[0.11.x] Craft Faster

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Schmendrick
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[0.11.x] Craft Faster

Post by Schmendrick »

Another quickie. Thrown together pretty quickly (and a little sloppily) at the request of a streamer.
fastcraft.jpg
fastcraft.jpg (48.29 KiB) Viewed 22504 times
Adds five levels of "Faster crafting" tech, each adding to manual craft speed (for a maximum of 3x speed).
  • Faster crafting 1 (120% speed): Requires Toolbelt, Automation, and Lab efficiency 1
    30 seconds. 1 red, 1 green; x100
  • Faster crafting 2 (150% speed): Requires Automation 2 and Lab efficiency 2
    45 seconds. 2 red, 1 green; x150
  • Faster crafting 3 (190% speed): Requires Automation 3 and Lab efficiency 3
    60 seconds. 3 red, 2 green, 1 blue; x200
  • Faster crafting 4 (240% speed): Requires Power armor and Lab efficiency 4
    75 seconds. 4 red, 3 green, 2 blue, 1 alien; x250
  • Faster crafting 5 (300% speed): Requires Power armor 2
    90 seconds. 5 red, 3 green, 2 blue, 1 alien; x500
v.0.0.1
[edit: found a dumb bug. Waiting on fix to repost]
[edit2: fixed. going to make a note on the wiki documentation for manualcraftingspeedmodifier now :D]
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craftfaster_0.0.2.zip
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Last edited by Schmendrick on Wed Jun 10, 2015 1:04 pm, edited 3 times in total.
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Schmendrick
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Re: [0.11.x] Craft Faster

Post by Schmendrick »

I'm considering pulling this back by half, so each tech adds 25% speed for a maximum of 2x. Thoughts?
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fuyuyuki
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Re: [0.11.x] Craft Faster

Post by fuyuyuki »

seems pointless to bring it back given you can combo bobs assemblers with cyber chests to get a 20x + crafter if anything there should allmost be an option for even higher tier's
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Re: [0.11.x] Craft Faster

Post by Rseding91 »

fuyuyuki wrote:seems pointless to bring it back given you can combo bobs assemblers with cyber chests to get a 20x + crafter if anything there should allmost be an option for even higher tier's
Nothing quite like taking the logistics part out of a logistics game :)
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orzelek
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Re: [0.11.x] Craft Faster

Post by orzelek »

Thanks for this one.
It comes handy for all those long component chains that DyTech and bob's mods like :D
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Re: [0.11.x] Craft Faster

Post by Airat9000 »

Schmendrick wrote:Another quickie. Thrown together pretty quickly (and a little sloppily) at the request of a streamer.
fastcraft.jpg
Adds four levels of "Faster crafting" tech, each adding 50% to manual craft speed (for a maximum of 3x speed).

Each tech requires the corresponding level of lab efficiency and another minor prerequisite (for flavor), and increasing science packs.
  • Level 1 (150% speed): Requires Toolbelt.
    30 seconds. 1 red, 1 blue; x100
  • Level 2 (200% speed): Requires Automation.
    45 seconds. 2 red, 1 blue; x150
  • Level 3 (250% speed): Requires Automation 2.
    60 seconds. 3 red, 2 blue, 1 green; x200
  • Level 4 (300% speed): Requires Automation 3.
    60 seconds. 4 red, 3 blue, 2 green, 1 alien; x250
[edit: found a dumb bug. Waiting on fix to repost]
[edit2: fixed. going to make a note on the wiki documentation for manualcraftingspeedmodifier now :D]

I looked modes) a very good idea ..
but you know the author, I have thought that would not be so easy to take advantage of research to make longer and more expensive, and a large segment of the study.
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Re: [0.11.x] Craft Faster

Post by Schmendrick »

Airat9000 wrote: but you know the author, I have thought that would not be so easy to take advantage of research to make longer and more expensive, and a large segment of the study.
Don't forget that each level requires the same level of Lab Efficiency tech, which are otherwise mostly useless. I considered them part of the cost (seriously, who's gonna blow 500 of the first three science packs just to get a net loss on time?).

I am thinking of modifying the speed increase values though, to reduce the max speed from 3x to 2x, and/or to make the increments more multiplicative-ish (reducing the early bonus and increasing the later bonus so that the relative speed increase is the same between each level).
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Re: [0.11.x] Craft Faster

Post by orzelek »

I think that 3x could be useful if you want to hand craft some of late game things in big mods from intermediates.

It will reduce headache caused by tons of intermediates that are used only for buildings and not really worth to build lots of automated production lines.

