[MOD 0.11.x] Fort mod v0.2.0
[MOD 0.11.x] Fort mod v0.2.0
This is a small mod aimed at adding a bit more defensive buildings.
It introduces 4 3 level tech lines for variants of gun and laser towers. Reinforced walls and gates are also added.
The tower tech lines are heavy and long range variant for both types of turrets.
Heavy - shorter range, more damage and armored.
Long range - longer range, lower damage and light armor (compared to vanilla tower).
Thanks to YuokiTani for icons.
Since I redid most of stuff balance might require some tweaking.
The v.0.2.0 is not backwards compatible. Replacing from v.1.x in running game will break stuff.
It introduces 4 3 level tech lines for variants of gun and laser towers. Reinforced walls and gates are also added.
The tower tech lines are heavy and long range variant for both types of turrets.
Heavy - shorter range, more damage and armored.
Long range - longer range, lower damage and light armor (compared to vanilla tower).
Thanks to YuokiTani for icons.
Since I redid most of stuff balance might require some tweaking.
The v.0.2.0 is not backwards compatible. Replacing from v.1.x in running game will break stuff.
- Attachments
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- fort-mod_0.2.0.zip
- (45.8 KiB) Downloaded 3696 times
Last edited by orzelek on Sat Jun 06, 2015 10:51 pm, edited 5 times in total.
- Alekthefirst
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Re: [MOD 0.11.x] Fort mod v0.1.0
i love it already
The range upgrade is so helpful, and i like the cost scaling too. Small upgrade -> small addition in build cost
The range upgrade is so helpful, and i like the cost scaling too. Small upgrade -> small addition in build cost
Factorio is a game about automating everything. One day, i hope i can automate shitty signatures just like this one.
- Xterminator
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Re: [MOD 0.11.x] Fort mod v0.1.0
Nice, this looks pretty cool. I think I will do a mod spotlight on it.
Also for graphics my I suggest contacting YuokiTani. He made Yuoki industries and makes some mind blowing graphics.
Also for graphics my I suggest contacting YuokiTani. He made Yuoki industries and makes some mind blowing graphics.
- darkshadow1809
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Re: [MOD 0.11.x] Fort mod v0.1.0
Adding it to the modpacks Tell me if you dont want me too!
ShadowsModpackDevelopment
Re: [MOD 0.11.x] Fort mod v0.1.0
Maybe you could make gun turret upgrades work with it too? Maybe add scripted tech too, like you generate turrets. Probably make 1 dmg upgrade that works for all turrets of same type.
Re: [MOD 0.11.x] Fort mod v0.1.0
I'm not sure I understand. Do you mean more turret damage upgrades similar to existing ones or something else?cpy wrote:Maybe you could make gun turret upgrades work with it too? Maybe add scripted tech too, like you generate turrets. Probably make 1 dmg upgrade that works for all turrets of same type.
Adding more of those should be easy - needs only nice formula for scaling of costs. I believe there are already few mods that add those techs - might be for lasers only tho. Also I'm usually using other mods that add better ammunition for guns - like bob's warfare mod or Yuoki's mod.
All the base game damage and fire rate upgrades work on reinforced turret variants as expected (at least for me in my testing).
Edit: I checked again and it seems that ammo upgrades work but turret damage upgrade doesn't apply to new gun turrets. I'll look into it and either make usual ones apply or create new upgrade lines.
Re: [MOD 0.11.x] Fort mod v0.1.0
When i upgrade gun turret damage, it does not affect fortified turrets damage. I haven't tested laser turrets. Did you even play your own mod? Ammo upgrades do count but not turret damage upgrade itself.
Also inserters load huge amount of stacks (100 max) of ammo into turrets, why the hell? 5 ammo stacks are more than enough! They are completely useless for automated operations.
Also inserters load huge amount of stacks (100 max) of ammo into turrets, why the hell? 5 ammo stacks are more than enough! They are completely useless for automated operations.
Re: [MOD 0.11.x] Fort mod v0.1.0
Added new version with fixes for both those issues.cpy wrote:When i upgrade gun turret damage, it does not affect fortified turrets damage. I haven't tested laser turrets. Did you even play your own mod? Ammo upgrades do count but not turret damage upgrade itself.
Also inserters load huge amount of stacks (100 max) of ammo into turrets, why the hell? 5 ammo stacks are more than enough! They are completely useless for automated operations.
You'll need to use small trick if you want to fix damage upgrade properly in running game - see first post for details.
Re: [MOD 0.11.x] Fort mod v0.1.0
Everything now works just fine. No other suggestions yet.
Re: [MOD 0.11.x] Fort mod v0.2.0
New version with a bit different approach up.
Re: [MOD 0.11.x] Fort mod v0.1.0
I'd like to see a mod spotlight for this mod!Xterminator wrote:Nice, this looks pretty cool. I think I will do a mod spotlight on it.
Also for graphics my I suggest contacting YuokiTani. He made Yuoki industries and makes some mind blowing graphics.