I made a conifg option for a fast start, which, if disabled, let you start like in a vanilla game.Polymorph wrote:I really, really want to enjoy this mod. I find the replicators themselves to be pretty nice (especially the new creatine system), the solar panels and other stuff are easily disabled which is great for running multiple mods with overlapping content, however what I really don't like is starting with everything needed to replicate straight from the beginning, both in the items you're given as well as research wise. It looks like you already have decent values for the research, so I'd be satisfied if there was a config option that disables the research being auto unlocked as well as a separate one for the initial items being handed out.
Edit: Bug report for 1.0.23, you don't need the creatine replication research to replicate creatine.
If yo want to disable the technologies and and the items seperatly then you have to go to the control.lua
and insert "--" before every line with player.force.technologies to disable the technologies
and before every line with player.insert to disable the items.
If you use the config option both will be disabled.
The ceatine replication research is now removed.
1.0.24 should be available in a few min in the starting post