This will not fix it for every artillery ^^Turtle wrote:I fixed this by changing line 92 in control.lua from:Raizing32 wrote:Also after building the rapid fire turret and placing I noticed every single bot that had a repair pack decided it was hurt and wanted to fix it, maybe a bug?to:Code: Select all
newArty.health = 0
Code: Select all
newArty.health = newArtyI.health
Yes it is a bug, because in the current system the thing called "newArty" should have a max health of 0 and it does not.
Maybe I'm going to release a little patch to fix some minor bugs and change the balance by the end of the week