There's a few stats that should have some quality modifiers/multipliers easily available for modding purposes the same way labs have uses_quality_drain_modifier.
The 3 that I consider should be available are
1a. logistics_radius_multiplier
1b. construction_radius_multiplier
2. max_distance_multiplier (this one for underground belts)
3. walking_speed_multiplier (for tiles like concrete)
As for the third one I don't know if its even possible or desirable so I will understand if its not an attractive additions. For the second one I don't know if uint8 might impede multipliers for work properly so I understand if implementing it might be sketchy. However I do believe the first one should be in the game and looks perfectly doable.
Request for 3 new QualityPrototype properties
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EmilyTheWitchh
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Re: Request for 3 new QualityPrototype properties
I can't say for the roboport ones, those might be possible. Number 2 has already been disregarded as a won't implement, partially for deciding which distance to use when using mixed quality belts, and partially for then having to integrate that into every upgrade and fast-replace system. 3 is already a flat no because tiles innately don't have quality, so they don't have tile bonuses.
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EmilyTheWitchh
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Re: Request for 3 new QualityPrototype properties
That's fair. I did imagine 2 of those would have problems so cant say im surprised. Hope the first one is possible though.