I feel like that replicators mod is ruining whole point of this game.
And even fun of this mod pack .
. I would rather see something like deep underground miners instead of replicators that could be researched at stage of very very late game ...
Or if there would be some options to turn it off..
My point is that replicators energy cost is too high [Which is reasonable] compared to other mods and energy production from replicators solar panels are 0 cost (dytech highest tier solar which is super expensive and takes time to research makes 280W vs replicators solar panels highest tier which are super easy to research and produces 77MW) LIKE SRSLY 77MW WTFFFFFF
[0.11.6] tno Modpack V2.8
Re: [0.11.6] tno Modpack V2.8
Last edited by Zetsubo on Sat Dec 27, 2014 2:23 pm, edited 1 time in total.
Re: [0.11.6] tno Modpack V2.8
This is why i removed the replicator mod power parts from my own personal modpack that i made and i am only using dytech power. I found a good balance for replicators to have a 100kw base power use and tech level multiplier i dropped from 4 to 2. Much more fun to play . If i wish more difficulty i may increase the base power use by 20kw at a time.
Re: [0.11.6] tno Modpack V2.8
Is there anyway I can get this modpack to work on 0.11.10.
Currently I get the error below while starting the game.
Error text:
Error while loading technology prototype "science-packs-1"
(technology): Empty id of technology prerequisite.
Modifications: DyTech-Core
edit: got it working. Now I only need to kill all mobs when starting
because when starting a new game 2 enemies spawn very close to you.
Currently I get the error below while starting the game.
Error text:
Error while loading technology prototype "science-packs-1"
(technology): Empty id of technology prerequisite.
Modifications: DyTech-Core
edit: got it working. Now I only need to kill all mobs when starting
because when starting a new game 2 enemies spawn very close to you.
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Re: [0.11.6] tno Modpack V2.8
i wanted to try this mod but ->
Error in assignID, "rare-earth" was not recognized id of item
Error in assignID, "rare-earth" was not recognized id of item
Re: [0.11.6] tno Modpack V2.8
Just to let you know. Dropbox link seems to be broken.
- darkshadow1809
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Re: [0.11.6] tno Modpack V2.8
Last edited by tno1 on Wed Dec 17, 2014 11:28 pm, edited 20 times in total.mtnewton wrote:Just to let you know. Dropbox link seems to be broken.
I dont think the dev's comming back
ShadowsModpackDevelopment
Re: [0.11.6] tno Modpack V2.8
I'd guess this one would deserve being obsoleted?