Cursed Exp - Main
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Re: [MOD 0.11.20] Cursed Exp - v0.2.4
My turret won't evolve past second level?
Re: [MOD 0.11.20] Cursed Exp - v0.2.4
You need buy "Update turrets", this talent gives 2% of exp bonus and 1 lvls more every updateFoxy_Boxes wrote:My turret won't evolve past second level?
Re: [MOD 0.11.20] Cursed Exp - v0.2.5
Update
And updated the mod's post
EDIT: A little bug clicking Oxygen button, but isn't a problem
v0.2.5
I think have bigs changes And updated the mod's post
EDIT: A little bug clicking Oxygen button, but isn't a problem
+
Re: [MOD 0.11.20+] Cursed Exp - v0.2.5
Time to talent's farming (I think is easier now with fishers)
If someone have a idea, please tell me
If someone have a idea, please tell me
Mini farm
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Re: [MOD 0.11.20+] Cursed Exp - v0.2.5
Hey, I am playing Shadows Hardcore Megapack and I got a few questions about your mod.
1.) How do you get the bow?
2.) How do you craft talents from the 10 talent parts?
Thanks for the reply in advance.
1.) How do you get the bow?
2.) How do you craft talents from the 10 talent parts?
Thanks for the reply in advance.
My RSO+Bob's+Angel's modpack: Farlands (outdated)
Mods (current): Resource Labels
Mods (old): Biter Spires
Mods (current): Resource Labels
Mods (old): Biter Spires
- darkshadow1809
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Re: [MOD 0.11.20+] Cursed Exp - v0.2.5
Currently the bow part is a bug on my end. Since hardcorio.. Overrides quite a couple of things.Pandemoneus wrote:Hey, I am playing Shadows Hardcore Megapack and I got a few questions about your mod.
1.) How do you get the bow?
2.) How do you craft talents from the 10 talent parts?
Thanks for the reply in advance.
2. Well thats not a bug on my part There is definitely a way. I haven't fiddled to much with cursed since i havent done a playthrough in a looooooooooooooong time. :p Guess someone else will have to answer this one.
also hardcore modpack is definitely NOT done. as i did play a little bit. Its way too hard at the moment and can only be played on easy or below Since it requires a very good while to get started.
ShadowsModpackDevelopment
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Re: [MOD 0.11.20+] Cursed Exp - v0.2.5
Yeah, I do play on easy, because I am having trouble fending the monsters off. Made the 7.62 turrets, which help me for now, but the waves are getting stronger. I hope laser turrets will further improve my defenses.darkshadow1809 wrote:Currently the bow part is a bug on my end. Since hardcorio.. Overrides quite a couple of things.Pandemoneus wrote:Hey, I am playing Shadows Hardcore Megapack and I got a few questions about your mod.
1.) How do you get the bow?
2.) How do you craft talents from the 10 talent parts?
Thanks for the reply in advance.
2. Well thats not a bug on my part There is definitely a way. I haven't fiddled to much with cursed since i havent done a playthrough in a looooooooooooooong time. :p Guess someone else will have to answer this one.
also hardcore modpack is definitely NOT done. as i did play a little bit. Its way too hard at the moment and can only be played on easy or below Since it requires a very good while to get started.
My RSO+Bob's+Angel's modpack: Farlands (outdated)
Mods (current): Resource Labels
Mods (old): Biter Spires
Mods (current): Resource Labels
Mods (old): Biter Spires
- darkshadow1809
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Re: [MOD 0.11.20+] Cursed Exp - v0.2.5
Pandemoneus wrote:Yeah, I do play on easy, because I am having trouble fending the monsters off. Made the 7.62 turrets, which help me for now, but the waves are getting stronger. I hope laser turrets will further improve my defenses.darkshadow1809 wrote:Currently the bow part is a bug on my end. Since hardcorio.. Overrides quite a couple of things.Pandemoneus wrote:Hey, I am playing Shadows Hardcore Megapack and I got a few questions about your mod.
1.) How do you get the bow?
2.) How do you craft talents from the 10 talent parts?
Thanks for the reply in advance.
2. Well thats not a bug on my part There is definitely a way. I haven't fiddled to much with cursed since i havent done a playthrough in a looooooooooooooong time. :p Guess someone else will have to answer this one.
also hardcore modpack is definitely NOT done. as i did play a little bit. Its way too hard at the moment and can only be played on easy or below Since it requires a very good while to get started.
Laser turrets definitely help! But take a look into evolution mod Its a mod i made. Not to show off and shout out the name. But just for the soul fact it might actually help you fend them off! Just take it as a side project and make enough alien-bioconstructs etc. etc. To research fast! The worms definitely help in defense and are cheap! And guess what. VERY effective against those little monsters!
ShadowsModpackDevelopment
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Re: [MOD 0.11.20+] Cursed Exp - v0.2.5
Nevermind about my second question now, I discovered the option somewhat hidden in the middle of the talents exchanger.Pandemoneus wrote:Hey, I am playing Shadows Hardcore Megapack and I got a few questions about your mod.
1.) How do you get the bow?
2.) How do you craft talents from the 10 talent parts?
Thanks for the reply in advance.
My RSO+Bob's+Angel's modpack: Farlands (outdated)
Mods (current): Resource Labels
Mods (old): Biter Spires
Mods (current): Resource Labels
Mods (old): Biter Spires
Re: [MOD 0.11.20+] Cursed Exp - v0.2.5
just copy this in consolePandemoneus wrote:1.) How do you get the bow?
