General Discussion
Moderators: McGuten, odin_spain
Re: [MOD 0.11.x] 5dim's mod
I can't seem to get the Roboport carriage to work in the trains module =/ Anyone else have this issue or is it broken?
Re: [MOD 0.11.x] 5dim's mod
Just wondering if he had any luck with this? I loved some of the stuff in these modulesodin_spain wrote:I´m sorry to say my partner had a very big problem with his computer (it died suddenly), he had all the code inside the HD, so the mod develop is stop until he have a new computer.
Re: [MOD 0.11.x] 5dim's mod
agree. im missing the combat trains. hope he´s back soon with a new one.
Re: [MOD 0.11.x] 5dim's mod
Hi guys I'm back and I have news for all.
I'm finishing Automation module and work in a fix to transport (2 new technologies).
I think today I can upload the new versions for you.
I'm finishing Automation module and work in a fix to transport (2 new technologies).
I think today I can upload the new versions for you.
Re: [MOD 0.11.x] 5dim's mod
UPDATE
Changelog
Automatization released
Changelog
Automatization released
- Initial release
- Add new technologies for storage
- Fix a bug in prerequisites for unlock technologies
- Add a technology for unlock all recipes
Re: [MOD 0.11.x] 5dim's mod [+2.500 downloads. Thanks you all]
Awesome to see you back, love this mod!
Edit: Possible fixes to the trains module in the works?
Edit: Possible fixes to the trains module in the works?
Re: [MOD 0.11.x] 5dim's mod [+2.500 downloads. Thanks you all]
Hey, good mod! i can't say i liked everything about it, but the only really annoying thing is that you can't use robots to deconstruct and put down floors. Is that even possible to implement?
Re: [MOD 0.11.x] 5dim's mod [+2.500 downloads. Thanks you all]
Tomorrow I want to fix it. Maybe you can explain me the problem?Xeteth wrote:Awesome to see you back, love this mod!
Edit: Possible fixes to the trains module in the works?
I think no but I can try to do itXyLe wrote:Hey, good mod! i can't say i liked everything about it, but the only really annoying thing is that you can't use robots to deconstruct and put down floors. Is that even possible to implement?
Re: [MOD 0.11.x] 5dim's mod [+2.500 downloads. Thanks you all]
Hey guys, I'm back with news for you.
I fixed the Train's bug (enemy war wagons)
I will release with the next module (energy) in this week.
I fixed the Train's bug (enemy war wagons)
I will release with the next module (energy) in this week.
Re: [MOD 0.11.x] 5dim's mod [+2.500 downloads. Thanks you all]
thats great to hear. we like the train <3
Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads. Thanks you all]
Hey you guys.
I'm back again, I have a question for all of you, I develop the new module, energy and I want know what your opinion or request for this mod.
What you want to see on this mod?
All ideas will be noted and we will consider to add to mod now or later ^^
Thanks you all for the feedback
I'm back again, I have a question for all of you, I develop the new module, energy and I want know what your opinion or request for this mod.
What you want to see on this mod?
All ideas will be noted and we will consider to add to mod now or later ^^
Thanks you all for the feedback
Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads. Thanks you all]
Welcome back your mods are pretty cool! But as i've mentioned already, there's a problem with robots and floors, you said you were gonna take a look into that situation. So is it possible to do so that robots could build and deconstruct floors? Most problematic in MP is of course deconstruction by hand. If robots can deconstruct - problem is gone for the most part. thank you! )
Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads. Thanks you all]
Hey guy, i read your other post about this problem but i cant fix it because floor is a decorative, if i change this u cant put on floor anything.XyLe wrote:Welcome back your mods are pretty cool! But as i've mentioned already, there's a problem with robots and floors, you said you were gonna take a look into that situation. So is it possible to do so that robots could build and deconstruct floors? Most problematic in MP is of course deconstruction by hand. If robots can deconstruct - problem is gone for the most part. thank you! )
Sorry but i cant fix it
EDIT: I can also try to fix it otherwise
Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads. Thanks you all]
question: when you plan to release the fix for the trains? we got goosebombs when we heard the message that there will be a fix Now we cant wait to play with them.
Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads. Thanks you all]
SvenDee wrote:question: when you plan to release the fix for the trains? we got goosebombs when we heard the message that there will be a fix Now we cant wait to play with them.
sunday at night
I think
Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads. Thanks you all]
In a few hours we will release the new module (Energy) and a hotfix Train's bug
Re: [MOD 0.11.x] 5dim's mod
UPDATE
Changelog
Energy released
Changelog
Energy released
- Initial release
- Fix bug in war wagons
Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads] Trains update!
so the new stuff would be cool if it did better than the stuff we had but the steam engines are all have the same power output and the same with the solar pannels
Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads] Trains update!
Stryder88 wrote:so the new stuff would be cool if it did better than the stuff we had but the steam engines are all have the same power output and the same with the solar pannels
Woops, sorry, tomorrow we will make a new build of energy ^^