Cars are earlyer then an Powerarmor (in my games) so the personal Roboport ist later than vehiclesPeter34 wrote:The problem with Vehicles is that they're not an early game thing, since setting up Engine production is non-trivial and resource-intensive.bobucles wrote:The personal roboport looks amazing, but running dozens of free energy drones from the player instead of a dedicated drone vehicle seems kinda cheaty. There's no way a suit can generate power of that magnitude! But then again we're talking about a player inventory that can hold enough rocket defenses to hold the eye of terror.
What would work better, a player roboport or a vehicle based one? The former goes with you anywhere, while the latter lets you go most places but be fully loaded for battle.
