Version 0.11.22

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FishSandwich
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Re: Version 0.11.22

Post by FishSandwich »

kovarex wrote:
RocketWill wrote:Can you guys add some kind of faction system where turrets target players of the other faction and research is not shared in between factions, I would like to do a PvP with my friends and the only PvP mod has shared research, Thanks.
The research should be no longer shared even in the mod.
This is correct, my PvP mod doesn't have shared research.

But you might need to remove certain lines from the control.lua so that research isn't unlocked automatically straight away.
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Klonan
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Re: Version 0.11.22

Post by Klonan »

I think if we're getting different team support in 0.12 It would be a good idea to implement some sort of diplomacy settings, so factions can be allies, neutral and enemies. I might make some PvP games pretty interesting if allegiances can shift around during the game.
FishSandwich
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Re: Version 0.11.22

Post by FishSandwich »

Klonan wrote:I think if we're getting different team support in 0.12 It would be a good idea to implement some sort of diplomacy settings, so factions can be allies, neutral and enemies. I might make some PvP games pretty interesting if allegiances can shift around during the game.
Player 1: Why are you building laser turrets all throughout my base..?
Player 2: Just want to defend you :D
Player 2 has broken alliance with player 1.
Player 1 has been defeated!
max2605
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Re: Version 0.11.22

Post by max2605 »

FishSandwich wrote:
Klonan wrote:I think if we're getting different team support in 0.12 It would be a good idea to implement some sort of diplomacy settings, so factions can be allies, neutral and enemies. I might make some PvP games pretty interesting if allegiances can shift around during the game.
Player 1: Why are you building laser turrets all throughout my base..?
Player 2: Just want to defend you :D
Player 2 has broken alliance with player 1.
Player 1 has been defeated!

That is the Gameplay with my Little Brother, i do Research and Economic and my Brother Build Build Build Units and if we 2 Minutes from the WIN away, he declares war on me Defeadet me and the Enemy. That didn't makes me Angry its my Brother and it is Normal :D.
RocketWill
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Re: Version 0.11.22

Post by RocketWill »

Woah, Its Fish. Big fan
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Re: Version 0.11.22

Post by RocketWill »

So close to the next update
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Re: Version 0.11.22

Post by Sander Buruma »

2 days and some 8 hours to go, I think.
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Re: Version 0.11.22

Post by ltnickmage »

far too long, but will be worth it
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Re: Version 0.11.22

Post by kuriosly »

Is it time yet?
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Re: Version 0.11.22

Post by therapist »

IT IS NOW OFFICIALLY FRIDAY IN THE UNITED STATES, THE AMBASSADOR OF THE UNITED STATES DEMANDS THAT 0.12 BE RELEASED IMMEDIATELY TO THE UNITED STATES OF AMERICA
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Re: Version 0.11.22

Post by kuriosly »

The west coast also agrees, in compliance with the "NEXT DAY REALLY MEANS 9pm" act.
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Re: Version 0.11.22

Post by ltnickmage »

kuriosly wrote:The west coast also agrees, in compliance with the "NEXT DAY REALLY MEANS 9pm" act.
+1

Good idea as long as it is ready
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vampiricdust
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Re: Version 0.11.22

Post by vampiricdust »

Hey, I think it would be great if you joined us over in general chat

https://forums.factorio.com/forum/vie ... =5&t=13376
https://forums.factorio.com/forum/vie ... =5&t=13357
or make a topic over there.

11.22 was a really great update to the game and the devs worked really hard on it. Things have been really stable & great. It's given me lots of great time building factories & learning how to record. This is definitely a great branch & I'll be playing it with mods for a while yet even after .12
RocketWill
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Re: Version 0.11.22

Post by RocketWill »

Why, I wanted 0.12 ;-;
DOSorDIE
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Re: Version 0.11.22

Post by DOSorDIE »

Will come 0.12 tomorrow?
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cpy
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Re: Version 0.11.22

Post by cpy »

Nope.
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Re: Version 0.11.22

Post by DOSorDIE »

Where are the info for that?
Where you now that?
But i want play :shock:
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cpy
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Re: Version 0.11.22

Post by cpy »

Reality of trying to rush big things is always bad.
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