Hi,
I have a problem with the research in different sandbox games.
i built a line of Laboratories which are filled with red and green packages. at a certain time all research stop. The research box in the upper right corner shows "no research". but there are still Tecs to discover.
I don't know if that is a bug or my own mistake. How can i restart research?
thanks for help.
Research stop
Re: Research stop
Did you try pressing the T key to bring up the research dialog and choose another research topic?
Re: Research stop
Which technology do you research?
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Re: Research stop
thanks a lot,
The "press the T" is the solution for my noob problem.
The "press the T" is the solution for my noob problem.
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Re: Research stop
Usually after a tech gets researched the Techonolgy window apears automatically but I niteced that it failed to do so several times.
Now I suspect that I might have simply just pressed "E" at the time so before wTechonolgy window even showed up I closed it down.
I'll try to pay more atention in future to see whether this is caused by me or is there some bug in game.
Now I suspect that I might have simply just pressed "E" at the time so before wTechonolgy window even showed up I closed it down.
I'll try to pay more atention in future to see whether this is caused by me or is there some bug in game.
Re: Research stop
I think the “no research” text at the top right should be converted to a button you can click to bring up the research window.
That would avoid the “noob problem” of people who forgot about the tutorial message instructing them to press T.
That would avoid the “noob problem” of people who forgot about the tutorial message instructing them to press T.
Re: Research stop
I believe this is it.SilverWarior wrote:Now I suspect that I might have simply just pressed "E" at the time so before wTechonolgy window even showed up I closed it down.
Re: Research stop
+1wrtlprnft wrote:I think the “no research” text at the top right should be converted to a button you can click to bring up the research window.
That would avoid the “noob problem” of people who forgot about the tutorial message instructing them to press T.
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Re: Research stop
+1wrtlprnft wrote:I think the “no research” text at the top right should be converted to a button you can click to bring up the research window.
That would avoid the “noob problem” of people who forgot about the tutorial message instructing them to press T.
Re: Research stop
A button which jumps from inventory to research and back.... (beginning of a kind of menu?)
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