Lane swapper

Ideas that are too old (too many things have changed since) and ones which won't be implemented for certain reasons or if there are obviously better suggestions.

Moderator: ickputzdirwech

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: The Lane swapper

Post by ssilk »

MF- wrote: What controls which items reach which chest?
is it Build order? Maps seed? XY position? Chunk boundaries? Rotation of the contraption?
I cannot explain the fast inserters. Seems to be a new thing in v0.11. But the basic inserters.

In that case it can be seen, but not on the above pic: if you place two inserters adjacent their hands don't have the same position. They are not pointing to the center of a tile. Put an item on the tile, both inserters try to grab it, but the one inserter hand, which is more near, will win. The other hand will take the second item, while the first is still rotating.

This is a problem, cause the inserter that won't grab it, needs energy for that missing grab. With only 2 inserters not a problem, but I had hundreds, which I placed at belts adjacent to put stuff into chests.
Many of those may not be even considered a stable / defined behaviour.
This is definitely unstable, even small power fluctuations can influence the result. Not to mention what happens, when one lane gets empty.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

User avatar
hitzu
Filter Inserter
Filter Inserter
Posts: 530
Joined: Tue Sep 09, 2014 5:55 pm
Contact:

Re: The Lane swapper

Post by hitzu »

A little bit bulky but works perfectly.
Image

More compact design without curves
Image

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: The Lane swapper

Post by ssilk »

Great!
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7351
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: The Lane swapper

Post by bobingabout »

hitzu wrote:A little bit bulky but works perfectly.
Image

More compact design without curves
Image
are those underground belts? I didn't know they could be used this way.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

User avatar
hitzu
Filter Inserter
Filter Inserter
Posts: 530
Joined: Tue Sep 09, 2014 5:55 pm
Contact:

Re: The Lane swapper

Post by hitzu »

bobingabout wrote: are those underground belts? I didn't know they could be used this way.
Yep, they are and they perfectly acts like belt blockers. :) For the second layout you have to build 2 underground belts facing each other then deconstruct inlets.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: The Lane swapper

Post by ssilk »

bobingabout wrote: are those underground belts? I didn't know they could be used this way.
Second time I post this link in this thread: Splitting lanes trick

Note for me: That page should be renamend into "Multiple uses of the underground belt entry" ... or so...
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

MF-
Smart Inserter
Smart Inserter
Posts: 1235
Joined: Sun Feb 24, 2013 12:07 am
Contact:

Re: The Lane swapper

Post by MF- »

Does the "splitting lanes" thread include the
neat version presented here?

I really like the more compact design.

MF-
Smart Inserter
Smart Inserter
Posts: 1235
Joined: Sun Feb 24, 2013 12:07 am
Contact:

Re: The Lane swapper

Post by MF- »

ssilk wrote:
MF- wrote:Many of those may not be even considered a stable / defined behaviour.
This is definitely unstable, even small power fluctuations can influence the result. Not to mention what happens, when one lane gets empty.
I mean that those might be accidental features and might not work in future/past versions
even if you kept all your lanes backed up and created a stable dedicated power network for them.

MF-
Smart Inserter
Smart Inserter
Posts: 1235
Joined: Sun Feb 24, 2013 12:07 am
Contact:

Re: The Lane swapper

Post by MF- »

@Nic
Don't get run over by these off-thread-topic posts.
I still care for anything you might come up with.
Perhaps create a new thread with a more suitable name for the "splitter can be constructed" argument?

User avatar
Nic
Fast Inserter
Fast Inserter
Posts: 140
Joined: Sun Oct 19, 2014 4:15 pm
Contact:

Re: The Lane swapper

Post by Nic »

I started with the detailed animation:

Image

I "only" have to add the whole housing, add some other parts, add the items, add the belts and colour it correctly.

1080p video of its movement will follow soon.

