But this was the first time I had ever placed track or a train. So there was a big learning curve in there as I worked out how to best use rail. I think I probably wasted 2 full days learning how rail worked and testing solutions which did not work.
The main reason I started this Marathon world was the promise in the release notes to "Be forced to use trains".
But I actually found trains really tedious to work with, and if belts weren't so laggy I would simply have run 2 x fast belts of copper from the mines out past block 15,000 back to base. Iron and coal would have only been transported 6000 blocks, I am still mining iron/coal at blocks 5000-6500. And I would have just piped oil all the way back from block 19,000 to my processing plants at block 120.
Another option would be to set up the green circuit factories out at block 15,000 and transport the circuits back to base on a belt.
I think either of those options would have saved 30 hours of play time, because I spent literally days setting up and re-programming the rail network. But I was down to 10 frames per second once my belts reached out to 10,000 blocks and I had to switch to rail. FPS is down to 22 FPS now with trains!
I could have installed the Fat Controller mod, but was looking for a "marathon vanilla" experience.
If I played through this again, I would install the pocketbots mod (the feature is in 0.12 so I can call it "vanilla") so I could easily place blueprints. That would probably save another 20 hours!
Thank you bgirard for this great concept
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KeepOnBuilding!