Steps:
- Make a decider combinator in 2.1.20 factorio. With an else setting.
- Copy the blueprint string
- Open older factorio version where the "else" didnt yet exist (I think mine was 2.1.7).
- Paste blueprint string.
I think its weird and untypical of factorio to just silently ignore part of the blueprint string, no error message, nothing indicating that something should be wrong with this blueprint string.
yes, of course the else part is not yet working, but I think some part of the blueprint string converter should at least throw an error or warning, shouldn't this be a weird blueprint string from its point of view?
I think this could lead to a situation where a blueprint gets malformed by something and the game simply and silently ignores that part without the player knowing that settings on some entity are missing or worse are set wrong.
blueprint string of a decider combinator with an else, cpied from 2.1.20
0eNqdUstugzAQ/BVrzyRqSYgEh/5IWyGDl2RVsK21QbUi/r0LNG3VQyP1ZHsfM7PjvULTj+iZbITqCtQ6G6B6vkKgs9X9ErN6QKjAYEsGede6oSGro2OYMyBr8B2qx/k1A7SRIuHWvz5SbcehQZaC7A+cDLwL0urswidwu/IhgwRVfir2hbAYYmy3/GOegYiM7Pq6wYueSACk6xO2lpxZocIS/fkSUR1xiPX3aDH5RdJEHEeJfGncKnbapnghe14GFble8yq3gidY5nVj9GP8bdcdzDMj2g3QJ1E72lh37IaarIBB1ek+4OqmnPW/KBjNfYJZKnyvk1hmMLRMfvNX9sG1b2qDUg12jlGFqJfs/sV2mvqgO1TRKc84yTeryJqskhvKGp1vxbfeAQfHSVFQjNqk/WodRRxWrtvuZTAhh1VBccrL4pgfy1NZHg75PH8AUZ7u1g==

