Cursed stuff
Cursed stuff
Hi, i'm here because i need new graphics, i'm really bad with that.
I'll explain the entities, maybe is better, but sorry, my english is bad.
This new entity is a generator, works like a accumulator with only output and charged via code.
Basically is a incubator (like incubators in matrix), you'll put bodies inside the machine, and this generate energy.
Is a big entity, maybe 5x5 or 7x7 or can have 7x14 (or whatever) if the graphics needs, isn't a problem.
(Click for enlarge)
Ok, i need like 32-64 imgs (better with more, but is hard i think)
Like my graphic, every body gives more energy, and every body changes the graphics.
Above with only 0-4 bodies, and down with 28-32 bodies.
I don't need animations, but i'll use if have.
And i have no problem if the "lights" (or individual incubator) are all on the front.
And another graphic (this with less problems), with less problems.
Something like another incubator (But this is a assembler machine) to generate bodies, like this
Or like this with a glass with a green liquid and the animation a transition from only liquid to liquid with a man silhouette
And sorry the difficult request :/
I'll explain the entities, maybe is better, but sorry, my english is bad.
This new entity is a generator, works like a accumulator with only output and charged via code.
Basically is a incubator (like incubators in matrix), you'll put bodies inside the machine, and this generate energy.
Is a big entity, maybe 5x5 or 7x7 or can have 7x14 (or whatever) if the graphics needs, isn't a problem.
(Click for enlarge)
Ok, i need like 32-64 imgs (better with more, but is hard i think)
Like my graphic, every body gives more energy, and every body changes the graphics.
Above with only 0-4 bodies, and down with 28-32 bodies.
I don't need animations, but i'll use if have.
And i have no problem if the "lights" (or individual incubator) are all on the front.
And another graphic (this with less problems), with less problems.
Something like another incubator (But this is a assembler machine) to generate bodies, like this
Or like this with a glass with a green liquid and the animation a transition from only liquid to liquid with a man silhouette
And sorry the difficult request :/
Re: Cursed stuff
nice idea, and i think it is possible
i can make also the ring-structure but i think you need go with a compromise, because it can be difficult to make all 64 or more brood-caves visible (particularly at rear side). maybe a good solution is a outer-ring and a inner-ring, or a staged variant like cone - needs graphical-tested what at the end look better.
want you really 64+ single images or as animation with caves "lights up".
but i have understood the request
*edit
you can try this
if you like more a side-view here a example - you should stick alien-bodys in
if you have suggestion for improvement let me know, i will see if i can make possible.
i have made a video how i create this modell and sheet (i had set a time of 30mins, but takes 60min)
> Youtube <
i can make also the ring-structure but i think you need go with a compromise, because it can be difficult to make all 64 or more brood-caves visible (particularly at rear side). maybe a good solution is a outer-ring and a inner-ring, or a staged variant like cone - needs graphical-tested what at the end look better.
want you really 64+ single images or as animation with caves "lights up".
but i have understood the request
*edit
you can try this
if you like more a side-view here a example - you should stick alien-bodys in
if you have suggestion for improvement let me know, i will see if i can make possible.
i have made a video how i create this modell and sheet (i had set a time of 30mins, but takes 60min)
> Youtube <
Re: Cursed stuff
This is exactly what i'm thinking, i don't expected too definition like this ._.YuokiTani wrote:you can try this
if you like more a side-view here a example - you should stick alien-bodys in
And in the video seems easy
I'm thinking in a circular pillar, with lines of caves, i know isn't possible (physically) see the objects in the back, and is easier make lines with 8-16 (i think 16 is too much) and copy in other line, like the third image.YuokiTani wrote:i can make also the ring-structure but i think you need go with a compromise, because it can be difficult to make all 64 or more brood-caves visible (particularly at rear side). maybe a good solution is a outer-ring and a inner-ring, or a staged variant like cone - needs graphical-tested what at the end look better.
want you really 64+ single images or as animation with caves "lights up".
The entity is only one column, i can't think, how can be a outer-ring and a inner-ring?
I'll make 32-64 entities (or more), every body added to this machine, generate more electricity, and turn on a "light".
