[MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Re: [0.11.22] WaiTex HD Texture Pack
And besides, many scream for HD textures, but when the Graphic RAM needet is seen, many will gulp, heavy.
HD comes with a price, and i know for sure that my computer is one of many which can't handel the price, not even close.
Think the minimum 1GB Vram are only the begining, could be more waiting ahead.
HD comes with a price, and i know for sure that my computer is one of many which can't handel the price, not even close.
Think the minimum 1GB Vram are only the begining, could be more waiting ahead.
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Re: [0.11.22] WaiTex HD Texture Pack
It's indeed just the beginning. I Have to up the requirements and it will probably top at around 2.2gb. If your computer can't handle it then you can disable textures in my mod(explained how in OP) untill the requirements are at a reasonable level.Takezu wrote: Think the minimum 1GB Vram are only the begining, could be more waiting ahead.
New Version
Version 0.4.0
-- Fixes compatebility with every mod(hopefully)
-- Added pumpjack
-- Added laser turret
-- Added basic accumulator
https://dl.orangedox.com/snDFe6fWFJ3dic ... _0.4.0.zip
Waste of bytes : P
Re: [0.11.22] WaiTex HD Texture Pack
I know for sure that my old mixer won't fit for that so i don't even try.
I think "reasonable" lvl and better greater (HD)Textures exclude each other.
HD needs the GPU and VRAM for it and thats nothing everybody has.
I think "reasonable" lvl and better greater (HD)Textures exclude each other.
HD needs the GPU and VRAM for it and thats nothing everybody has.
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Re: [0.11.22] WaiTex HD Texture Pack
Really appreciating the hard work mate, don't stop now.Takezu wrote:New Version
Version 0.4.0
Re: [0.11.22] WaiTex HD Texture Pack
I'm not obsessed about graphics, but I would not have wanted to play early Factorio. The graphics and the item icons were simply too ugly. Cheap-looking. Current Factorio, ever since I started with alpha 11, is good enough for me. It looks like a serious game, a game I can take seriously.Gandalf wrote:Yeah, you're not the only one who feels like a grandpa when watching people fight over whether GTA V is better on PC or console because of graphics.
There is no question that gameplay features should be a higher priority, but that doesn't mean graphics don't matter. And if implementing HD graphics were as simple as dropping in the new sprites and adding a handful of lines to get them running,that should be doable.
Even nicer graphics would be good, and I am looking forward to the combat-bot-capsules getting improved graphics. But there is a threshhold for what I consider to be good enough, and Factorio is above that threshold, whereas a game such as Gnomoria with its tile-teleporting gnomes, is below it.
Re: [0.11.22] WaiTex HD Texture Pack
Yes, it's very nice, even though I'm sure my graphics card will start complainig soon, as it only has 1 GB. But in a year or three I'll have a new computer with a better graphics card, and it's good to know that I'll be able to enjoy a prettier Factorio then.FishSandwich wrote:Really appreciating the hard work mate, don't stop now.Takezu wrote:New Version
Version 0.4.0
Re: [0.11.22] WaiTex HD Texture Pack
I've seen shadows mod pack go into 1.5GB VRAM area on standard textures.
What you are doing is basically quadrupling memory required if I understand it correctly. It's not really sustainable long term since sooner or later VRAM limits will be hit for most of users I think there was a talk about texture compression but I'm not sure how it ended.
For me mod compatibility is required since I'm only playing with mods recently. After starting game without many of those it felt.. simple
And base graphics is on the good enough level for me. Sure it could be more crisp but I wouldn't put very high priority on it.
What you are doing is basically quadrupling memory required if I understand it correctly. It's not really sustainable long term since sooner or later VRAM limits will be hit for most of users I think there was a talk about texture compression but I'm not sure how it ended.
For me mod compatibility is required since I'm only playing with mods recently. After starting game without many of those it felt.. simple
And base graphics is on the good enough level for me. Sure it could be more crisp but I wouldn't put very high priority on it.
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Re: [0.11.22] WaiTex HD Texture Pack
I understand that not all will be able to use this mod, but that is what you pay if you want to use good textures.orzelek wrote:I've seen shadows mod pack go into 1.5GB VRAM area on standard textures.
What you are doing is basically quadrupling memory required if I understand it correctly. It's not really sustainable long term since sooner or later VRAM limits will be hit for most of users I think there was a talk about texture compression but I'm not sure how it ended.
For me mod compatibility is required since I'm only playing with mods recently. After starting game without many of those it felt.. simple
And base graphics is on the good enough level for me. Sure it could be more crisp but I wouldn't put very high priority on it.
