Semi-persistent mining
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Semi-persistent mining
Right now when you mine something the progress is saved if you stop so long as you don't start mining something else.
My idea: the mining progress for a given entity is saved and if not mined starts to "degrade" back to 0% mined.
My idea: the mining progress for a given entity is saved and if not mined starts to "degrade" back to 0% mined.
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Re: Semi-persistent mining
this will probably need a few extra features adding into the game. Firstly, Ore would need to be able to "Heal" itself to grow back to its original size, on top of this, the maximum size would need to be stored too, else the game won't know how far to restore it.
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Re: Semi-persistent mining
So if i mine half a steam engine then it will over time rebuild itself? Doesn't really make much sense with inanimate things and most living things already do this. AFAIK the only thing that doesn't do this is trees and there is already multiple threads discussing if they should regenerate.
I get why you want to save the mining progress, because it makes sense, but it's not really worth it. How ofen will you actually appreciate this feature?
I get why you want to save the mining progress, because it makes sense, but it's not really worth it. How ofen will you actually appreciate this feature?
Last edited by keyboardhack on Mon Mar 16, 2015 10:47 pm, edited 1 time in total.
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Re: Semi-persistent mining
I like this idea, but this is one of those "would be nice" features, that isn't really necessary.
Re: Semi-persistent mining
I still don't understand how this is useful at all..
Re: Semi-persistent mining
Piranha wrote:I still don't understand how this is useful at all..
Mine Entity A for 2 seconds only to hit 95% mined then say a robot flies over and you start to mine the robot only for it to reset the mining progress of the thing you where originally mining.
It's a minor thing and you wouldn't notice it much/at all once it was implemented other than you wouldn't experience the above.
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Re: Semi-persistent mining
Would it not be better to just not allow the mining of anything else unless you move your cursor?Rseding91 wrote: Mine Entity A for 2 seconds only to hit 95% mined then say a robot flies over and you start to mine the robot only for it to reset the mining progress of the thing you where originally mining.
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Re: Semi-persistent mining
There are also instances where you do move your mouse and still don't want it to reset mining. Or you mistakenly move the mouse before you finish mining thinking it was done when it wasn't.keyboardhack wrote:Would it not be better to just not allow the mining of anything else unless you move your cursor?Rseding91 wrote: Mine Entity A for 2 seconds only to hit 95% mined then say a robot flies over and you start to mine the robot only for it to reset the mining progress of the thing you where originally mining.
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Re: Semi-persistent mining
Ah ok, it makes more sense now.. I still don't think it's that important but I guess if demand is there this could be implemented..
Re: Semi-persistent mining
Mayby mining target/selected entity could be locked until button is released.
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Re: Semi-persistent mining
How about, you can't start mining a different object unless the first object is completely mined, or you release and re-press the mouse button?Rseding91 wrote:There are also instances where you do move your mouse and still don't want it to reset mining. Or you mistakenly move the mouse before you finish mining thinking it was done when it wasn't.keyboardhack wrote:Would it not be better to just not allow the mining of anything else unless you move your cursor?Rseding91 wrote: Mine Entity A for 2 seconds only to hit 95% mined then say a robot flies over and you start to mine the robot only for it to reset the mining progress of the thing you where originally mining.
Moving the cursor off an object would pause mining that object, but not start mining any other objects unless you release the button.
Releasing the button, wherever the cursor is, would stop mining and reset progress to 0.
Re: Semi-persistent mining
I like that suggestion, too. When I think of how many times I have been cutting trees and moved the mouse a bit...
The amount of discussion around it is astonishing.
The amount of discussion around it is astonishing.
Cool suggestion: Eatable MOUSE-pointers.
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Re: Semi-persistent mining
This seems like the best suggestion in this thread so far.immibis wrote:How about, you can't start mining a different object unless the first object is completely mined, or you release and re-press the mouse button?
Moving the cursor off an object would pause mining that object, but not start mining any other objects unless you release the button.
Releasing the button, wherever the cursor is, would stop mining and reset progress to 0.
Re: Semi-persistent mining
Oh. That post above from me could be misunderstood. sorry,I read the thread on my laptop wrote it next day on iPad, so I missed the post of immibis, or made not clear, what I meant.
To make it short:I think that Rsedings suggestion is better.
To make it short:I think that Rsedings suggestion is better.
Cool suggestion: Eatable MOUSE-pointers.
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