I know that no one formula can work for every map. Ratios could also be helpful. For example a guide of how many burner miners you might use for each resource would be useful. Again a general guide of sorts, not a follow this for every map no matter what. If there are major changes during updates then this may be adjusted. I also know that some people play without using certain technologies like trains, robots, solar, or capsules. I wanted feedback on what phases you find you follow when you play and what objectives you have during that phase. I believe that generally due to the phases being separated by science level that most people will follow phases like these or quite similar.
Originally I had tried to separate the Red and Green Science phase but when I play they both get automated together. The endgame phases can vary widely based on play strategies and use of trains, robots, and desired goals of the player.
Burner Phase
- Priorities: Boilers and Steam Power, Copper, Iron, Stone, Coal
Power: none
Research: none
Military options: Gun
- Priorities: Iron, Copper, Labs and Red/Green Science
Power: 5 to 10 Boilers
Research: Automation, Electronics, Military, Logistics, Steel, Automation 2
Military options: Shotgun, Assault Rifle, Turrets, Armor
- Priorities: Iron, Copper, Stone, Steel, Oil
Power: 20 Boilers
Research: Oil and related, Lasers, Trains
Military options: (science upgrades?)
- Priorities: Blue Science, Green Circuits, Red Circuits, Copper, Iron
Power: Solar available
Research: Solar
Military options: Laser Turrets
- Priorities: Update Oil, Robots, Engines and Robot Frames, Electric Furnace
Power: Solar available
Research: Robots, Alien tech, Modules
Military options: Combat shotgun, Capsules
- Priorities: Expand, Blue Circuits, Rocket Defence
Power: Solar available
Research: Rocket, Modules
Military options: Power Armor