[0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
Re: [0.11.18+] Hardcorio:SC2 v.2.1.17b NOW FOR BAD COMPUTERS
Release 2.2.1
Download v2.2.1
Added local
Added Cars (you want to insert weapon in car)
Added bew damage type
Remake Devourers
Fixed Scourge speed
Added robots
Added starting Ship
And more more more...
Download v2.2.1
Added local
Added Cars (you want to insert weapon in car)
Added bew damage type
Remake Devourers
Fixed Scourge speed
Added robots
Added starting Ship
And more more more...
Re: [0.11.18+] Hardcorio:SC2 v.2.2.1 NOW FOR BAD COMPUTERS
[EN]
Hardcorio keeps crashing Factorio 32 bit when playing in multiplayer, usually it happens when someone shoots zergs in player's field of view.
[RU]
Хардкорио крашит 32-битную Факторио при игре в мультиплеере, обычно когда кто-то начинает стрелять в зергов в поле зрения игрока.
Hardcorio keeps crashing Factorio 32 bit when playing in multiplayer, usually it happens when someone shoots zergs in player's field of view.
[RU]
Хардкорио крашит 32-битную Факторио при игре в мультиплеере, обычно когда кто-то начинает стрелять в зергов в поле зрения игрока.
Last edited by EditorRUS on Fri Apr 17, 2015 3:49 pm, edited 1 time in total.
Re: [0.11.18+] Hardcorio:SC2 v.2.2.1 NOW FOR BAD COMPUTERS
RU: У турелей, оружия и патронов к ним разная дальность действия в описании. так и должно быть? Заранее спасибо.
EN: In turrets, weapons and ammunition to them different range in the description. the way it should be? Thanks in advance.
EN: In turrets, weapons and ammunition to them different range in the description. the way it should be? Thanks in advance.
Re: [0.11.18+] Hardcorio:SC2 v.2.2.1 NOW FOR BAD COMPUTERS
[EN]EditorRUS wrote:[EN]
Hardcorio keeps crashing Factorio 32 bit when playing in multiplayer, usually it happens when someone shoots zergs in player's field of view.
[RU]
Хардкорио крашит 32-битную Факторио при игре в мультиплеере, обычно когда кто-то начинает стрелять в зергов в поле зрения игрока.
This is not my problem, this is problem in Factorio, and i dont have a 32 bit system,
All mods and without mods crash MP game then 2 players shoot in one time.
yes, weapons and turretss have a any range and shooting speed ^_^RU: У турелей, оружия и патронов к ним разная дальность действия в описании. так и должно быть? Заранее спасибо.
EN: In turrets, weapons and ammunition to them different range in the description. the way it should be? Thanks in advance.
Re: [0.11.18+] Hardcorio:SC2 v.2.2.1 NOW FOR BAD COMPUTERS
[quote]All mods and without mods crash MP game then 2 players shoot in one time.[/quote]
[EN] No, it's not. We were playing with Dystopia with no such problems. It's your mod makes it crash. Apparently vanilla doesn't have such problems as well.
It crashes under such circumstances only when Hardcorio is enabled.
[RU] Неа. Мы играли с Дистопией без всяких подобных проблем. Именно твой мод заставляет игру крашиться. Разумеется, в ванилле ничего подобного нету тоже. Оно крашается при таких условиях только если Хардкорио включен.
[EN] No, it's not. We were playing with Dystopia with no such problems. It's your mod makes it crash. Apparently vanilla doesn't have such problems as well.
It crashes under such circumstances only when Hardcorio is enabled.
[RU] Неа. Мы играли с Дистопией без всяких подобных проблем. Именно твой мод заставляет игру крашиться. Разумеется, в ванилле ничего подобного нету тоже. Оно крашается при таких условиях только если Хардкорио включен.
Re: [0.11.18+] Hardcorio:SC2 v.2.2.1 NOW FOR BAD COMPUTERS
shit happens
i cant fix that bacause i dont know how work factorio
distopia this is a old hardcorio
hardcorio 2+ this is a new mod with new weapons system, may be this system dont work with different bit rate
i cant fix that bacause i dont know how work factorio
distopia this is a old hardcorio
hardcorio 2+ this is a new mod with new weapons system, may be this system dont work with different bit rate
- darkshadow1809
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Re: [0.11.18+] Hardcorio:SC2 v.2.2.12 NOW FOR BAD COMPUTERS
Hi there Still loving the work. However having one small issue.
When I install the hardcore mod. It seems that you overwrite the inventory after loading a class. Not that its a bad thing but this doesnt allow other mods to mess with the inventory. Like starter items which are essential. In my modpack they are however cause without those you die and theres not really a way to survive this.. Cause i would still like to continu using hardcorio as an more challenging version for the modpack!
So could you patch the inventory items as to were it would change before you get loaded up with items? Or change it to where the items dont get loaded in until after you've chosen your class?
Thank you !
When I install the hardcore mod. It seems that you overwrite the inventory after loading a class. Not that its a bad thing but this doesnt allow other mods to mess with the inventory. Like starter items which are essential. In my modpack they are however cause without those you die and theres not really a way to survive this.. Cause i would still like to continu using hardcorio as an more challenging version for the modpack!
