Adaptations madeKoub wrote:There have been changes in the mod API since then. The mod will need some adaptation to work with 0.11.22.
Here is the new file, credit to the original dev
Adaptations madeKoub wrote:There have been changes in the mod API since then. The mod will need some adaptation to work with 0.11.22.
Fantastic! Cheers budKoub wrote:Updated original post, moved in "non obsolete mods"
Thanks for fixing it, I've updated the main thread now.matpmag wrote:Fantastic! Cheers budKoub wrote:Updated original post, moved in "non obsolete mods"
Nice! Good to hear from you - glad I could helpdarkrising wrote:Thanks for fixing it, I've updated the main thread now.
Code: Select all
data:extend(
{
{
type = "recipe",
name = "alien-science-recipe",
enabled = "true",
energy_required = 6,
ingredients = {
{"science-pack-1", 6},
{"science-pack-2", 3},
{"science-pack-3", 1}
},
result = "alien-science-pack"
},
{
type = "recipe",
name = "alien-artifact-recipe",
enabled = "false",
energy_required = 3,
ingredients = {
{"alien-science-pack", 12}
},
result = "alien-artifact"
}
})
Feel free to take it over, I only ask for credit which you have doneDelois wrote:Hey guys, I have uploaded this to the new mod system and updated it. I take no credit for this, but the original mod creator is gone. If anyone else wants to take over the project feel free to PM me. Only uploades to help others use this very helpful mod. I may make small changes if requests happen:
https://mods.factorio.com/mods/Delois/alien-science
If this is against the rules let me know, I added a note of the original mod creator in the comments so I dont take credit.
Also, I am considering making an alternet version of this mod were you dont use the first 3 science packs, but other items.
(Current Idea:
Stack filter
Explosives
Engine Unit (electric Maybe?)
Processing Unit )