FactorioBot wrote: [...][...]
- New tree graphics. Trees have 4 levels of leafes and the leafs are colorable.
- Trees emit leaves (based on the tree color) when being mined and destroyed.
![Laughing :lol:](./images/smilies/icon_lol.gif)
Downloading it right now. Thanks for all your work once again!
FactorioBot wrote: [...][...]
- New tree graphics. Trees have 4 levels of leafes and the leafs are colorable.
- Trees emit leaves (based on the tree color) when being mined and destroyed.
Yes, we forgot about this one probably, the shield consumption should have been multiplied by 100 as well.Ekelbatzen wrote:With the updated numbers 1 portable fusion reactor produces enough energy to supply 1 mk2 shield within milliseconds, I can stand in a medium sized enemy base without dying. This should be rebalanced I guess.Power armor modules generate and consume 100 times more power in order to be able to charge construction robots.
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17/07/2015 23:34:01.368 [0x0-0x11e11e].com.factorio: 0.000 Error Paths.cpp:126: Failed to encode executable path as UTF-8.
17/07/2015 23:34:01.368 [0x0-0x11e11e].com.factorio: 0.000 Error Util.cpp:45: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
It will not be fixed sooner than Monday. The problem with releasing on Friday I guessDeserveVictory wrote:How long can I expect to wait until the in-game update feature will update to 0.12? I'm too lazy to uninstall and reinstall with a new download, and my internet here is so bad that it's prohibitive to do that anyways.
It was talked about a few Friday facts ago, they were basically added to reduce the strain on pathfinding.roman566 wrote:Why bigger enemies were added? The defense strategy will remain the same - just add more turrets. The attack strategy will not change - just use more turrets. So, what's the point of them other than forcing the player to build more turrets?
Twinsen wrote:It will not be fixed sooner than Monday. The problem with releasing on Friday I guessDeserveVictory wrote:How long can I expect to wait until the in-game update feature will update to 0.12? I'm too lazy to uninstall and reinstall with a new download, and my internet here is so bad that it's prohibitive to do that anyways.
I don't think we even have a Windows Server machine anywhere in the office.DopeEx wrote:there will be a Windows Server multiplayer version? Without graphics, for a root with windows would be great.
The problem with this is that you won't get a swarm of enemies anymore...FishSandwich wrote:It was talked about a few Friday facts ago, they were basically added to reduce the strain on pathfinding.roman566 wrote:Why bigger enemies were added? The defense strategy will remain the same - just add more turrets. The attack strategy will not change - just use more turrets. So, what's the point of them other than forcing the player to build more turrets?
I think windows server is a misnomer. Running headless server doesn't seem to work whether you use it on a Windows desktop OS, or "windows server" server.Oxyd wrote:I don't think we even have a Windows Server machine anywhere in the office.DopeEx wrote:there will be a Windows Server multiplayer version? Without graphics, for a root with windows would be great.
Nevertheless, the Windows binary should come with the same --start-server option as the Linux and Mac binaries. So, if you're feeling adventurous, you can give it a go on your Windows Server. Let me know how well it works, if at all.