S-shaped rails!

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

User avatar
Cordylus
Fast Inserter
Fast Inserter
Posts: 221
Joined: Wed Jun 25, 2014 11:28 am
Contact:

S-shaped rails!

Post by Cordylus »

Image
If you ever played Locomotion, you know that this game has almost identical rail systems as Factorio.
Identical rail tracks to build on the grid, identical rail signaling system, very similar train routes planning etc.
There is only one big difference: Locomotion has S-shaped tracks!
Image
It allows building the very compact railway layouts like on this picture:
Image

In Factorio this simple crossing from track-to-track consumes a lot of space between rails. We really need the S-shaped rails!
quinor
Filter Inserter
Filter Inserter
Posts: 404
Joined: Thu Mar 07, 2013 3:07 pm
Contact:

Re: S-shaped rails!

Post by quinor »

Two turns make s-shape. You just have to place rails with 2-rail-width space between them.
User avatar
Cordylus
Fast Inserter
Fast Inserter
Posts: 221
Joined: Wed Jun 25, 2014 11:28 am
Contact:

Re: S-shaped rails!

Post by Cordylus »

Yes, two rail space. Too much.
It prevents all these clever and compact layouts as on the screens above.
quinor
Filter Inserter
Filter Inserter
Posts: 404
Joined: Thu Mar 07, 2013 3:07 pm
Contact:

Re: S-shaped rails!

Post by quinor »

I've read somewhere this is devs' design decision. Rails are not meant to be compact.
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: S-shaped rails!

Post by ssilk »

Adds complexity without new gameplay and in my eyes it is very problematic to place rails side by side, cause it disables placing signals. It would change dramatically, if rail-laying is fully automated (we need no special rails, only straight rails).

And for completeness, see this fine related thread: https://forums.factorio.com/forum/vie ... =33&t=5726

Also related:
https://forums.factorio.com/forum/vie ... f=6&t=7720
https://forums.factorio.com/forum/vie ... 9&start=50
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: S-shaped rails!

Post by bobingabout »

Another thing you should note is that in OTTD, the track only takes the space of the middle 1/3 of a tile, in Factorio, the track and train take 2 full tiles.
The fact that in Factorio it takes a gap of 2 rail spaces between tracks to make the S shape puts the Factorio S shape and the OTTD S shape in the same size ratio.

Besides, I like the 4 tile gap anyways, it gives me space to put things like power poles and roboports between the tracks. And things like laser turret outposts, so when biters start chasing trains, they get shot at.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
User avatar
SHiRKiT
Filter Inserter
Filter Inserter
Posts: 706
Joined: Mon Jul 14, 2014 11:52 pm
Contact:

Re: S-shaped rails!

Post by SHiRKiT »

I agree, and one learns very fast that the optimal distribution is the 2 rail segment distance between the tracks. Allows anything to be ran inside, from robotports to electricity.
katyal
Fast Inserter
Fast Inserter
Posts: 208
Joined: Wed Nov 12, 2014 8:42 pm
Contact:

Re: S-shaped rails!

Post by katyal »

For the record I never liked the 4 tile gap, so I just started building them next to each other when vertical or horizontal. When placing diagonals I leave a two tile gap between them. My signals and poles go on the outside and I'm quite happy with the look. I do wish I had an S-track 8 tiles by 4 tiles wide though.
Post Reply

Return to “Ideas and Suggestions”