But i'm thinking, can simulate bodies in the back if turn 1 light every 2 bodies added (and are less images), with 4 lines of 8, have 32 bodies on the front (and ~32 bodies on the back).
In others words are 32-64 differents images (or 32-64 differents animations)
And nice video, i have problems understanding english, but is easy to follow
*EDIT: i forget, i need connection with pipes, maybe 3 at time, is easier to make (east, south and west)
*EDIT2: Better without fluid's connection, i'll make the bodies more expensive, is hard upgrade 3 differents entities stacked.
Re: Cursed stuff
i should not trying speak englishL0771 wrote: And nice video, i have problems understanding english, but is easy to follow
some test-gfx - only rough gfx to show a possible organisation
inner/outer-ring 20 outside, 12 inside (in general i would say inner is better because cant be attacked easy, but looks bad especially in games and films )
full-64 body - you can't see backside
and same with column-full indicator - i think a good idea is filling 3-5 column (light up) in front and move them later to backside. the top-yellow-indicator (maybe better a creepy alien-creature) shows they are full, so ingame always the best side is visible. this can also reduce the amount of images and entitys.
of course would suggest you can rotate the whole column or the rings. but advanced mechanics make all things possible
Re: Cursed stuff
Yep, i think is better under earth, without rain and wind and stuff, but don't works hereYuokiTani wrote:inner/outer-ring 20 outside, 12 inside (in general i would say inner is better because cant be attacked easy, but looks bad especially in games and films )
And this is exactly what i'm saying.YuokiTani wrote:full-64 body - you can't see backside
And this is better than i'm saying.YuokiTani wrote:and same with column-full indicator
Only charge from the front in the same line and go rotating every filled line (always for the same direction), is prettiest and is easier to do i think.YuokiTani wrote: - i think a good idea is filling 3-5 column (light up) in front and move them later to backside. the top-yellow-indicator (maybe better a creepy alien-creature) shows they are full, so ingame always the best side is visible. this can also reduce the amount of images and entitys.
of course would suggest you can rotate the whole column or the rings. but advanced mechanics make all things possible
I like the last img, but with more separation between rows, to make a bit bigger (~1.25 )
Like this on the folder:
EDIT
Re: Cursed stuff
these pictures are only rough concept-tests (3 or 5 min shots to see how it can look).
i have made some progress but it's not final yet, needs more time.
i have set my personal time-limit to ~ 3-4 hours for this so it is possible.
(click Preview/Thumb for bigger one - and you can watch over 2 hours ^^ how i made this)
i have made some progress but it's not final yet, needs more time.
i have set my personal time-limit to ~ 3-4 hours for this so it is possible.
(click Preview/Thumb for bigger one - and you can watch over 2 hours ^^ how i made this)
Re: Cursed stuff
Woooooooohohohoho
This look great, i think i'll do a bigger entity only because have really nice graphics!
Ok, i'll have the update for today i think (i haven't time on the week)
Really nice work, every detail *-*
Are 65 imgs in total.
Thanks for this!
This look great, i think i'll do a bigger entity only because have really nice graphics!
Ok, i'll have the update for today i think (i haven't time on the week)
Really nice work, every detail *-*
Are 65 imgs in total.
Thanks for this!
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Re: Cursed stuff
[insert every expletive known to man here] Dayum Yuoki, thats just. Dayum.YuokiTani wrote:Pure Awesome
Re: Cursed stuff
Just awesome, much better than i expected!
Please don't forget this yellow light (In this img is yellow), just a indicator "this line is full"
Or a little light here
Re: Cursed stuff
This is really awesome, i don't know what say, are better graphics than ALL!
Thanks for this
I'll implement in this week i think (i have a free week for study and i want do others big changes)
Really thanks for these great graphics!
Thanks for this
I'll implement in this week i think (i have a free week for study and i want do others big changes)
Really thanks for these great graphics!
Re: Cursed stuff
i hope you can use this and it fits better into cursed as the tank before.
Re: Cursed stuff
I like this, and i'll update cursed Exp only for this new graphic