Waste of bytes : P
Re: [0.11.22] WaiTex HD Texture Pack
i hope you keep it up, maybe someday i can throw an eye on it ... without chrashing into ultimo
Re: [0.11.22] WaiTex HD Texture Pack
What will actually happen, once the mod starts requiring more than the 1 GB that my graphics card has? I mean, I'm pretty sure my computer won't explode... But what kind of error message will I get, and when will I get it? Right when I start playing a new game with this mod, or only after I've played for hours and hours? Or how does this graphics memory thing actually work?
Re: [0.11.22] WaiTex HD Texture Pack
afaik sprites are loaded at game startup. If you don't have enough VRAM, you'll get a "Impossible de load sprite" error message at startup.
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Re: [0.11.22] WaiTex: A HD Texture Pack
Will some of the sprites be a lot bigger than others? I'm thinking, if I disable Trains, and also some of the ones I don't use much, I might be able to continue using this mod for longer.
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Re: [0.11.22] WaiTex: A HD Texture Pack
There is definetly a size difference. Textures for all the inserters combined is not more than a few hundred kb while the diesel locomotive itself is 31mb. You can definetly keep using this mod by disabling the less used textures. For convenience sake i am considering uploaading a 1gb version of the mod with some of the textures disabled so people can keep using the mod.Peter34 wrote:Will some of the sprites be a lot bigger than others? I'm thinking, if I disable Trains, and also some of the ones I don't use much, I might be able to continue using this mod for longer.
Waste of bytes : P
Re: [0.11.22] WaiTex: A HD Texture Pack
That would be super nice! I'm not going to upgrade my computer any time soon, so if you could maintain a 1 GB version, that'd be totally fabricationally excellent!keyboardhack wrote:There is definetly a size difference. Textures for all the inserters combined is not more than a few hundred kb while the diesel locomotive itself is 31mb. You can definetly keep using this mod by disabling the less used textures. For convenience sake i am considering uploaading a 1gb version of the mod with some of the textures disabled so people can keep using the mod.Peter34 wrote:Will some of the sprites be a lot bigger than others? I'm thinking, if I disable Trains, and also some of the ones I don't use much, I might be able to continue using this mod for longer.
Re: [0.11.22] WaiTex: A HD Texture Pack
From what I looked (out of curiosity saved whole texture atlas - there is a lua command for that) things with animations are using a lot of space. And also cars and trains since they have a lot rotations present and each of them has separate picture in atlas.
Re: [0.11.22] WaiTex: A HD Texture Pack
Just for that reason, I suggest the proposed 1 GB version of the mod always exclude Trains and Cars/Tanks.orzelek wrote:From what I looked (out of curiosity saved whole texture atlas - there is a lua command for that) things with animations are using a lot of space. And also cars and trains since they have a lot rotations present and each of them has separate picture in atlas.
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Re: [0.11.22] WaiTex: A HD Texture Pack
That alone should keep it under 1gb.Peter34 wrote:Just for that reason, I suggest the proposed 1 GB version of the mod always exclude Trains and Cars/Tanks.orzelek wrote:From what I looked (out of curiosity saved whole texture atlas - there is a lua command for that) things with animations are using a lot of space. And also cars and trains since they have a lot rotations present and each of them has separate picture in atlas.
Ofcourse the most used items like belts, inserters, poles will be included but i would like to hear what else i should definetly include. Something like accumulators, labs, player, etc i am not sure if i should include.
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Re: [0.11.22] WaiTex: A HD Texture Pack
A bit off-topic, but shouldn't this be in the texture packs section?
I have no idea what I'm doing.
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Re: [0.11.22] WaiTex: A HD Texture Pack
Good question i had a debate with myself on what subforum to place it on.SuicidalKid wrote:A bit off-topic, but shouldn't this be in the texture packs section?
I came to the conclusion to submit it in the mods subforum, becausee it's a mod that changes textures and looking at this thread of the texture subforum https://forums.factorio.com/forum/vie ... 15&t=12455 then it looks like that forum is only for texture requests and submissions for other modders to use.
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Re: [0.11.22] WaiTex: A HD Texture Pack
I tend to think of texture packs as 'skins', independent from mods and, thus, should create no conflicts. Texture packs should only provide alternate textures that supersede base textures.keyboardhack wrote:Good question i had a debate with myself on what subforum to place it on.SuicidalKid wrote:A bit off-topic, but shouldn't this be in the texture packs section?
I came to the conclusion to submit it in the mods subforum, becausee it's a mod that changes textures and looking at this thread of the texture subforum https://forums.factorio.com/forum/vie ... 15&t=12455 then it looks like that forum is only for texture requests and submissions for other modders to use.
I believe this does much more than that. If I read the earlier post correctly it has to modify images/items to accommodate splitting the textures. This is why I think it's more of a 'mod' than a texture pack.
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