Bugs and problems

New energy types, decorations, electric train, new types of belts and inserters, bigger inventory and many more stuff.

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McGuten
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Bugs and problems

Post by McGuten »

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== 5dim's mod ==

You can post here all bugs or problems
known bugs
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HenryFrood
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Re: Bugs and problems

Post by HenryFrood »

Awesome mod, but:
I started a new game on 0.11.22 with all the released modules, but there are no splitters in the transport menu. Also "fluid tank to ground" and all the decorations are enabled from the beginning.
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Re: Bugs and problems

Post by McGuten »

HenryFrood wrote:Awesome mod, but:
I started a new game on 0.11.22 with all the released modules, but there are no splitters in the transport menu. Also "fluid tank to ground" and all the decorations are enabled from the beginning.

Ty for report, i will fix it in next release
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Re: Bugs and problems

Post by McGuten »

HenryFrood wrote:Awesome mod, but:
I started a new game on 0.11.22 with all the released modules, but there are no splitters in the transport menu. Also "fluid tank to ground" and all the decorations are enabled from the beginning.
Im trying to fix and inserters show be fine in transport, u have more mods installed?

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HenryFrood
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Re: Bugs and problems

Post by HenryFrood »

No, this is the first mod I ever try.
To simplify I disabled all modules except base, core and transport.
This is what the mod dialog and resulting menu (after restart) looks like
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Factorio-5dim-transport-menu.PNG
Factorio-5dim-transport-menu.PNG (207.03 KiB) Viewed 25870 times
Factorio-5dim-mod-menu.PNG
Factorio-5dim-mod-menu.PNG (389.61 KiB) Viewed 25870 times
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HenryFrood
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Re: Bugs and problems

Post by HenryFrood »

I started another game and now the splitters show up, so maybe it was a onetime thing.
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Re: Bugs and problems

Post by McGuten »

wow if u have a bug again, tell me ^^


and ty for use 5dim's mod
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y.petremann
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Re: Bugs and problems

Post by y.petremann »

One of my mod couldn't load because you made something wrong and not respecting factorio prototype syntax, I've corrected my mod on my side But you need to correct it to maximize compatibility with other mods:
At : 5dim_trains_0.0.6/prototypes/entity/entities.lua:830
Replace:

Code: Select all

crafting_categories = "smelting",
To:

Code: Select all

crafting_categories = {"smelting"},
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Re: Bugs and problems

Post by McGuten »

y.petremann wrote:One of my mod couldn't load because you made something wrong and not respecting factorio prototype syntax, I've corrected my mod on my side But you need to correct it to maximize compatibility with other mods:
At : 5dim_trains_0.0.6/prototypes/entity/entities.lua:830
Replace:

Code: Select all

crafting_categories = "smelting",
To:

Code: Select all

crafting_categories = {"smelting"},
I will fix it in next release, Tanks you for report ^^
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nomathplz
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Re: Bugs and problems

Post by nomathplz »

I think i did something wrong any advise?



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Re: Bugs and problems

Post by McGuten »

Download the new version (0.0.9) of trains module, it was fixed

Thanks you for report
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Re: Bugs and problems

Post by provet »

Fixes:
locale.cfg in 5dim automation:


locale.cfg in 5dim transportation:

Names of some inserters looks like this: "unknown key: 5d-inserter-speed1-range1-near"
I looked it up in your code and their entity names are "5d-inserter-speed1-range1-close"
I Replaced all "-near" in the locale.cfg with "-close" and it now works as intended.

P.S This error is only for the english translation.
Edit: Fixed some other issues, uploading another locale.cfg and updated the first.
Last edited by provet on Sun Sep 20, 2015 11:35 pm, edited 1 time in total.
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Re: Bugs and problems

Post by McGuten »

Thanks you i will released a new version today ^^
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Re: Bugs and problems

Post by harmar »

Issue with battle carriage (gun)

when gun spawns from carriage it spawns with no ammo, not sure if it is something im doing wrong or not
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Re: Bugs and problems

Post by McGuten »

harmar wrote:Issue with battle carriage (gun)

when gun spawns from carriage it spawns with no ammo, not sure if it is something im doing wrong or not
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We are working on fix it, sorry for issue
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Re: Bugs and problems

Post by Airat9000 »

;) please optimization mod in module trainz
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Re: Bugs and problems

Post by McGuten »

Im trying to do it but its hard for me and take some time for do it :(
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Re: Bugs and problems

Post by SHiRKiT »

Hello,

I think you are changing the pipe's collision box, is this intended?
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Re: Bugs and problems

Post by McGuten »

SHiRKiT wrote:Hello,

I think you are changing the pipe's collision box, is this intended?
Yes, its totally intentional
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Re: Bugs and problems

Post by harmar »

Bug?

big chest seam to be unlocked from the start of the game
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