Essentially we would all work together to make and mantain mods. (Or utilities) For example, I plan on beginning work on a mod manager soon that I could probably use some help on.
Reply if interested.

Automatic updating, disabling/enabling without deletion, and possibly "texture pack" management.slpwnd wrote:What sort of functionality do you have in mind for the mod manager?
Why doing it externally when it already can be done in-game?!zer0t3ch wrote:disabling/enabling without deletion
Disabling can't be done in game if the game crashes because of a mod. Take for example this scenario:drs9999 wrote:Why doing it externally when it already can be done in-game?!zer0t3ch wrote:disabling/enabling without deletion
And for the texture packs, if I am not missing anything, there are actually zero texture packs available, so nothing much to manage
Anyways, there might be a use for it in the future, because it would be a pain in the ass to overwrite all textures by hand.
I'm not sure how possible a feature like that would be, without editing some base game files.drs9999 wrote:Ok I did not think about that case.
But for that I suggest a disable-broken-mod-funtionality in-game.
So if your game crashs before you enter the main-menu the mod is disabled on the next start and the game should not crash anymore.
And because I think the crash report is a good feature for debugging, this functionality should be toggleable in the options/config-files
Game crashing because of such is a bug. No matter the mods the game should not crash. Any incompatible mods should just automatically get disabled as you reach main menu. And for some major errors while playing may cause you to be forced to go back to main menu. But game should never crash to desktop.zer0t3ch wrote:Disabling can't be done in game if the game crashes because of a mod.
Not a bug, when they changed some APIs in the new v0.6 update, some v0.5 mods I had caused it to crash, and automatic disabling may confuse some people. They would just start their game and wonder where all the mod stuff is.Phantasm wrote:Game crashing because of such is a bug. No matter the mods the game should not crash. Any incompatible mods should just automatically get disabled as you reach main menu. And for some major errors while playing may cause you to be forced to go back to main menu. But game should never crash to desktop.zer0t3ch wrote:Disabling can't be done in game if the game crashes because of a mod.
Easy downloading with automatic installing and updating could be nice though.
Yes the game should not crash no matter what. If it is crashing please report is in the bugs section and we will fix it.Phantasm wrote:Game crashing because of such is a bug. No matter the mods the game should not crash. Any incompatible mods should just automatically get disabled as you reach main menu. And for some major errors while playing may cause you to be forced to go back to main menu. But game should never crash to desktop.zer0t3ch wrote:Disabling can't be done in game if the game crashes because of a mod.
Actually the auto updater can do this. The scenario pack is distributed as a mod and auto updated. What needs to be done for this is that we upload "diff packages" (generated by our internal tool) to our server repository. I can imagine in the future that we would open this as a mini distribution framework for mod creators.Phantasm wrote:Easy downloading with automatic installing and updating could be nice though.
Yes the game should not crash no matter what. If it is crashing please report is in the bugs section and we will fix it./quote]slpwnd wrote:Phantasm wrote:Game crashing because of such is a bug. No matter the mods the game should not crash. Any incompatible mods should just automatically get disabled as you reach main menu. And for some major errors while playing may cause you to be forced to go back to main menu. But game should never crash to desktop.zer0t3ch wrote:Disabling can't be done in game if the game crashes because of a mod.