I think it'd be super nice to have an earlier-game Lamp that burns fuel, i.e. Wood and Coal, to light the early game night.
If someone could make such a small game mod, not only I would be grateful. A lot of Youtube let'splayers would benefit hugely from it as well.
My suggestion is a Burner Lamp that gives off a weaker light radius, maybe 2/3 that of an electric Lamp, and burns fuel at 45% the rate of the vanlla electric Lamps, as that would be proportional with the lit-up area of a 2/3 radius.
[Request] Burner Lamp
Re: [Request] Burner Lamp
This, totally ! I'm even surprised Marathon mod doesn't add it
Koub - Please consider English is not my native language.
Re: [Request] Burner Lamp
I've done a bit of work on this. There's no entity that allows us to use fuel and craft nothing so I've based the lamp on a furnace. The lamp takes in "burner-components" and produces broken ones - I'll expand on this later.
These components are very cheap and last a long time so it doesn't effect gameplay much at all.
Any ideas? Suggestions?
What should burner components be?
Here's a VERY INCOMPLETE version:
Only use this if you want to check it out - will be updated in the next couple of days Still to add:
These components are very cheap and last a long time so it doesn't effect gameplay much at all.
Any ideas? Suggestions?
What should burner components be?
Here's a VERY INCOMPLETE version:
Only use this if you want to check it out - will be updated in the next couple of days Still to add:
- Technology requirements
- Icons for burner components
- Rename burner components
- Add permanent recipes
- BALANCING
- Give broken components a purpose, or a way to bin them
- Localize names
- Remove redundant code
Re: [Request] Burner Lamp
Thanks, I'll try it out, report back to you.
As for tech tree placement, I really think the Burner Lamp should be available to build from game start. It's very clearly an early game tech, something you use in the first 20-120 minutes of play, until you've electrified and built some Electric Lamps. Requiring the player to research anything before he can make Burner Lamps strikes me as silly.
Likewise, I don't see getting rid of the "broken component" byproduct of running a Burner Lamp as a problem, as Burner Lamps will only be used for the very early game phase. So the player can just dump all the components into 1 Wood Chest and shoot it.
I actually already do that with my Pistol, Iron Armor and Iron Axe, all at once, when I have all 3. I put them in my Wood Chest (my playstyle has me making 1 of those 30s into the game) then shoot it, to get rid of it, along with any Burner Miners I have. Just one Wood Chest - gone. So I'd do the same with any "broken components", and I think most other players would too. Therefore, it isn't a problem.
As for tech tree placement, I really think the Burner Lamp should be available to build from game start. It's very clearly an early game tech, something you use in the first 20-120 minutes of play, until you've electrified and built some Electric Lamps. Requiring the player to research anything before he can make Burner Lamps strikes me as silly.
Likewise, I don't see getting rid of the "broken component" byproduct of running a Burner Lamp as a problem, as Burner Lamps will only be used for the very early game phase. So the player can just dump all the components into 1 Wood Chest and shoot it.
I actually already do that with my Pistol, Iron Armor and Iron Axe, all at once, when I have all 3. I put them in my Wood Chest (my playstyle has me making 1 of those 30s into the game) then shoot it, to get rid of it, along with any Burner Miners I have. Just one Wood Chest - gone. So I'd do the same with any "broken components", and I think most other players would too. Therefore, it isn't a problem.
Re: [Request] Burner Lamp
Cheers mate! Thanks for your helpPeter34 wrote:Thanks, I'll try it out, report back to you.
I completely agree! I never planned to gate the actual lamps by a tech - I was thinking maybe a way of recycling the components? You've made a good point on this though...Peter34 wrote:As for tech tree placement, I really think the Burner Lamp should be available to build from game start. It's very clearly an early game tech, something you use in the first 20-120 minutes of play, until you've electrified and built some Electric Lamps. Requiring the player to research anything before he can make Burner Lamps strikes me as silly.
That makes sense I'll localise the names and stuff. I was thinking of adding a bin as well - it would help automate the process above and would make the mod useful even into the endgame. Just icons to add then? What should b-components be called? I was thinking bulbs or something but I don't know that it makes sensePeter34 wrote:Likewise, I don't see getting rid of the "broken component" byproduct of running a Burner Lamp as a problem, as Burner Lamps will only be used for the very early game phase. So the player can just dump all the components into 1 Wood Chest and shoot it.
Re: [Request] Burner Lamp
If you could add something for recycling used components it would be good. I can think about few cases (marathon/steampunk) where those lamps would be extremely useful and they would be used for a lot longer then few h
Re: [Request] Burner Lamp
That's what I was thinking when I made it - I generally play with both of those installedorzelek wrote:If you could add something for recycling used components it would be good. I can think about few cases (marathon/steampunk) where those lamps would be extremely useful and they would be used for a lot longer then few h
I'm hoping it will also be good for setting up outposts.
I was thinking kinda like the Air Filtering mod
- Air filters are used as input
- Which are then used up and output as used filters
- Which can be recycled cheaply - much cheaper than crafting a new one.
This should make it a viable solution for marathon games.
Re: [Request] Burner Lamp
Here's the new thread! https://forums.factorio.com/forum/vie ... 14&t=12389