GUI Override
GUI Override
Would it be possible to override the default UI with something else entirely?
Re: GUI Override
Nope, unfortunately this is currently not possible.kiba wrote:Would it be possible to override the default UI with something else entirely?
My mods: Red Alert Harvesters - Clean Pipes - Filtered Splitters
Re: GUI Override
You can change the styles of the GUI by overwriting them using a mod but the actual layout and button count/information displayed is hard coded.
If you want to get ahold of me I'm almost always on Discord.
Re: GUI Override
Is there a way to figure out the name of the game GUI I am looking at so I can destroy it?
Re: GUI Override
If it's not a mod-added GUI you can't destroy it. If it is, you can access it through the normal methods to access mod GUIs: player.guikiba wrote:Is there a way to figure out the name of the game GUI I am looking at so I can destroy it?
If you want to get ahold of me I'm almost always on Discord.
Re: GUI Override
Ah, that's a shame. I had to devise my own contorting workaround to create my own GUI.Rseding91 wrote:If it's not a mod-added GUI you can't destroy it. If it is, you can access it through the normal methods to access mod GUIs: player.guikiba wrote:Is there a way to figure out the name of the game GUI I am looking at so I can destroy it?
Re: GUI Override
This is sorely needed. It's kind of baffling that we have gui access but not the ability to overide guis for custom objects, or even just add guis when deriving from types without them.
My Mods:
Nixie Tubes - numeric displays for your circuit networks!
Logistic Combinators - use logistics values in circuit logic! -
Autowire - automate red/green wire connections
Nixie Tubes - numeric displays for your circuit networks!
Logistic Combinators - use logistics values in circuit logic! -
Autowire - automate red/green wire connections