i wanted to do a little scenario. im no codder at all, so that part is my big bug
with my game, under 0.11.18, i have lay tracks on a long trip deep inside bitters territory (eventually even farther)
a train is waiting for a piece of coding... i want it to go on that track , which need to be undestructible.. ...damn bitters
and maybe later , i was thinking to add a specific event to happen (track broke, of course), the train stop , you received a message, go fix the track, then hurry to come back in train to continue on the trip
yes, you already see a kind of "Jurassic Park", but the main idea, is to massively squish these pesky bitters who dare to stay in front of the loco , while laying tons of combat robot and poisons
need someone for a funny scenario
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need someone for a funny scenario
Teeth for Two (so sorry my bad english)
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Re: need someone for a funny scenario
Making the track indestructible will be the biggest pain, you can do that yourself by selecting each segment of track and hitting T on the keyboard, and choosing the indestructible check. But with long tracks, that will take a long time.
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Re: need someone for a funny scenario
FishSandwich wrote:Making the track indestructible will be the biggest pain, you can do that yourself by selecting each segment of track and hitting T on the keyboard, and choosing the indestructible check. But with long tracks, that will take a long time.
ouch over miles away .... any other way? or should i put it on the ice until the game is more advanced?
Teeth for Two (so sorry my bad english)
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Re: need someone for a funny scenario
No other way I'm aware of. Klonan recently brought up the issue here: https://forums.factorio.com/forum/vie ... 34&p=72057 but it doesn't look like it was fixed/implemented.
Re: need someone for a funny scenario
I would suggest starting the Scenario, running a Script making all rails indestructible and than convert the save back to a scenario.
You could run this script also when ever the scenario is started (a scenario also has a control.lua) but i expect such a function to cause a huge lag.
You could run this script also when ever the scenario is started (a scenario also has a control.lua) but i expect such a function to cause a huge lag.
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Re: need someone for a funny scenario
.. btw, hitting 'T' open the research tree... are you sure about the command? nor shift-t ctrl-t or alt-t work.. as i say before , im no coder, so i have no idea where to look for thisFishSandwich wrote:Making the track indestructible will be the biggest pain, you can do that yourself by selecting each segment of track and hitting T on the keyboard, and choosing the indestructible check. But with long tracks, that will take a long time.
Teeth for Two (so sorry my bad english)
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Re: need someone for a funny scenario
I meant in the map editor.
- aRatNamedSammy
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Re: need someone for a funny scenario
oh..well,, nm then, forget my idea
Teeth for Two (so sorry my bad english)
Re: need someone for a funny scenario
Hi. I saw this so I decided to add some options for manual building in Test mode.
Test mode
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[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
Autofill: The torch has been pass to Nexela
Searching Flashlight
[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
Autofill: The torch has been pass to Nexela