Consider next build:

Current behaviour:

Expected behaviour:
Radar consume 60kW from each network.
Energy from air. ProfitDaveMcW wrote:Also, if you over over the radar,
/c game.player.print(game.player.selected.energy)
2230.769
If you connect the substations, you get:
/c game.player.print(game.player.selected.energy)
2000
I've used next build to check the "real" energy consumption:Rseding91 wrote:Electric consumption is done via this method:
For each electric network:
From all producers transfer to consumers
Now, the reported information may be a little wrong but the consumption total for the entity remains the same and it doesn't use more power than is generated from the electric producing devices or fabricate energy to run.
That's an inaccurate representation of energy production and usage - you're bypassing the input flow limit of the assembling machine by providing 2 different energy sources that both give up to the input flow limit of the machine.XKnight wrote:I've used next build to check the "real" energy consumption:Rseding91 wrote:Electric consumption is done via this method:
For each electric network:
From all producers transfer to consumers
Now, the reported information may be a little wrong but the consumption total for the entity remains the same and it doesn't use more power than is generated from the electric producing devices or fabricate energy to run.
two machines are producing gears; first is connected to single network; second is connected to two separated networks;
time: from sunrise to sunset.
Results:
separated networks: produced 478 gears
merged network: produced 416 gears
According to experiment result, machine fabricate some energy when it is connected to several electric networks.
Yes, in your build everything is correct. But initial problem is "Machines incorrectly consume energy from two different electric networks", and in your case machines consume energy only from one network (accumulator).Rseding91 wrote: That's an inaccurate representation of energy production and usage - you're bypassing the input flow limit of the assembling machine by providing 2 different energy sources that both give up to the input flow limit of the machine.
Try this setup and the results are identical between each assembling machine:
It's not "energy from air" - it's increased energy throughput (doubles the energy consumption rate) - the total energy generated by the solar panels never exceeds that of 2 solar panels.XKnight wrote:Yes, in your build everything is correct. But initial problem is "Machines incorrectly consume energy from two different electric networks", and in your case machines consume energy only from one network (accumulator).Rseding91 wrote: That's an inaccurate representation of energy production and usage - you're bypassing the input flow limit of the assembling machine by providing 2 different energy sources that both give up to the input flow limit of the machine.
Try this setup and the results are identical between each assembling machine:
So, can you give any answer about initial-build's behaviour: is this bug/feature/by design? will it be fixed or not? if not, can we rely on it? (maybe someone want to use "energy from air")
Energy generated by solar panals is correct. The problem is inconsistency between generated and consumed energy.Rseding91 wrote:It's not "energy from air" - it's increased energy throughput (doubles the energy consumption rate) - the total energy generated by the solar panels never exceeds that of 2 solar panels.XKnight wrote:Yes, in your build everything is correct. But initial problem is "Machines incorrectly consume energy from two different electric networks", and in your case machines consume energy only from one network (accumulator).Rseding91 wrote: That's an inaccurate representation of energy production and usage - you're bypassing the input flow limit of the assembling machine by providing 2 different energy sources that both give up to the input flow limit of the machine.
Try this setup and the results are identical between each assembling machine:
So, can you give any answer about initial-build's behaviour: is this bug/feature/by design? will it be fixed or not? if not, can we rely on it? (maybe someone want to use "energy from air")
I'm not sure - this "won't fix" thread only talks about the inaccuracies in demand satisfaction. Perhaps the "free energy" part can/should be fixed regardless...bobingabout wrote:This is an old bug, that is well documented in the "Won't fix" subforum.
https://forums.factorio.com/forum/vie ... =58&t=5804