Polish Godmode
Moderator: ickputzdirwech
Polish Godmode
having to setup an entire infrastructure just so I can test a build is annoying, god mode should be spruced up and finished
little to no crafting times, if possible, infinite items, but this is almost just as good
little to no destruction/mining times, having to clear out trees is annoying
ability to clear everything, rocks are difficult to deal with in god mode as they cannot be shot because nothing can be equipped nor can they be removed like trees
ability to create veins of ore and oil, or even alien bases, for testing builds this can be helpful
since the thing about god mode is that you are actually "god" and you have no character and can move extremely fast, this means that you cannot test modular power armor setups or weapons, I think that you should have the ability to create and remove an "avatar" that can equip weapons and armor
these are most of the competent suggestions I had, but I'm sure more can be done to make god mode more user friendly
little to no crafting times, if possible, infinite items, but this is almost just as good
little to no destruction/mining times, having to clear out trees is annoying
ability to clear everything, rocks are difficult to deal with in god mode as they cannot be shot because nothing can be equipped nor can they be removed like trees
ability to create veins of ore and oil, or even alien bases, for testing builds this can be helpful
since the thing about god mode is that you are actually "god" and you have no character and can move extremely fast, this means that you cannot test modular power armor setups or weapons, I think that you should have the ability to create and remove an "avatar" that can equip weapons and armor
these are most of the competent suggestions I had, but I'm sure more can be done to make god mode more user friendly
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Re: Polish Godmode
Neonity wrote:little to no crafting times, if possible, infinite items, but this is almost just as good
Code: Select all
/c game.player.force.manualcraftingspeedmodifier = 2
Neonity wrote:little to no destruction/mining times, having to clear out trees is annoying
Code: Select all
/c game.player.force.manualminingspeedmodifier = 2
A little bit trickier,Neonity wrote:ability to clear everything, rocks are difficult to deal with in god mode as they cannot be shot because nothing can be equipped nor can they be removed like trees
Code: Select all
/c for _, entity in ipairs(game.findentitiesfiltered{
area={{game.player.position.x-32, game.player.position.y-32},
{game.player.position.x+32, game.player.position.y+32}},
name="stone-rock"})
do
entity.destroy()
end
Neonity wrote:ability to create veins of ore and oil, or even alien bases, for testing builds this can be helpful
Code: Select all
/c game.createentity{name = "iron-ore", position = {5, 4}}
Code: Select all
if (game.canplaceentity{name = "iron-ore", position = {5, 4}}) then
game.createentity{name = "iron-ore", position = {5, 4}}
end
Seems like a good idea, but very complicated to implement, especially to test. However you can create a character and jump in and out of it (They have separate inventories.)Neonity wrote:since the thing about god mode is that you are actually "god" and you have no character and can move extremely fast, this means that you cannot test modular power armor setups or weapons, I think that you should have the ability to create and remove an "avatar" that can equip weapons and armor
Code: Select all
/c game.character = nil
If you don't have a player entity in the game yet,
Code: Select all
/c game.player.character = game.createentity{name="player", position=game.findnoncollidingposition("player", game.player.position, 10, 1), force=game.player.force}
Code: Select all
/c game.player.character = game.player.selected
And while these aren't the answers you're looking for, with knowledge of this, it could be simple to make a "GodMode" mod with buttons in the GUI to provide the scripts automatically.
Re: Polish Godmode
Well, the test-mode-mod seems to be orphaned, but I think, that would be the right place...
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Re: Polish Godmode
What about Lithuanian, Romanian or even Czech?
Re: Polish Godmode
Come on, is your type of humor that flat?
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Re: Polish Godmode
What's the matter ssilk, Hungary for more?ssilk wrote:Come on, is your type of humor that flat?
Re: Polish Godmode
If you have a player entity in the game, highlight it with your mouse and use:
the other ones delete your character, and create a character respectively but what does this one do?
also the code to re enter god mode is
Code: Select all
/c game.player.character = game.player.selected
also the code to re enter god mode is
Code: Select all
/c game.player.character = nil
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Re: Polish Godmode
Code: Select all
/c game.player.character = nil
Use the other one to "undo" that. i.e. take over the player left in the world.
Test them out
Re: Polish Godmode
ah okay! yeah this is actually pretty interesting, and if I had advanced knowledge of Lua, I'd most definitely make my own mod for this stuff, thanks for the commands btw
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Re: Polish Godmode
Not a problem. I found everything on the wiki. If you're not sure of what you're looking for it can be tricky to navigate, but googling usually takes you to the right location
Re: Polish Godmode
Yes. Today I would like Swedes... (This one is so flat, even Netherlands is not going below)DerivePi wrote: What's the matter ssilk, Hungary for more?
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