Version 0.11.21
Re: Version 0.11.21
I just wanted to update from 0.11.18 to 0.11.21 - why does the automatic updater have to download core-win64-0.11.15-0.11.16-update.zip? It also wants to download other files which don't look like they would help, because they appear to be for other versions.
Last edited by Nova on Fri Apr 10, 2015 11:19 am, edited 1 time in total.
- Phillip_Lynx
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Re: Version 0.11.21
Sorry kovarexkovarex wrote:The update bug has been fixed, thx for the notice.


Re: Version 0.11.21
Oups, there were two problems actually, and the 0.11.20 was already different when it was updated compared to when it was downloaded, so I made another fix and it now works for me properly when I update from 0.11.19 to 0.11.21
- Phillip_Lynx
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Re: Version 0.11.21
It works! (.20 to .21)
Thanks for the fast fix. You are awesome.
Thanks for the fast fix. You are awesome.
Re: Version 0.11.21
The game still downloads files like core-win64-0.11.8-0.11.9-update.zip despite that I already have version 0.11.18. Is that normal or another bug?
Re: Version 0.11.21
That is strange, are you sure these are not the scenario pack files?Nova wrote:The game still downloads files like core-win64-0.11.8-0.11.9-update.zip despite that I already have version 0.11.18. Is that normal or another bug?
Re: Version 0.11.21
I tried it again and this time it did work. Looks like it did solve itself. 

- bobingabout
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Re: Version 0.11.21
yup, working now. now to play with mining things.
Re: Version 0.11.21
I played around a bit with the storage on drills - it seems that for Dy-Tech gems to work correctly it needs to have 10 storage slots.
It works nicely then - trick will be to get advanced enough to actually be able to mine those in ShadowMegaModpack.
It works nicely then - trick will be to get advanced enough to actually be able to mine those in ShadowMegaModpack.
- darkshadow1809
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Re: Version 0.11.21
Lol...
Proper error message when the game can't handle too big amount of prototypes due to big amount of mods loaded at the same time.
My doing xD?
Increased the maximum amount of item subgroups. (255 -> 65535)
Thanks! needed this;)! Subgroups were causing issues with too much mods!
Proper error message when the game can't handle too big amount of prototypes due to big amount of mods loaded at the same time.
My doing xD?
Increased the maximum amount of item subgroups. (255 -> 65535)
Thanks! needed this;)! Subgroups were causing issues with too much mods!
ShadowsModpackDevelopment
- bobingabout
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Re: Version 0.11.21
Yup.darkshadow1809 wrote:My doing xD?
But don't feel bad, I think he's fixed 4 things because of me in the past 2 updates.
- darkshadow1809
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Re: Version 0.11.21
Hehe xD well it means fixing these bugs is only gonna make the game betterbobingabout wrote:Yup.darkshadow1809 wrote:My doing xD?
But don't feel bad, I think he's fixed 4 things because of me in the past 2 updates.

ShadowsModpackDevelopment
Re: Version 0.11.21
TYPO in a changelog line:
Fixed the freezes and wrong behaviour when manually crafting recipes with probabilities. (posting.php?t=9354)
a "posting" link is provided instead of the correct "viewtopic"
Fixed the freezes and wrong behaviour when manually crafting recipes with probabilities. (posting.php?t=9354)
a "posting" link is provided instead of the correct "viewtopic"
- bobingabout
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Re: Version 0.11.21
Exactly, I think that's how Korvarex feels when fixing the bugs too.darkshadow1809 wrote:Hehe xD well it means fixing these bugs is only gonna make the game betterbobingabout wrote:Yup.darkshadow1809 wrote:My doing xD?
But don't feel bad, I think he's fixed 4 things because of me in the past 2 updates.
Re: Version 0.11.21
You need to run the game in elevated rights (run as administrator) or give your user permission to change the folder where the game is installed. If that doesn't work - then install the game in a different folder than the default "Program files" folder because windows makes a "safe zone" for installing programs d/l from the internet to isolate them from sabotaging the OS and probably considering "Factorio" to be one such program...liamjdavison wrote:My error message is slightly different, and comes in a Windows dialog box:
Those forward slashes look suspicious to me...Error when opening D:\Program Files\Factorio\bin\x64\..\..\data/../tests/x64/FactorioTestIntegration.exe for reading. No such file or directory
Windows 8.1 64bit.
I usually install games (and steam games) in a "C:\game" or "D:\games" folder. that way I have control over it and can make sure it installed or uninstalled correctly without leaving any files I don't need behind
Please let us know if this advise helped you so others can do the same
F.Y.I. - updated from 11.20 -> 11.21 went OK


Re: Version 0.11.21
Can't wait for new content. Bugfixes are good, but new content is better. I am hyped for 0.12 just like I am hyped for Terraria 1.3 . But I hope I won't have to wait until 0.12 as long as for 1.3 of Terraria.
Яussian inseяteя.
Re: Version 0.11.21
Just a tiny question, is there going to be an optimalization update in the very far future? My save became unplayable again
(I think its the pipelines..)

Choumiko wrote:It's a wonder how good the game is, if you consider how bad they are with the FFF numberssillyfly wrote:kovarex just posted the thread... but with #118 in the title. I think they had too much beer
Re: Version 0.11.21
What do you mean by pipe lines?Ojelle wrote:Just a tiny question, is there going to be an optimalization update in the very far future? My save became unplayable again(I think its the pipelines..)
We have one optimisation already done for 0.12 (roughly 10% for train + inserter based maps).
I'm also working on transport belt rewrite right now, which should help a lot (These were the biggest drags), once this is done we shall see ...
Re: Version 0.11.21
Pipes are always active.
But I have a huge pipe network and they don't seem to be causing any noticeable slowdown.
Edit: Just deleted 19,500 pipe-to-ground in an inactive factory. It boosted my UPS from 17.6 to 18.9.
But I have a huge pipe network and they don't seem to be causing any noticeable slowdown.
Edit: Just deleted 19,500 pipe-to-ground in an inactive factory. It boosted my UPS from 17.6 to 18.9.
Last edited by DaveMcW on Mon Apr 13, 2015 10:15 am, edited 1 time in total.
Re: Version 0.11.21
kovarex wrote:What do you mean by pipe lines?
Probably something like
Code: Select all
cat /dev/iron_mine | stone_furnace | tee storage | assembly_machine -r gears
