1. The game should have a Grid Overlay that you can enable and disable with a keypress. I'm thinking initially 1x1 tiles, but with larger (thicker or darker lines) every 5 tiles, and larger again (thicker and darker) again every 20 squares. If the G key doesn't do anything, then that'd make sense as the default for "toggle grid".
2. In combination with that, there should be some way to see the range of Turrets, perhaps when you mouse over them. You can already see the range of Combat Follower Robots, centered around you, when you have them selected via their hotkey, but there's no equivalent service for Turrets. Of course if a toggleable grid is added then you can sit and count tiles manually, but I'd still like to see a range radius circle when mousing over a Turret.
Add toggleable grid and show Turret ranges
Moderator: ickputzdirwech
Re: Add toggleable grid and show Turret ranges
That are two different suggestions.
Suggestion 1 is already possible: https://forums.factorio.com/wiki/inde ... Debug_mode
search for grid.
Suggestion 1 is already possible: https://forums.factorio.com/wiki/inde ... Debug_mode
search for grid.
Cool suggestion: Eatable MOUSE-pointers.
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Re: Add toggleable grid and show Turret ranges
Enabling pause (shift + space by default) shows a grid with thicker lines every 32 grids.
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Re: Add toggleable grid and show Turret ranges
what if I want to see the grid while not paused?
Re: Add toggleable grid and show Turret ranges
Then turn debug view on, see above.
I think such things are planned with implementing a planning mode, which will surely come in one or other form. See https://forums.factorio.com/forum/vie ... lit=Raster
The grid is then just the most simplest part.![Smile :)](./images/smilies/icon_e_smile.gif)
I think such things are planned with implementing a planning mode, which will surely come in one or other form. See https://forums.factorio.com/forum/vie ... lit=Raster
The grid is then just the most simplest part.
![Smile :)](./images/smilies/icon_e_smile.gif)
Cool suggestion: Eatable MOUSE-pointers.
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Re: Add toggleable grid and show Turret ranges
I agree with the original poster. Having to go through a funky debug menu to turn a grid on and off is cumbersome and not professional level code. Add a quick hotkey or give us a way to add some items to our own custom hotkeys.
Turret ranges would be great to see on map to proper show coverage in an easy to use mode.
Great suggestions man, keep them coming.
Turret ranges would be great to see on map to proper show coverage in an easy to use mode.
Great suggestions man, keep them coming.
Re: Add toggleable grid and show Turret ranges
I would see the turret range display appear when a turret is mouse over'ed or when a defensive structure is being built (example : when you grab a turret or a wall in your inventory, all on screen turrets plus the turret you're about to build show their range).
Koub - Please consider English is not my native language.