[0.11.17] Crash during/after autosave

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tux_mark_5
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[0.11.17] Crash during/after autosave

Post by tux_mark_5 »

Not sure how to reproduce this one. Happened seemingly at random.

Code: Select all

33082.696663  Info Logger.cpp:153: 2015-03-07 23:39:31; Factorio 0.11.17 (Build 13721, linux64)
33082.696794  Info Logger.cpp:157: Operating system: Linux
33082.696852  Info Paths.cpp:202: Read data path: /home/angel/app/games/factorio/data
33082.696900  Info Paths.cpp:203: Write data path: /home/angel/app/games/factorio
33082.696944  Info Paths.cpp:204: Binaries path: /home/angel/app/games/factorio/bin
33082.912908  Info ModManager.cpp:205: Loading mod core 0.0.0 (data.lua)
33082.923793  Info ModManager.cpp:205: Loading mod base 0.11.17 (data.lua)
33083.090264  Info ModManager.cpp:205: Loading mod AdvancedEquipment 0.3.9 (data.lua)
33083.272602  Info ModManager.cpp:205: Loading mod Larger Inventory 1.0.0 (data.lua)
33083.453016  Info ModManager.cpp:205: Loading mod Treefarm-Lite 0.1.3 (data.lua)
33083.644076  Info ModManager.cpp:205: Loading mod bobores 0.6.4 (data.lua)
33083.869191  Info ModManager.cpp:205: Loading mod bobplates 0.7.8 (data.lua)
33084.244548  Info ModManager.cpp:205: Loading mod bobassembly 0.1.8 (data.lua)
33084.521275  Info ModManager.cpp:205: Loading mod bobelecoveride 0.1.3 (data.lua)
33084.802579  Info ModManager.cpp:205: Loading mod boblogistics 0.1.6 (data.lua)
33085.226668  Info ModManager.cpp:205: Loading mod bobmodules 0.2.7 (data.lua)
33085.598598  Info ModManager.cpp:205: Loading mod bobpower 0.1.9 (data.lua)
33085.982907  Info ModManager.cpp:205: Loading mod base 0.11.17 (data-updates.lua)
33086.399518  Info ModManager.cpp:205: Loading mod bobplates 0.7.8 (data-updates.lua)
33086.827111  Info ModManager.cpp:205: Loading mod bobassembly 0.1.8 (data-updates.lua)
33087.247574  Info ModManager.cpp:205: Loading mod bobelecoveride 0.1.3 (data-updates.lua)
33087.668790  Info ModManager.cpp:205: Loading mod boblogistics 0.1.6 (data-updates.lua)
33088.123193  Info ModManager.cpp:205: Loading mod bobelecoveride 0.1.3 (data-final-fixes.lua)
33089.310432  Info AtlasSystem.cpp:157: Initial atlas bitmap size is 16384
33089.329082  Info AtlasSystem.cpp:91: Created atlas bitmap 16384x7263
33097.467062  Info Updater.cpp:717: Downloading https://www.factorio.com/updater/get-available-versions?username=tux_mark_5&token=<private>&apiVersion=2
33098.397402  Notice Updater.cpp:147: 0 packages available to download (experimental updates disabled).
33100.986636  Notice Scenario.cpp:125: Loading map /home/angel/app/games/factorio/saves/B013.zip
33101.084167  Info Scenario.cpp:158: Map version 0.11.17-1
33101.632301  Info LocaleProvider.cpp:114: Using locale files from the pre 0.11.0 structure (__Treefarm-Lite__/script-locale/en.cfg)
33101.633242  Info LocaleProvider.cpp:114: Using locale files from the pre 0.11.0 structure (__Treefarm-Lite__/script-locale/en.cfg)
./bin/x64/factorio[0x48b039]
./bin/x64/factorio[0x48b06d]
./bin/x64/factorio[0x5409b3]
./bin/x64/factorio[0x540a19]
/lib/x86_64-linux-gnu/libc.so.6(+0x36d40)[0x7ffeeb8a5d40]
./bin/x64/factorio[0x48cda0]
./bin/x64/factorio[0x6a726b]
./bin/x64/factorio[0x6a75c0]
./bin/x64/factorio[0x6a75c0]
./bin/x64/factorio[0x6a75c0]
./bin/x64/factorio[0x6a75c0]
./bin/x64/factorio[0x6a75c0]
./bin/x64/factorio[0x8909ef]
./bin/x64/factorio[0x8913a0]
./bin/x64/factorio[0x9d0462]
./bin/x64/factorio[0x9d4a82]
./bin/x64/factorio[0x9d4afd]
./bin/x64/factorio[0x9d4afd]
./bin/x64/factorio[0x9d4ad5]
./bin/x64/factorio[0x9d4afd]
./bin/x64/factorio[0x9bd88a]
./bin/x64/factorio[0x5a64d3]
./bin/x64/factorio[0x98c3b5]
./bin/x64/factorio[0x98f469]
./bin/x64/factorio[0x441986]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5)[0x7ffeeb890ec5]
./bin/x64/factorio[0x443150]
37187.592748  Error Util.cpp:43: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
slpwnd
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Re: [0.11.17][cube] Crash during/after autosave

Post by slpwnd »

Does it happen still on 0.11.19, if so could you please repost the log from 0.11.19? The stack traces should be fixed there so we can actually see where the game crashed. Also a save / autosave would be useful.
User avatar
cube
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Re: [0.11.17][cube] Crash during/after autosave

Post by cube »

backtrace with symbols
kovarex
Factorio Staff
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Re: [0.11.17] Crash during/after autosave

Post by kovarex »

This was probably fixed in 0.11.19, let us know if it happens again.
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