Combinator output "Count of: [Signal]"

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MachiiToya
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Combinator output "Count of: [Signal]"

Post by MachiiToya »

Proposing decider combinators outputting one signal in the input count of another. It always confused/frustrated me I couldn't do this before.
An example of the functionality proposed, where a combinator could output stone in the quantity of the virtual signal input. Currently the only way to transfer one signal to another is to take, in this case, stone, output quantity one, and multiply the single stone signal by the target signal, in this case virtual signal input.
An example of the functionality proposed, where a combinator could output stone in the quantity of the virtual signal input. Currently the only way to transfer one signal to another is to take, in this case, stone, output quantity one, and multiply the single stone signal by the target signal, in this case virtual signal input.
09-28-2026, 16-45-07.png (26.46 KiB) Viewed 54 times
Alfonse215
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Re: Combinator output "Count of: [Signal]"

Post by Alfonse215 »

The UI there looks very confusing. You would expect the right-most signal to be the signal being output, but that's the one on the left. I know it's a value modifier, but when you see a signal, you expect it to be the thing the decider is outputting.

Also:
MachiiToya wrote: Mon Sep 28, 2026 10:49 pm Currently the only way to transfer one signal to another is to take, in this case, stone, output quantity one, and multiply the single stone signal by the target signal, in this case virtual signal input.
That would require wiring the arithmetic combinator to both the output and the input of the decider. This could cause some odd timing issues. The way I do remapping is to just output the virtual signal from the decider and wire that into an arithmetic combinator. It would multiplies that signal by 1 (or adds 0. Just a No-Op), then outputs it as the desired stone signal.
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