/c game.player.insert({name="cursed-weapon1-1",count=1})
Or buy a new bow with talents tier 2 Talents exchange.Pandemoneus wrote:2.) How do you craft talents from the 10 talent parts?
¬¬ a bug? with my bow? is unacceptable, i can't test the modpack, but if the bug happens with hardcorio, i'll desactivate that moddarkshadow1809 wrote:Currently the bow part is a bug on my end. Since hardcorio.. Overrides quite a couple of things.
Or... I just load after his mod
I don't know what is the bug, tell me.
I'm adding some new entities, now with fisher, you have a lot of blood, i'm thinking in some new entities, but my entities aren't easy to add (just the fisher XD), with the wall i've added a new sistem of pipes (the wall are all pipes), and this pipes can't touch normal pipes...
I'm thinking a chance to craft talents only with 4-5 parts and with only blood.
And a incubator to generate energy with corpses (will cost some like 10k of blood every corpse)
like this Xp
Re: [MOD 0.11.20+] Cursed Exp - v0.2.5
If I recall correctly issue with hardcorio was that it recreates player entity which means inventory gets destroyed.
Putting it as dependency in your mod could fix it by making your inventory changes after hardcorio.
Putting it as dependency in your mod could fix it by making your inventory changes after hardcorio.
- darkshadow1809
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Re: [MOD 0.11.20+] Cursed Exp - v0.2.5
Tried that. Impossible.orzelek wrote:If I recall correctly issue with hardcorio was that it recreates player entity which means inventory gets destroyed.
Putting it as dependency in your mod could fix it by making your inventory changes after hardcorio.
Loading the mod after hardcorio is.. Possible yet does not fix the issue. It will take you to the selection menu and delete the entity after. Its very annoying. And i believe HC: Second chance thats going to be changed. So no need to do that
ShadowsModpackDevelopment
Re: [MOD 0.11.20+] Cursed Exp - v0.2.5
i am click oxygen in your gui and i have a this error
Error while running the event handler: __Cursed-Exp__/scripts/gui.lua:4776: bad argument #1 to 'floor' (number expected, got nil)
Error while running the event handler: __Cursed-Exp__/scripts/gui.lua:4776: bad argument #1 to 'floor' (number expected, got nil)
Re: [MOD 0.11.20] Cursed Exp - v0.2.5
Sorry, here.LINKS wrote:i am click oxygen in your gui and i have a this error
Error while running the event handler: __Cursed-Exp__/scripts/gui.lua:4776: bad argument #1 to 'floor' (number expected, got nil)
L0771 wrote:A little bug clicking Oxygen button, but isn't a problem+
Tested, hardcorio recreates the player when the game starts and recreates again when you pick a job (or whatever you pick)orzelek wrote:If I recall correctly issue with hardcorio was that it recreates player entity which means inventory gets destroyed.
Putting it as dependency in your mod could fix it by making your inventory changes after hardcorio.
But... Why don't save all items and copy to the new character?darkshadow1809 wrote:Loading the mod after hardcorio is.. Possible yet does not fix the issue. It will take you to the selection menu and delete the entity after. Its very annoying. And i believe HC: Second chance thats going to be changed. So no need to do that
Ok, i'll that with hardcorio's owner.
I've solved that here.
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Re: [MOD 0.11.20+] Cursed Exp - v0.2.6
Hello ! Any chance you can allow the scripts to allow the miner to register 100 as the max level ?
It keeps crashing as the drill trying to level from 100 to 101.
Thanks ! Also kudos for the excellent mod !
It keeps crashing as the drill trying to level from 100 to 101.
Thanks ! Also kudos for the excellent mod !
Re: [MOD 0.11.20+] Cursed Exp - v0.2.6
Sorry about that, could say me what is the message?azulusthra wrote:Hello ! Any chance you can allow the scripts to allow the miner to register 100 as the max level ?
It keeps crashing as the drill trying to level from 100 to 101.
Thanks ! Also kudos for the excellent mod !
with "mine.level < talents[3][2].now + 2" it you have "Upgrade mines" level 98, the level max of all mines are level 100, i don't know where are the problem (this mod has 15k - 20k lines)
Thanks you
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Re: [MOD 0.11.20+] Cursed Exp - v0.2.6
Sorry couldn't find the crash log stating it.
However it says something like "Couldn't find mining drill 101.lua" around those lines..
Edit: Reloaded the save just to check and it says:
Error while running the event handler
__Cursed-exp__/scripts/levelEntity.lua:34:
Unknown entity name: cursed-drill-101
Edit2: Fixed ! Saw some part of the script i messed with around earlier . Sorry !
However it says something like "Couldn't find mining drill 101.lua" around those lines..
Edit: Reloaded the save just to check and it says:
Error while running the event handler
__Cursed-exp__/scripts/levelEntity.lua:34:
Unknown entity name: cursed-drill-101
Edit2: Fixed ! Saw some part of the script i messed with around earlier . Sorry !
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Re: [MOD 0.11.20+] Cursed Exp - v0.2.6
some time later after clicking Oxygen button
Re: [MOD 0.11.20+] Cursed Exp - v0.2.6
ok ._. don't edit my mod (?azulusthra wrote:Edit2: Fixed ! Saw some part of the script i messed with around earlier . Sorry !
If you want something, please suggest it here
With v0.2.6? I think the problem with Oxygen button is solved on this version :/flexoleonhart wrote:
some time later after clicking Oxygen button
EDIT: I've tested with 2-3hours with speed x5 without problem.