[0.11.8] Shotgun fires when game is unpaused
[0.11.8] Shotgun fires when game is unpaused
The default key bindings for shooting is space, for pausing and unpausing shift+space.
If a shotgun is selected and the game is unpaused, the "space" from the unpausing sequence triggers the shooting, and I'm shooting without intention to do so - typically, in the middle of my base with lots of sensitive equipment around.
This doesn't happen with SMG, since space will fire only at hostile target.
If a shotgun is selected and the game is unpaused, the "space" from the unpausing sequence triggers the shooting, and I'm shooting without intention to do so - typically, in the middle of my base with lots of sensitive equipment around.
This doesn't happen with SMG, since space will fire only at hostile target.
Re: [0.11.8] Shotgun fires when game is unpaused
So... Am I the only one with this problem?
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Re: [0.11.8] Shotgun fires when game is unpaused
If the bug is reproducible (can't test now) the devs will get onto it. Be patient.
Re: [0.11.8] Shotgun fires when game is unpaused
Once we didn't move the bug to not bug or minor issues, it is just waiting to be processed, I hope to clear the bug reports section eventually.
But I hope you understand that this is 2 levels lower priority than MP crashing, trains going off path and similar stuff.
But I hope you understand that this is 2 levels lower priority than MP crashing, trains going off path and similar stuff.
Re: [0.11.8] Shotgun fires when game is unpaused
Sure, no problem, I just thought it's a bit weird that nobody confirmed encountering this in a few days (given how often I encounter it myself).kovarex wrote:Once we didn't move the bug to not bug or minor issues, it is just waiting to be processed, I hope to clear the bug reports section eventually.
But I hope you understand that this is 2 levels lower priority than MP crashing, trains going off path and similar stuff.
Re: [0.11.8] Shotgun fires when game is unpaused
playing solo, you can pause the game with "escape", so no shotgun problem
playing MP, it is also possible, but you have next to click "pause game", it's a bit longer, but no keyboard conflict
playing MP, it is also possible, but you have next to click "pause game", it's a bit longer, but no keyboard conflict
The advantage with the silence is that it does not say bullshit...
Re: [0.11.8] Shotgun fires when game is unpaused
I often need to see the world while paused, so the escape menu isn't a sufficient solution.Akromos wrote:playing solo, you can pause the game with "escape", so no shotgun problem
playing MP, it is also possible, but you have next to click "pause game", it's a bit longer, but no keyboard conflict
Re: [0.11.8] Shotgun fires when game is unpaused
PS. This only happens if first shift is released, and then space.
Re: [0.11.8] Shotgun fires when game is unpaused
Most people should release space then shift. Also if it really becomes an issue you can rebind the pause or shoot key.
It is considered a minor issue for now.
It is considered a minor issue for now.
Re: [0.11.8] Shotgun fires when game is unpaused
People don't actually release one button and then the other, they release both simultaneously and then it's essentially random which is triggered first. Also, it is convenient that both shooting and pausing make use of the easily reachable space bar.Twinsen wrote:Most people should release space then shift. Also if it really becomes an issue you can rebind the pause or shoot key.
It is considered a minor issue for now.
Anyway, whenever you get around to it...
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Re: [0.11.8] Shotgun fires when game is unpaused
I don't. Do you? That's a weird way of doing it.Holy-Fire wrote:People don't actually release one button and then the other, they release both simultaneously
Re: [0.11.8] Shotgun fires when game is unpaused
Of course.FishSandwich wrote:I don't. Do you? That's a weird way of doing it.Holy-Fire wrote:People don't actually release one button and then the other, they release both simultaneously
What's weird about it? You currently have both buttons pressed. You want neither button to be pressed. The most natural way to do it is to release both simultaneously. What I mean is not that you take extra effort to ensure they are released at the same instant - rather, that you just let go and don't make any effort to choose which one is released first. Hence, the randomness in which one is registered first.
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Re: [0.11.8] Shotgun fires when game is unpaused
For me, those buttons don't do anything on their own(alt, shift, ctrl) so I continue holding them down for about a half second after I've pressed the paired key with no worry that they'll do anything. Releasing both simultaneously isn't natural to me, and I guess I don't have to deal with any randomness either. Your method of releasing them at the same time seems flawed to me.
Re: [0.11.8] Shotgun fires when game is unpaused
This is the way I do it as well.FishSandwich wrote:For me, those buttons don't do anything on their own(alt, shift, ctrl) so I continue holding them down for about a half second after I've pressed the paired key with no worry that they'll do anything. Releasing both simultaneously isn't natural to me, and I guess I don't have to deal with any randomness either. Your method of releasing them at the same time seems flawed to me.