yep, but is strange, i need set a collision box, this collision box must contain point {0,0} (center of the entity), and the pipe connection must be next to collision box (if my collision box is {{0,0},{0.1,0.1}}, the connection must be 0.1 max ¬¬ i can't do it with a gate, maybe i'll replace the wall in the side of gate for a pipe-to-ground, but is really hard change this :/ maybe for a future update, for now i'll freeze the gaten9103 wrote:They were asking how you set up the walls and how to use them.L0771 wrote:Yep, wall works 100%, the gate (added after finish the wall, my bad, now i'll rewrite a lot of code) work 20% (can "set" a gate, but i haven't a entity without collision and with fluids)Nagshell wrote:How walls will work?
Good to know the wall code is at 100% now.
Have you considered making an entity that acts like an underground pipe, and having the gate span the area between the end points?
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