Making progress less linear would work nicely - and/or adding one more level.
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Re: [0.11.x] Craft Faster

Post by Schmendrick »

Proposal, then. Five levels.
  • 120% speed: Requires Toolbelt, Automation, and Lab efficiency 1
    30 seconds. 1 red, 1 green; x100
  • 150% speed: Requires Automation 2 and Lab efficiency 2
    45 seconds. 2 red, 1 green; x150
  • 190% speed: Requires Automation 3 and Lab efficiency 3
    60 seconds. 3 red, 2 green, 1 blue; x200
  • 240% speed: Requires Power armor and Lab efficiency 4
    75 seconds. 4 red, 3 green, 2 blue, 1 alien; x250
  • 300% speed: Requires Power armor 2
    90 seconds. 5 red, 3 green, 2 blue, 1 alien; x500
Last edited by Schmendrick on Mon Jun 08, 2015 9:22 pm, edited 1 time in total.
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vedrit
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Re: [0.11.x] Craft Faster

Post by vedrit »

You have green and blue science packs switched
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Re: [0.11.x] Craft Faster

Post by Schmendrick »

So I do. (editing)
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Re: [0.11.x] Craft Faster

Post by SHiRKiT »

Schmendrick wrote:Proposal, then. Five levels.
  • 120% speed: Requires Toolbelt, Automation, and Lab efficiency 1
    30 seconds. 1 red, 1 green; x100
  • 150% speed: Requires Automation 2 and Lab efficiency 2
    45 seconds. 2 red, 1 green; x150
  • 190% speed: Requires Automation 3 and Lab efficiency 3
    60 seconds. 3 red, 2 green, 1 blue; x200
  • 240% speed: Requires Power armor and Lab efficiency 4
    75 seconds. 4 red, 3 green, 2 blue, 1 alien; x250
  • 300% speed: Requires Power armor 2
    90 seconds. 5 red, 3 green, 2 blue, 1 alien; x500
Loved this concept!
Schmendrick
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Re: [0.11.x] Craft Faster

Post by Schmendrick »

Me too. Updated. Left the old one up for people who don't want to pay as much :P
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vedrit
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Re: [0.11.x] Craft Faster

Post by vedrit »

I wonder how hard it would be to create a module to be placed in armor that would increase crafting speed...
Schmendrick
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Re: [0.11.x] Craft Faster

Post by Schmendrick »

As far as I know, impossible in current Factorio. Crafting speed is a force-wide attribute, not a player/character attribute.

I mean, you could hack something together that would appear to do the job for single player, but it would be messed up for multiplayer.
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Re: [0.11.x] Craft Faster

Post by varn »

Hey, love the concept, does the mod work if I add it to a world that already has a few mods?
Schmendrick
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Re: [0.11.x] Craft Faster

Post by Schmendrick »

As long as the other mods don't tinker with player crafting speed (or create techs named "fast-crafting-1" etc), this should be perfectly compatible. When a game is loaded or saved, or when a technology is researched, it checks for the highest level of fast-crafting-X achieved and sets the crafting speed based on that.

Uninstalling this mod will leave player crafting speed at the level achieved. To reset to normal crafting, console

Code: Select all

/c game.forces.player.manualcraftingspeedmodifier=0
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varn
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Re: [0.11.x] Craft Faster

Post by varn »

Schmendrick wrote:As long as the other mods don't tinker with player crafting speed (or create techs named "fast-crafting-1" etc), this should be perfectly compatible. When a game is loaded or saved, or when a technology is researched, it checks for the highest level of fast-crafting-X achieved and sets the crafting speed based on that.

Uninstalling this mod will leave player crafting speed at the level achieved. To reset to normal crafting, console

Code: Select all

/c game.forces.player.manualcraftingspeedmodifier=0
Thanks for the quick answer, I shouldn't have anything messing with it right now, CursedEXP (it's because of cursed that I want quicker crafting speed :D, I spend more time pocketcrafting than autocrafting for the xp) and Replicator are the only big mods used, rest are smaller things that only affect small parts of the game, none crafting related.
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Re: [0.11.x] Craft Faster

Post by Xterminator »

This is awesome! I would like to do a mod spotlight on it if you don't mind. :)
Definitely gonna use this, especially for something like the Dytech play through I am doing with a friend. Will help a ton with those super long recipes found in Dytech. Haha
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Re: [0.11.x] Craft Faster

Post by Airat9000 »

yet I think we need to do to open technologies. 99 lvl. that would be fun to play) and then all at once the benefits are not immediately interested.
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