And ON/OFF button in the menu/window for machines.
Like the Assembly machine, or the Stone Furnace(Maybe wait with that till the Steel Furnace?)
I think it could give players a lot more control of their economy in the game
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Regards. Lalu.
Moderator: ickputzdirwech
Turning off one key building (e.g. assembler making gear wheels) will make all subsequent assemblers relying on gear wheels stop.ssilk wrote:Turning off one building: Why? I have no idea. It makes only sense in the early game. But for assemblies I can also remove the recipe, and the drain is really not that hard to handle in that case..
The difference here is that you'd need to understand how the power switch / circuit network works and it would also need some resources and space. If you just wanted to disable one assembler, you'd need to build the combinator/additional buildings/wires (maybe even research it), place it and configure it. It would be simpler to just click on the assembler and disable it with one click. Ssilk mentioned removing the recipe, but that only works for assemblers, not for furnaces, drills, or inserters.FishSandwich wrote:Seems there is a power switch coming in 0.12, as part of the circuit network.
Yeah, but I can also rotate the inserter to that building. Same effect. Or remove the recipe. Or cut one belt. But in general you don't want to do that, only if you are in the very beginning of a game or an absolute newbie.daniel34 wrote:Turning off one key building (e.g. assembler making gear wheels) will make all subsequent assemblers relying on gear wheels stop.ssilk wrote:Turning off one building: Why? I have no idea. It makes only sense in the early game. But for assemblies I can also remove the recipe, and the drain is really not that hard to handle in that case..
I would be with you, if it would be able to switch on/off everything. That would be indeed eventually useful, while building stuff, because it happens too easy, that some wrong item comes into an assembly, the inserter cannot take it away.It would be simpler to just click on the assembler and disable it with one click.
I really don't know any reason, why I should turn off the smelting.Ssilk mentioned removing the recipe, but that only works for assemblers, not for furnaces, drills, or inserters.
Well, that argument is better. And well, I think that switching on/off should be modable to see, how this can be used. Maybe it has really more uses?... it should be possible to easily see on the screen (like the no power sign) that the entity is currently switched off, at least in ALT-view. Because currently you can see a picture of the setup in ALT-view and spot all the possible error points, but if you could switch off every entity anytime, this won't be so easy, especially in multiplayer.