[MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
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- Smart Inserter
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Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Did you try putting game.player.force.resetrecipes() in the console?
Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
I did that one Fish and the Technologies one as well, but to no avail. It has ore patches on the ground, but it doesn't show the recipes to use it neither on my crafting menu nor on the assembling machines.
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- Smart Inserter
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Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Actually I seem to remember having that issue when I did the mod spotlight. I think I remember having to enable each recipe individually.
Can't remember the exact console commands I used though.
Can't remember the exact console commands I used though.
Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Can anyone help me with this?
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- Smart Inserter
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Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Found it.
Not tested but they should all work.
Code: Select all
/c game.player.force.recipes["alien-artifact"].enabled = true
/c game.player.force.recipes["alien-goo"].enabled = true
/c game.player.force.recipes["alien-shard"].enabled = true
Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
and the piercing ammo?
no yes yes no yes no yes yes
Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
1 start a world
2 add this mod
3 remove this mod
4 now you can't get piercing ammo, grenades and slowdown/poison capsules
2 add this mod
3 remove this mod
4 now you can't get piercing ammo, grenades and slowdown/poison capsules
no yes yes no yes no yes yes
Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
I don't think there's an alternative way to overcome this issue except by doing what Fish said for each of the disabled recipes.kinnom wrote:1 start a world
2 add this mod
3 remove this mod
4 now you can't get piercing ammo, grenades and slowdown/poison capsules
Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
and what are the names of those recipes?SHiRKiT wrote: I don't think there's an alternative way to overcome this issue except by doing what Fish said for each of the disabled recipes.
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Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
piercing-bullet-magazinekinnom wrote:and what are the names of those recipes?SHiRKiT wrote: I don't think there's an alternative way to overcome this issue except by doing what Fish said for each of the disabled recipes.
basic-grenade
poison-capsule
slowdown-capsule
Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
thanks
no yes yes no yes no yes yes
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- Manual Inserter
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Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
then i load my game it says:
_peacemod_/data.lua:27: attempt to index field 'autoplace' (a nil value)
how do i fix this?
_peacemod_/data.lua:27: attempt to index field 'autoplace' (a nil value)
how do i fix this?
Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
I'm using this mod with enemies enabled, but the enemy bases are still dropping artifacts. Is there any way to disable this? If it's important, my enemies are being generated by RSO rather than the default world generator.
Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Enemies dropping artifacts comes from different mod - most likely bob's enemies or DyTech war. Those mods would need to be modified to disable that when peace mod is up or you can check if they have config option to disable drops.~Poke~ wrote:I'm using this mod with enemies enabled, but the enemy bases are still dropping artifacts. Is there any way to disable this? If it's important, my enemies are being generated by RSO rather than the default world generator.
Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Sorry, my bad. It's the bases dropping artifacts, not the enemies. I guess I assumed that would be disabled, but I just looked through the code and it doesn't try.orzelek wrote:Enemies dropping artifacts comes from different mod - most likely bob's enemies or DyTech war. Those mods would need to be modified to disable that when peace mod is up or you can check if they have config option to disable drops.~Poke~ wrote:I'm using this mod with enemies enabled, but the enemy bases are still dropping artifacts. Is there any way to disable this? If it's important, my enemies are being generated by RSO rather than the default world generator.
Can the artifacts from bases be disabled? I don't really know lua, but looking at this code perhaps I could do something like:
data.raw["spitter-spawner"]["loot"] = null
data.raw["biter-spawner"]["loot"] = null
Would that affect the ones already in the world though?
- Hinanawi-sama
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Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
It seems Peace Mod doesn't like F-mod 1.11.4 but it does work with F-mod 0.8.0 Beta and its add-ons.perkas9900 wrote:then i load my game it says:
_peacemod_/data.lua:27: attempt to index field 'autoplace' (a nil value)
how do i fix this?
Source: Literally just tested it with the same exact error to the letter.
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Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Can you add an option to config where I can not remove enemies? I like the military tech and how I can kill enemies. But I would also like the alien ore as I think this is the best way of getting artifacts compared to other methods.
Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
If you read at the first site the last post, this is an option since long ago
Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
0.12 didn't work