license of this mod ?

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Re: [MOD 0.12.x] Ore Expansion

Post by Rseding91 »

Xerrass wrote:what is the license of this mod ?
Considering it's about 6 lines of actual logic: http://www.wtfpl.net/ :P
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Re: [MOD 0.12.x] Ore Expansion

Post by Xerrass »

ok thx

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Re: [MOD 0.12.x] Ore Expansion

Post by vaderciya »

I'm gonna give this mod a go :3

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Re: [MOD 0.12.x] Ore Expansion

Post by Blue_Lucario »

I must try this!!! :)

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Re: [MOD 0.12.x] Ore Expansion

Post by fiby »

Getting the following error when starting a new game with the mod turned on;

"_ _Ore Expansion_ _/control.lua:3: attempt to index global 'game' (a nil value)"

hope someone can help.

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Re: [MOD 0.12.x] Ore Expansion

Post by Rseding91 »

fiby wrote:Getting the following error when starting a new game with the mod turned on;

"_ _Ore Expansion_ _/control.lua:3: attempt to index global 'game' (a nil value)"

hope someone can help.
You downloaded the wrong version. You want the one for 0.12 and higher.

Edit: I removed the old version download as it wasn't needed anymore.
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Re: [MOD 0.12.x] Ore Expansion

Post by Speadge »

just for newbies:

since u said it doesnt affect already generated ressources... does it affect old games when i discover new chunks?

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Re: [MOD 0.12.x] Ore Expansion

Post by Rseding91 »

Speadge wrote:just for newbies:

since u said it doesnt affect already generated ressources... does it affect old games when i discover new chunks?
yes.
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Re: [MOD 0.12.x] Ore Expansion

Post by sychris9 »

I'm using the 1.0.1 version and am still getting the __Ore Expansion__/control.lua:3: attempt to index global 'game' (a nil value) on loading an existing world.

Factorio Version 0.12.29

Current Mods in use
Base Mod
Advanced Logistics System
AdvancedEquipment
Crafted Artifacts
Fluid Barrel
More Bots
Ore Expansion
Curbolt's Solar Mod
TiTaN's Mod

Rseding91
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Re: [MOD 0.12.x] Ore Expansion

Post by Rseding91 »

sychris9 wrote:I'm using the 1.0.1 version and am still getting the __Ore Expansion__/control.lua:3: attempt to index global 'game' (a nil value) on loading an existing world.

Factorio Version 0.12.29

Current Mods in use
Base Mod
Advanced Logistics System
AdvancedEquipment
Crafted Artifacts
Fluid Barrel
More Bots
Ore Expansion
Curbolt's Solar Mod
TiTaN's Mod
So don't use version 1.0.1 :P That's an old version - the download page on the front doesn't even list that as an option - where did you get it from?
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Re: [MOD 0.12.x] Ore Expansion

Post by sychris9 »

O.o http://www.factoriomods.com/mods/ore-expansion pulls this fourm window up in a container my bad. its out dated there

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