So could you patch the inventory items as to were it would change before you get loaded up with items? Or change it to where the items dont get loaded in until after you've chosen your class?
Thank you !
ShadowsModpackDevelopment
Re: [0.11.18+] Hardcorio:SC2 v.2.2.12 NOW FOR BAD COMPUTERS
after select character class old character removed from the game with all inventory and in new characret add weapon, axe and ammodarkshadow1809 wrote:Hi there Still loving the work. However having one small issue.
When I install the hardcore mod. It seems that you overwrite the inventory after loading a class. Not that its a bad thing but this doesnt allow other mods to mess with the inventory. Like starter items which are essential. In my modpack they are however cause without those you die and theres not really a way to survive this.. Cause i would still like to continu using hardcorio as an more challenging version for the modpack!
So could you patch the inventory items as to were it would change before you get loaded up with items? Or change it to where the items dont get loaded in until after you've chosen your class?
Thank you !
in hardcorio 1.0.x you can turn off this function in control.lua 394: player.clearitemsinside()
Re: [0.11.18+] Hardcorio:SC2 v.2.2.15 NOW FOR BAD COMPUTERS
Fix 2.2.15
Download v2.2.15
Added damage to plasma weapons
Added 300 seconds to enemy attack delay
Added power source in recipe laser turrets
Lower difficult EASY
Highter difficult IDDQD
Fixed attack group bug after kill queen
Download v2.2.15
Added damage to plasma weapons
Added 300 seconds to enemy attack delay
Added power source in recipe laser turrets
Lower difficult EASY
Highter difficult IDDQD
Fixed attack group bug after kill queen
- darkshadow1809
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Re: [0.11.18+] Hardcorio:SC2 v.2.2.12 NOW FOR BAD COMPUTERS
Stx3 wrote:after select character class old character removed from the game with all inventory and in new characret add weapon, axe and ammodarkshadow1809 wrote:Hi there Still loving the work. However having one small issue.
When I install the hardcore mod. It seems that you overwrite the inventory after loading a class. Not that its a bad thing but this doesnt allow other mods to mess with the inventory. Like starter items which are essential. In my modpack they are however cause without those you die and theres not really a way to survive this.. Cause i would still like to continu using hardcorio as an more challenging version for the modpack!
So could you patch the inventory items as to were it would change before you get loaded up with items? Or change it to where the items dont get loaded in until after you've chosen your class?
Thank you !
in hardcorio 1.0.x you can turn off this function in control.lua 394: player.clearitemsinside()
No way to do this for version 2.2.15? As in let other mods modify the inventory after you have loaded your character?
ShadowsModpackDevelopment
Re: [0.11.18+] Hardcorio:SC2 v.2.2.12 NOW FOR BAD COMPUTERS
i dont know what you mod added in inventory, you can insert items here:darkshadow1809 wrote:Stx3 wrote:after select character class old character removed from the game with all inventory and in new characret add weapon, axe and ammodarkshadow1809 wrote:Hi there Still loving the work. However having one small issue.
When I install the hardcore mod. It seems that you overwrite the inventory after loading a class. Not that its a bad thing but this doesnt allow other mods to mess with the inventory. Like starter items which are essential. In my modpack they are however cause without those you die and theres not really a way to survive this.. Cause i would still like to continu using hardcorio as an more challenging version for the modpack!
So could you patch the inventory items as to were it would change before you get loaded up with items? Or change it to where the items dont get loaded in until after you've chosen your class?
Thank you !
in hardcorio 1.0.x you can turn off this function in control.lua 394: player.clearitemsinside()
No way to do this for version 2.2.15? As in let other mods modify the inventory after you have loaded your character?
script/function.lua - 371
Code: Select all
elseif bt.name == "support" then
game.players[idx].gui.center.character.destroy()
game.players[idx].character.destroy()
game.players[idx].character = game.createentity{name = "player-support", position = pos, force = game.forces.player}
game.players[idx].character.insert({name = "regenerator", count = 1})
game.players[idx].character.insert({name = "medi-kit", count = 1})
game.players[idx].character.insert({name = "iron-axe", count = 2})
table.insert(glob.targets[1], game.players[idx].character)
elseif bt.name == "soldier" then
game.players[idx].gui.center.character.destroy()
game.players[idx].character.destroy()
game.players[idx].character = game.createentity{name = "player-soldier", position = pos, force = game.forces.player}
game.players[idx].character.insert({name = "new-shotgun", count = 1})
game.players[idx].character.insert({name = "sh-ep", count = math.random(8,16)})
game.players[idx].character.insert({name = "iron-axe", count = 2})
table.insert(glob.targets[1], game.players[idx].character)
elseif bt.name == "assault" then
game.players[idx].gui.center.character.destroy()
game.players[idx].character.destroy()
game.players[idx].character = game.createentity{name = "player-assault", position = pos, force = game.forces.player}
game.players[idx].character.insert({name = "new-shotgun", count = 1})
game.players[idx].character.insert({name = "sh-ep", count = math.random(8,16)})
game.players[idx].character.insert({name = "iron-axe", count = 2})
table.insert(glob.targets[1], game.players[idx].character)
elseif bt.name == "heavy" then
game.players[idx].gui.center.character.destroy()
game.players[idx].character.destroy()
game.players[idx].character = game.createentity{name = "player-heavy", position = pos, force = game.forces.player}
game.players[idx].character.insert({name = "new-shotgun", count = 1})
game.players[idx].character.insert({name = "sh-ep", count = math.random(8,16)})
game.players[idx].character.insert({name = "iron-axe", count = 2})
table.insert(glob.targets[1], game.players[idx].character)
- darkshadow1809
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Re: [0.11.18+] Hardcorio:SC2 v.2.2.12 NOW FOR BAD COMPUTERS
Stx3 wrote:i dont know what you mod added in inventory, you can insert items here:darkshadow1809 wrote:Stx3 wrote:after select character class old character removed from the game with all inventory and in new characret add weapon, axe and ammodarkshadow1809 wrote:Hi there Still loving the work. However having one small issue.
