Toolbar and cargo wagons.McGuten wrote:Only can be used in quickbars? or in chest found too?
Friday Facts #93 - Furious Finish
Re: Friday Facts #93 - Furious Finish
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Re: Friday Facts #93 - Furious Finish
Is there any chance to release 0.12 before friday?
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Re: Friday Facts #93 - Furious Finish
I sure hope sopawel.dawidowski wrote:Is there any chance to release 0.12 before friday?
Re: Friday Facts #93 - Furious Finish
When in doubt,it's later, not earlier.Sander Buruma wrote:I sure hope sopawel.dawidowski wrote:Is there any chance to release 0.12 before friday?
Re: Friday Facts #93 - Furious Finish
We will just continue playtasting on monday, and it mainly depends how well it goes.
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Re: Friday Facts #93 - Furious Finish
Goooooood!!!! luck on positive testing on monday .kovarex wrote:We will just continue playtasting on monday, and it mainly depends how well it goes.
...
But if I think correctly, take your time. I have to work the week
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Re: Friday Facts #93 - Furious Finish
Play testing! That sounds like my kind of job! Do you just play normally until you find a bug or do you have to do just keep reloading multiplayer games (etc.) to see if it breaks?kovarex wrote:We will just continue playtasting on monday, and it mainly depends how well it goes.
FactoriOh No: when it's accidentally 2am, again
Re: Friday Facts #93 - Furious Finish
I came here to kick alien ass and build space factories and i'm all out of iron.
Re: Friday Facts #93 - Furious Finish
Real playtesting-bughunting is actually rather tedious and hard work. You aren't playing the game, you are actively trying to break it by testing through carious corner cases that could potentially break things. Vast majority of testing anything but normal gameplay.Jonathan88 wrote:Play testing! That sounds like my kind of job! Do you just play normally until you find a bug or do you have to do just keep reloading multiplayer games (etc.) to see if it breaks?kovarex wrote:We will just continue playtasting on monday, and it mainly depends how well it goes.
http://www.ign.com/articles/2012/03/29/ ... mes-tester
Re: Friday Facts #93 - Furious Finish
BFU is best game tester and we have plenty of them here. Well BFU provide almost no valuable feedback but we beat any algorithm in breaking stuff in factorio. I just hope for new diablo patch because i can't play factorio, 7 days 2D, and diablo at the same time, i just can't. So many games got so many new patches, i'm losing it.
Re: Friday Facts #93 - Furious Finish
I'm waiting for a picture from their office with a (giant?) plush biterGandalf wrote:As long as you guys don't get attacked by biters and spitters…
Re: Friday Facts #93 - Furious Finish
That would be some awesome merch!
They always remind me of M.C.Escher's House of Stairs. Would be awesome if they could curl up and roll around.
They always remind me of M.C.Escher's House of Stairs. Would be awesome if they could curl up and roll around.
OS: Linux Mint 19 x64 | desktop: Awesome 4.2 | Intel Core i5 8600k | 16GB DDR4 | NVidia GTX 1050 Ti (driver version: 410.104) (2019-03)
Re: Friday Facts #93 - Furious Finish
Led me to thinking about Factorio t-shirts and other stuff. I heard of companies that manage t-shirt logistics, production, and sale for you, but I don't know any companies that manages selling and design of plushies.Gandalf wrote:That would be some awesome merch!
They always remind me of M.C.Escher's House of Stairs. Would be awesome if they could curl up and roll around.
Re: Friday Facts #93 - Furious Finish
I thought of something like this as a plush
http://www.deviantart.com/art/SW-066-Bi ... -499273497
or
(No, it's not from me)
http://www.deviantart.com/art/SW-066-Bi ... -499273497
or
(No, it's not from me)
Re: Friday Facts #93 - Furious Finish
Hey guys,
what would be happen with the old turrets when the patch comes? Are they broken, still working, or are the savegames not be able to load?
what would be happen with the old turrets when the patch comes? Are they broken, still working, or are the savegames not be able to load?
Re: Friday Facts #93 - Furious Finish
Old saves will load just fine, the turrets will work as well. They'll simply overlap in a slightly ugly manner, but they'll work.
However, new laser turrets have four times the power draw of old laser turrets. This means that your defences will suddenly draw four times more power from your factory. Your power grid may have some issues with that.
However, new laser turrets have four times the power draw of old laser turrets. This means that your defences will suddenly draw four times more power from your factory. Your power grid may have some issues with that.
Re: Friday Facts #93 - Furious Finish
Thanks for the answer.
Re: Friday Facts #93 - Furious Finish
That's a bad implementation.Oxyd wrote:Old saves will load just fine, the turrets will work as well. They'll simply overlap in a slightly ugly manner, but they'll work.
However, new laser turrets have four times the power draw of old laser turrets. This means that your defences will suddenly draw four times more power from your factory. Your power grid may have some issues with that.
It'd have been much better to keep the old Turret types, both Gun Turrets and Laser Turrets, keep the existing ones around, both in storage and plonked down on the ground, and with the same 2x1 and 1x1 foot print as always, but with the player unable to create any more. Then the player can gradually replace the old Turrets with new ones, either as he wants to, or else as circumstances force him to as the aliens destroy the old Turrets and the replacement stock runs dry.
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Re: Friday Facts #93 - Furious Finish
That would require keeping the old turrets in the code just about indefinitely (or until they make a save game breaking change)Peter34 wrote:That's a bad implementation.Oxyd wrote:Old saves will load just fine, the turrets will work as well. They'll simply overlap in a slightly ugly manner, but they'll work.
However, new laser turrets have four times the power draw of old laser turrets. This means that your defences will suddenly draw four times more power from your factory. Your power grid may have some issues with that.
It'd have been much better to keep the old Turret types, both Gun Turrets and Laser Turrets, keep the existing ones around, both in storage and plonked down on the ground, and with the same 2x1 and 1x1 foot print as always, but with the player unable to create any more. Then the player can gradually replace the old Turrets with new ones, either as he wants to, or else as circumstances force him to as the aliens destroy the old Turrets and the replacement stock runs dry.
like the april fools chest in minecraft