lay repeating underground pipes like power lines
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Re: lay repeating underground pipes like power lines
I toughd this behaviour of pipes would be nice at first. Then I realized you only need this in places where you come a lot wich isnt that much. The other places you can just build standard pipe with every 100 pieces an opening or so. You wont come there that much anyway. (not on my maps.) So I dont think its that neccesairy. Just give it a try to use standard pipes! They look nicer too then these hopping things.
Choumiko wrote:It's a wonder how good the game is, if you consider how bad they are with the FFF numberssillyfly wrote:kovarex just posted the thread... but with #118 in the title. I think they had too much beer
Re: lay repeating underground pipes like power lines
A Kovarex-solution would be to implement the promised underground-layer. I think, this is indeed, what's behind this relatively "simple" suggestion.
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Underground pipe placement
It would be a great thing if the underground pipe had a simular feature like the electric poles have that automaticly spaces the next pipe ending at the maximum underground pipe distance.
The only difference beeing that for the pipe it needs to toggle instead of have a constant gap size.
The only difference beeing that for the pipe it needs to toggle instead of have a constant gap size.
Re: Underground pipe placement
Already suggested multiple times, also ready for implementation.
https://forums.factorio.com/forum/vie ... =68&t=2388
https://forums.factorio.com/forum/vie ... =68&t=2388
Re: lay repeating underground pipes like power lines
Topics merged because obviously related
Koub - Please consider English is not my native language.
Re: lay repeating underground pipes like power lines
I would like a special case addition to this idea....holding shift should ignore special case expansions and rotations. For example, pipes and underground belts currently flip when you place it down, if we do the "hold" special case, then you end up drawing out the lines at maximum distance, which is perfectly fine for me....but, If I were to hold down shift, I'd like the pipes and undergrounds belts to be laid down directly without altering direction at all, so that I can place them in parallel strips.
Re: lay repeating underground pipes like power lines
This behaviour is the best one IMO, just a click and hold mechanic so we can set parallel pipessabriath wrote:I would like a special case addition to this idea....holding shift should ignore special case expansions and rotations. For example, pipes and underground belts currently flip when you place it down, if we do the "hold" special case, then you end up drawing out the lines at maximum distance, which is perfectly fine for me....but, If I were to hold down shift, I'd like the pipes and undergrounds belts to be laid down directly without altering direction at all, so that I can place them in parallel strips.
Underground belt placing like poles
Merged with existing topic
-- daniel34
Placing long underground pipelines can be a pain. It would be helpful if underground pipes would behave the same way as poles. Just hold click down and drag and they extend at max range automatically.
-- daniel34
Placing long underground pipelines can be a pain. It would be helpful if underground pipes would behave the same way as poles. Just hold click down and drag and they extend at max range automatically.
Re: lay repeating underground pipes like power lines
Cool suggestion: Eatable MOUSE-pointers.
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I still like small signatures...
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I still like small signatures...