0.12 blueprint crash

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Riley19280
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0.12 blueprint crash

Post by Riley19280 »

trying to place a blueprint and pressing e or r causes it to crash
Ekelbatzen
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Re: 0.12 blueprint crash

Post by Ekelbatzen »

Works for me ...
maybe send the save file or
give more details about your system or what else you did ingame?
Riley19280
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Re: 0.12 blueprint crash

Post by Riley19280 »

sorry couldnt find crash log location.
seems the issue is due to rendering transport belts as i removed them and it worked.

all i did is select the blueprint and press wsad e or r and they all crashed.


0.009 2015-07-17 19:51:40; Factorio 0.12.0 (Build 103, win64)
0.009 Operating system: Windows 8
0.009 Read data path: C:/Program Files/Factorio/data
0.009 Write data path: C:/Users/Riley/AppData/Roaming/Factorio
0.009 Binaries path: C:/Program Files/Factorio/bin
0.097 Initialised Direct3D: NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 9.18.13.4752
0.139 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
0.217 Loading mod core 0.0.0 (data.lua)
0.223 Loading mod base 0.12.0 (data.lua)
1.241 Initial atlas bitmap size is 16384
1.246 Created atlas bitmap 16384x7658
13.918 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-av ... iVersion=2
14.230 0 packages available to download (experimental updates disabled).
14.264 Factorio initialised
21.671 Loading map C:/Users\Riley\AppData\Roaming\Factorio\saves\NO2.zip
21.919 Info Scenario.cpp:160: Map version 0.12.0-36
116.210 Loading map C:/Users\Riley\AppData\Roaming\Factorio\saves\NO2.zip
116.272 Info Scenario.cpp:160: Map version 0.12.0-36
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\temp\factorio-5829127a\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\temp\factorio-5829127a\src\util\logger.cpp (283): Logger::writeStacktrace
c:\temp\factorio-5829127a\src\util\logger.cpp (337): Logger::logStacktrace
c:\temp\factorio-5829127a\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace
c:\temp\factorio-5829127a\src\util\crashhandler.cpp (137): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winxfltr.c (372): _XcptFilter
f:\dd\vctools\crt\crtw32\startup\threadex.c (378): _callthreadstartex$filt$0
f:\dd\vctools\crt\crtw32\misc\amd64\chandler.c (162): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFAFAB3F0D)
00007FFFAFAB3F0D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFAFA74887)
00007FFFAFA74887 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFAFAB309A)
00007FFFAFAB309A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\temp\factorio-5829127a\src\surface\surface.cpp (72): Surface::getAdvancedTileSafe
c:\temp\factorio-5829127a\src\entity\heuristicentitysearch.cpp (30): HeuristicEntityIterator::HeuristicEntityIterator
c:\temp\factorio-5829127a\src\entity\transportbeltconnectable.cpp (216): TransportBeltConnectable::connect
c:\temp\factorio-5829127a\src\entity\transportbelttoground.cpp (307): TransportBeltToGround::setDirection
c:\temp\factorio-5829127a\src\graphics\buildingrenderer.cpp (249): BuildingRenderer::drawEntityToBeBuilt
c:\temp\factorio-5829127a\src\graphics\buildingrenderer.cpp (142): BuildingRenderer::drawBlueprintToBeBuilt
c:\temp\factorio-5829127a\src\graphics\buildingrenderer.cpp (114): BuildingRenderer::prepareBuildingInGame
c:\temp\factorio-5829127a\src\graphics\buildingrenderer.cpp (60): BuildingRenderer::prepare
c:\temp\factorio-5829127a\src\graphics\gamerenderer.cpp (120): GameRenderer::prepareJob
c:\temp\factorio-5829127a\src\gameview.cpp (754): GameView::prepareRender
c:\temp\factorio-5829127a\src\game.cpp (241): Game::prepareRender
c:\temp\factorio-5829127a\src\mainloop.cpp (208): MainLoop::prepare
c:\temp\factorio-5829127a\src\mainloop.cpp (450): MainLoop::tickStep
c:\temp\factorio-5829127a\src\mainloop.cpp (531): MainLoop::run
c:\temp\factorio-5829127a\src\main.cpp (347): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFAF3213D2)
00007FFFAF3213D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFAFA35444)
00007FFFAFA35444 (ntdll): (filename not available): RtlUserThreadStart
162.061 Error Util.cpp:45: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Rseding91
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Re: 0.12 blueprint crash

Post by Rseding91 »

Do you have the save game where it crashes? If so, can you post it here?
If you want to get ahold of me I'm almost always on Discord.
Riley19280
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Re: 0.12 blueprint crash

Post by Riley19280 »

how do i do that?
also only seems to happen when i try and rotate now.
Rseding91
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Re: 0.12 blueprint crash

Post by Rseding91 »

Riley19280 wrote:how do i do that?
also only seems to happen when i try and rotate now.
Open the saves folder for the game %appdata%\factorio\saves if you use the installed version on Windows and upload the save file here as an attachment.
If you want to get ahold of me I'm almost always on Discord.
Riley19280
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Re: 0.12 blueprint crash

Post by Riley19280 »

homefully it doesnt delete the save this time!
just confirmed pressing r does crash it.

https://forums.factorio.com/forum/vie ... =7&t=13578
Attachments
NO2.zip
(5.28 MiB) Downloaded 173 times
Rseding91
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Re: 0.12 blueprint crash

Post by Rseding91 »

Thanks for the report. This has been fixed for 0.12.1.
If you want to get ahold of me I'm almost always on Discord.
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