More smart inserter options

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brock4691
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More smart inserter options

Post by brock4691 »

I was messing around with smart inserters and the logistics network in general when a very good idea popped into my head. What if the inserters had the ability to move an item if it was less than or equal to, or greater than or equal to a certain number. Sort of how now you can have the inserter move items if it is above, below, or equal to a certain number. It would help make the logistics system even better.
ratchetfreak
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Re: More smart inserter options

Post by ratchetfreak »

Add/subtract 1 to the condition and you have the * and equal
Bytenex
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Re: More smart inserter options

Post by Bytenex »

Maybe this is not a real functional fix but maybe could be implemented with ease to make it a little bit more sophisticated. Maybe you don't Need it in the future because of patch 0.12.

Combinators will do this stuff in the future.
http://www.factorio.com/blog/post/fff-88
brock4691
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Re: More smart inserter options

Post by brock4691 »

Its true that they probably wouldnt be needed once v12 comes out. Im just thinking for people like myself who are new to the logistics system and circuit network. That and to be able to do it in a more compact way
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ssilk
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Re: More smart inserter options

Post by ssilk »

brock4691 wrote:...for people like myself who are new to the logistics system and circuit network. That and to be able to do it in a more compact way
What is more compact then
ratchetfreak wrote:Add/subtract 1 to the condition and you have the * and equal
?

Make a concrete example. :)
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ratchetfreak
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Re: More smart inserter options

Post by ratchetfreak »

ssilk wrote:
brock4691 wrote:...for people like myself who are new to the logistics system and circuit network. That and to be able to do it in a more compact way
What is more compact then
ratchetfreak wrote:Add/subtract 1 to the condition and you have the * and equal
?

Make a concrete example. :)
You want less that or equal to 50 so you set number to 51 and put less than
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ssilk
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Re: More smart inserter options

Post by ssilk »

Hmmmm.... shortly I have the tendency to make very ambiguous postings.

I asked brock4691, what is more compact than adding/subtracting 1.
He should make a concrete example if possible...
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brock4691
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Re: More smart inserter options

Post by brock4691 »

For some reason whenever I do the add/subtract 1 it always puts in or removes more than i want it to. And without the combinators yet i cant do a greater than or equal to condition. And I was thinking more compact by just having the smart inserter for in the middle of a factory trying to draw from a storage only after a certain number has been reached.
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Re: More smart inserter options

Post by ThaPear »

brock4691 wrote:For some reason whenever I do the add/subtract 1 it always puts in or removes more than i want it to. And without the combinators yet i cant do a greater than or equal to condition. And I was thinking more compact by just having the smart inserter for in the middle of a factory trying to draw from a storage only after a certain number has been reached.
The problem is that it inserts 5 items at the same time. If you pick up/place on belts (or the ground) it will put in or remove only 1 on each operation, thus following the conditions exactly.
brock4691
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Re: More smart inserter options

Post by brock4691 »

ThaPear wrote:
brock4691 wrote:For some reason whenever I do the add/subtract 1 it always puts in or removes more than i want it to. And without the combinators yet i cant do a greater than or equal to condition. And I was thinking more compact by just having the smart inserter for in the middle of a factory trying to draw from a storage only after a certain number has been reached.
The problem is that it inserts 5 items at the same time. If you pick up/place on belts (or the ground) it will put in or remove only 1 on each operation, thus following the conditions exactly.
It would be nice if there was some way to negate the stack size bonus on a smart inserter or something. so you could always keep a certain amount in a chest or to take from a chest.
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Re: More smart inserter options

Post by Koub »

Well ... for now there is kind of a way : add a step where the item is put to the ground :

instead of this :
[Storage] => [Inserter] => [Assembling Machine]
do this :
[Storage] => [Inserter] => [Ground/Belt] => [Inserter] =>[Assembling Machine]

Inelegant, but works :mrgreen:
Koub - Please consider English is not my native language.
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