EDIT:

I refined the first version a little bit but there are still some casing parts and moving parts missing here.

http://factorio.nicmd.de/swapper_nic_1.gif
Last edited by Nic on Mon Jan 19, 2015 2:48 pm, edited 1 time in total.
I am Nic and I love to play games - the more unique the game concept is, the more I am up to buy a game and support the developers with my ideas.
If you want to watch my gameplay videos you do find them on YouTube: http://fwd.nicmd.de/ytng

User avatar
Nic
Fast Inserter
Fast Inserter
Posts: 140
Joined: Sun Oct 19, 2014 4:15 pm
Contact:

Re: The Lane swapper

Post by Nic »

I have added the latest version to the OP of mine.

It is still not the "final" version.
I am Nic and I love to play games - the more unique the game concept is, the more I am up to buy a game and support the developers with my ideas.
If you want to watch my gameplay videos you do find them on YouTube: http://fwd.nicmd.de/ytng

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7351
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: The Lane swapper

Post by bobingabout »

You should probably put that as a link instead of an image, I loaded a bunch of pages and left to do something, to come back to a chunk of my extremely limited monthly data allowance gone.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

User avatar
Xuhybrid
Inserter
Inserter
Posts: 48
Joined: Thu Feb 05, 2015 4:41 pm
Contact:

Lane Swap & Filter Transport Belts

Post by Xuhybrid »

We need a single block that's like a splitter but instead, it swaps the lanes. On a similar note it'd be great to have a Filter Transport Belt so i can split off iron/copper from my supply lines, without using a Smart Inserter (too slow). I've seen this trick on the wiki which ill use but an official block would be ideal.

Here's an example of what i have to do;
I split the iron off the belt for the green circuits.
I put green circuits back onto the same belt.
Then split them off on their own.

This could all be achieved with two Filter Transport Belts and maybe one Lane Swap Transport Belt.

Image

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Lane Swap & Filter Transport Belts

Post by ssilk »

You can build the same thing with only two underground belts, instead of 4. You can rotate them.
Image
Taken from https://forums.factorio.com/wiki/inde ... /More_uses

I use this quite often. :)
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...


User avatar
Xuhybrid
Inserter
Inserter
Posts: 48
Joined: Thu Feb 05, 2015 4:41 pm
Contact:

Re: Lane Swap & Filter Transport Belts

Post by Xuhybrid »

Thanks. Managed to cut it down to 3 underground belts as the lower one needs a lane swap anyway.

Image

User avatar
Nic
Fast Inserter
Fast Inserter
Posts: 140
Joined: Sun Oct 19, 2014 4:15 pm
Contact:

Re: The Lane swapper

Post by Nic »

bobingabout wrote:You should probably put that as a link instead of an image, I loaded a bunch of pages and left to do something, to come back to a chunk of my extremely limited monthly data allowance gone.
I am very sorry for that - it was not my intention - I will decrease the resolution and the amount of frames - so they are only 700KB instead of 14MB.
I am Nic and I love to play games - the more unique the game concept is, the more I am up to buy a game and support the developers with my ideas.
If you want to watch my gameplay videos you do find them on YouTube: http://fwd.nicmd.de/ytng

vedrit
Filter Inserter
Filter Inserter
Posts: 292
Joined: Sun Aug 03, 2014 2:25 am
Contact:

Re: The Lane swapper

Post by vedrit »

Interesting idea. I can see how it wouldn't be very high in implementation, but I can see it doing well in a mod.

User avatar
Nic
Fast Inserter
Fast Inserter
Posts: 140
Joined: Sun Oct 19, 2014 4:15 pm
Contact:

Re: The Lane swapper

Post by Nic »

vedrit wrote:Interesting idea. I can see how it wouldn't be very high in implementation, but I can see it doing well in a mod.
I would like to have it in the vanilla version instead of beeing a mod.

but if someone could make this single item as a mod I would be very happy, since I don't know how to mod it.
I am Nic and I love to play games - the more unique the game concept is, the more I am up to buy a game and support the developers with my ideas.
If you want to watch my gameplay videos you do find them on YouTube: http://fwd.nicmd.de/ytng

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: The Lane swapper

Post by ssilk »

There is a mod, which does nearly that: https://forums.factorio.com/forum/vie ... =14&t=7161

A swapper is more complex, cause it needs to actively move each item, which should be done in C++, since Lua is (in my eyes) not fast enough for that.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Post Reply

Return to “Outdated/Not implemented”