I forget delete it, thanks youOvermindDL1 wrote:Got another bug by clicking replace ...
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
I forget delete it, thanks youOvermindDL1 wrote:Got another bug by clicking replace ...
ES: Solucionado para el parche 0.3.5, actualizo solo este problema porque shadow no actualizó el modpack a 0.3.4 :p (al pedo lo pongo en español, nadie habla esta lengua perdida en este foro)Dariel92 wrote:RU: при нажатии на кислород в меню мода выдало ошибку Error while running the event handler: __Cursed-Exp__/scripts/functions_pollution.lua:31: bad argument #1 to 'floor' (number expected, got nil)
EN: when you touch the oxygen in menu mod, I get an error Error while running the event handler: __Cursed-Exp__/scripts/functions_pollution.lua:31: bad argument #1 to 'floor' (number expected, got nil)
Yeah, it is only a problem with the Oxygen mod, your code there is perfect. I detailed the issue on the Oxygen board, if it ever gets updated: https://forums.factorio.com/forum/vie ... 644#p84644L0771 wrote:ES: Solucionado para el parche 0.3.5, actualizo solo este problema porque shadow no actualizó el modpack a 0.3.4 :p (al pedo lo pongo en español, nadie habla esta lengua perdida en este foro)Dariel92 wrote:RU: при нажатии на кислород в меню мода выдало ошибку Error while running the event handler: __Cursed-Exp__/scripts/functions_pollution.lua:31: bad argument #1 to 'floor' (number expected, got nil)
EN: when you touch the oxygen in menu mod, I get an error Error while running the event handler: __Cursed-Exp__/scripts/functions_pollution.lua:31: bad argument #1 to 'floor' (number expected, got nil)
EN: Solved for 0.3.5, i'll update only this issue because shadow hasn't updated modpack 0.3.4
v0.3.5NOTE: i haven't problem with oxygen mod, my buttons works perfectly :/
isn't a bug, and i think i'll change talents 4 (are useful, i think are the better talents, but no one like this) for a bonus of talent's part.flexoleonhart wrote:i didnt buy talent Tier 4 (no one - which add bonus talents) but in last version i've started to get Talent parts when craft in hand. is this a bug?
Thanks youQcor wrote:First of all - nice mod and big thx for your effort.
Ok, I'll put the recipe above all others and i'll change the icon, i want to do a tutorial tooQcor wrote:Just a suggestion - you probably should make the T1 recipe (the one which require parts) more visible or just use an icon which is different than all others.. and here is why:
I'm new to this mod.. and I just spent like 30 minutes to figure out what to do with talent partsI read somewhere that you need the exchanger so I built one and looked at possible recipes. I saw all the T1->T2, T2<T1 etc etc and I was like "OK, that's NOT IT, I have to look somewhere else".
Because you know.. you look at 1st one, 2nd one, 3rd one and they all fall into the same pattern X of lower lvl -> higher lvl or the other way around.
Then after another search thru google and forum I read sth about it being >hidden< among Exchanger recipes.
Only then I looked >carefully< at all recipes to realize that there are TWO DIFFERENT recipes to make T1 and the correct one is in fact hidden among all others.
So.. long story short - making a different icon for this particular one would probably be appreciated by ppl new to this mod.
(sorting the icons would also work.. so that both T1 would be in same spot - much easier to notice that there are TWO of them)
YES PLEASE!i want to do a tutorial too
If you want i can do it, but is intencional, when just buy a mine, some ppl goes to builds > mines, maybe i need to change the message.Qcor wrote:YES PLEASE!i want to do a tutorial tooIt's not that complicated but some kind of spotlight would be rly rly nice.
Also I ran into a problem/bug(?). I'd like to buy my first mine (T3 talent) but whenever I click the button I get this message: Not have enough space.
First I thought it's about my inventory but it was far from full. As it turns out you need a free spot on your hot bar
The bow is a problem.Qcor wrote:I feel like I'm missing something here.. I don't get the idea of a bow.
When compared to a simple machine gun with piercing ammo (or even normal one) it looks super weak. Shorter range is one thing but the real problem is shooting speed. 0.3 per sec compared to 15 per second ( more like 20ish per second with early upgrades).
The dps difference is just enormous.
So the question is - what am I missing here..? Cause I rly doubt that it is so weak intentionally.
I think the new formula 1 is better (imo) because it matchs better what you would expect from a RPG (and this mod kinda makes factorio oneL0771 wrote:Ok, i'm making a lot of new formules, my old formula is very wrong:Old FormulaNow i have 2 formules.
The first just subtracts 0.02 of attackspeed to every level, lineal in attackspeed, but every level gains more attackspeed: (6-x*0.02)New Formula 1And the seconds (My preffer), adds 0.2 shoots/sec to every level, lineal in shoots/sec (60/(x*0.2+10))new Formula 2
I understand your point, but in a rpg the highest ranks are harder, here, every lvls costs 1 talent tier 2StanFear wrote:I think the new formula 1 is better (imo) because it matchs better what you would expect from a RPG (and this mod kinda makes factorio one)
it seems more logical for me to have a stronger boost nea the end than in the beginning
piercing effect don't exists, only have physical, acid, laser, explosion, impact, poison and fire, "piercing" bullets are only physical dmg.Qcor wrote:what about arrow dmg and dmg type?
Do you want it to be flat 7 dmg with no piercing effect? or would it scale somehow?