Wow that looks epic!SpeedyBrain wrote:Just a quick reminder
A new Version of Supreme Warfare will be released tomorrow![]()
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Wow that looks epic!SpeedyBrain wrote:Just a quick reminder
A new Version of Supreme Warfare will be released tomorrow![]()
All of them have graphics, but only T1 and T2 have proper animations.Xterminator wrote:Wow that looks epic!Can't wait for the release. By the looks of it, all 4 of the artillery have proper graphics now, correct? If so, then I am spotlighting this right after you release that new version.
glad to hear you like itLittleMikey wrote:The Rapid Fire Artillery reminds me so much of Total Annihilation, and I loved that game ever so much. Going to enjoy using this!
It won't work without changing stack size for steel or until 0.12 where this is fixed.Raizing32 wrote:How do you get the assemblers to accept more than 100 steel? the higher tier turrets take 200 and 100 is max they accept for production?
The lua script for that would beRaizing32 wrote:How do I change stack size?
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data.raw["item"]["steel-plate"].stack_size = 200
This is actually a bug. I forgot about itRaizing32 wrote:How do you get the assemblers to accept more than 100 steel? the higher tier turrets take 200 and 100 is max they accept for production?
You can open the "SupremeWarfare_1.0.3/prototypes/base-override.lua" and addRaizing32 wrote:Not seeing by opening any .lua files in wordpad that script anywhere, which one is it under? Also - the rapid fire takes that amount as well, so either set it to 100 or set two slots in recipe to take steel => it would only be able to be made in tier 3 assembler.
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data.raw["item"]["steel-plate"].stack_size = 200
Honestly Big Bang means big and so i would suggest keeping it as it is, though splitting the 200 steel over two crafting operations like 100 for the base and then another 100 for the full size would sorta be even better as it would mean less "cheating"SpeedyBrain wrote:You can open the "SupremeWarfare_1.0.3/prototypes/base-override.lua" and addRaizing32 wrote:Not seeing by opening any .lua files in wordpad that script anywhere, which one is it under? Also - the rapid fire takes that amount as well, so either set it to 100 or set two slots in recipe to take steel => it would only be able to be made in tier 3 assembler.to it.Code: Select all
data.raw["item"]["steel-plate"].stack_size = 200
Would you prefere me changing the receipe or adding the bigger stack size?
Do you think that T4 Artillery costs too much Alien Artifacts? Because I kind of have this feeling
I agree with this. Both points. I don't think it takes too many artifacts, especially sense the mod adds the loot the biters drop. The hardest part for me was the batteries and fusion reactors.jorgenRe wrote:Honestly Big Bang means big and so i would suggest keeping it as it is, though splitting the 200 steel over two crafting operations like 100 for the base and then another 100 for the full size would sorta be even better as it would mean less "cheating"SpeedyBrain wrote:You can open the "SupremeWarfare_1.0.3/prototypes/base-override.lua" and addRaizing32 wrote:Not seeing by opening any .lua files in wordpad that script anywhere, which one is it under? Also - the rapid fire takes that amount as well, so either set it to 100 or set two slots in recipe to take steel => it would only be able to be made in tier 3 assembler.to it.Code: Select all
data.raw["item"]["steel-plate"].stack_size = 200
Would you prefere me changing the receipe or adding the bigger stack size?
Do you think that T4 Artillery costs too much Alien Artifacts? Because I kind of have this feeling
I fixed this by changing line 92 in control.lua from:Raizing32 wrote:Also after building the rapid fire turret and placing I noticed every single bot that had a repair pack decided it was hurt and wanted to fix it, maybe a bug?
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newArty.health = 0
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newArty.health = newArtyI.health