This will be useful for mods that generate and consume items via non-standard entities. For example treefarm.
Code: Select all
game.addproductionstat{ item = "raw-wood", count = 10 }
game.addconsumptionstat{ item = "iron-ore", count = 5 }
Code: Select all
game.addproductionstat{ item = "raw-wood", count = 10 }
game.addconsumptionstat{ item = "iron-ore", count = 5 }
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