When I install the hardcore mod. It seems that you overwrite the inventory after loading a class. Not that its a bad thing but this doesnt allow other mods to mess with the inventory. Like starter items which are essential. In my modpack they are however cause without those you die and theres not really a way to survive this.. Cause i would still like to continu using hardcorio as an more challenging version for the modpack!
So could you patch the inventory items as to were it would change before you get loaded up with items? Or change it to where the items dont get loaded in until after you've chosen your class?
Thank you !
in hardcorio 1.0.x you can turn off this function in control.lua 394: player.clearitemsinside()
No way to do this for version 2.2.15? As in let other mods modify the inventory after you have loaded your character?
script/function.lua - 371
Code: Select all
elseif bt.name == "support" then game.players[idx].gui.center.character.destroy() game.players[idx].character.destroy() game.players[idx].character = game.createentity{name = "player-support", position = pos, force = game.forces.player} game.players[idx].character.insert({name = "regenerator", count = 1}) game.players[idx].character.insert({name = "medi-kit", count = 1}) game.players[idx].character.insert({name = "iron-axe", count = 2}) table.insert(glob.targets[1], game.players[idx].character) elseif bt.name == "soldier" then game.players[idx].gui.center.character.destroy() game.players[idx].character.destroy() game.players[idx].character = game.createentity{name = "player-soldier", position = pos, force = game.forces.player} game.players[idx].character.insert({name = "new-shotgun", count = 1}) game.players[idx].character.insert({name = "sh-ep", count = math.random(8,16)}) game.players[idx].character.insert({name = "iron-axe", count = 2}) table.insert(glob.targets[1], game.players[idx].character) elseif bt.name == "assault" then game.players[idx].gui.center.character.destroy() game.players[idx].character.destroy() game.players[idx].character = game.createentity{name = "player-assault", position = pos, force = game.forces.player} game.players[idx].character.insert({name = "new-shotgun", count = 1}) game.players[idx].character.insert({name = "sh-ep", count = math.random(8,16)}) game.players[idx].character.insert({name = "iron-axe", count = 2}) table.insert(glob.targets[1], game.players[idx].character) elseif bt.name == "heavy" then game.players[idx].gui.center.character.destroy() game.players[idx].character.destroy() game.players[idx].character = game.createentity{name = "player-heavy", position = pos, force = game.forces.player} game.players[idx].character.insert({name = "new-shotgun", count = 1}) game.players[idx].character.insert({name = "sh-ep", count = math.random(8,16)}) game.players[idx].character.insert({name = "iron-axe", count = 2}) table.insert(glob.targets[1], game.players[idx].character)
Thanks bud!
ShadowsModpackDevelopment
Re: [0.11.18+] Hardcorio:SC2 v.2.2.15 NOW FOR BAD COMPUTERS
we can make a deal.Thanks bud!
now i remake all class and enemies in hardcorio 2.3.x, if you dont edit my mesage for players in game start, i can add old items in new character from another mods.
- darkshadow1809
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Re: [0.11.18+] Hardcorio:SC2 v.2.2.15 NOW FOR BAD COMPUTERS
Yeh man that'd be awesome ! And I wont change your starting messageStx3 wrote:we can make a deal.Thanks bud!
now i remake all class and enemies in hardcorio 2.3.x, if you dont edit my mesage for players in game start, i can add old items in new character from another mods.
ShadowsModpackDevelopment
Re: [0.11.18+] Hardcorio:SC2 v.2.2.15 NOW FOR BAD COMPUTERS
little spoiler...
in hardcorio 3 players can be select enemy race, build custom enemy base, up enemy units and attack another players
in hardcorio 3 players can be select enemy race, build custom enemy base, up enemy units and attack another players
Re: [0.11.18+] Hardcorio:SC2 v.2.2.15 NOW FOR BAD COMPUTERS
What is the main goal of the HC2 ? (какая конечная цель?)
Re: [0.11.18+] Hardcorio:SC2 v.2.2.15 NOW FOR BAD COMPUTERS
survive, SC2 dont have a ending goaldoctrof wrote:What is the main goal of the HC2 ? (какая конечная цель?)